fsfw/objectmanager/ObjectManager.cpp

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#include <framework/objectmanager/ObjectManager.h>
#include <framework/serviceinterface/ServiceInterfaceStream.h>
#include <cstdlib>
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ObjectManager::ObjectManager( void (*setProducer)() ):
produceObjects(setProducer) {
//There's nothing special to do in the constructor.
}
ObjectManager::~ObjectManager() {
for (auto const& iter : objectList) {
delete iter.second;
}
}
ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
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auto returnPair = objectList.emplace(id, object);
if (returnPair.second) {
// sif::debug << "ObjectManager::insert: Object " << std::hex
// << (int)id << std::dec << " inserted." << std::endl;
return this->RETURN_OK;
} else {
sif::error << "ObjectManager::insert: Object id " << std::hex
<< (int)id << std::dec << " is already in use!" << std::endl;
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//This is very severe and difficult to handle in other places.
std::exit(INSERTION_FAILED);
}
}
ReturnValue_t ObjectManager::remove( object_id_t id ) {
if ( this->getSystemObject(id) != NULL ) {
this->objectList.erase( id );
sif::debug << "ObjectManager::removeObject: Object " << std::hex
<< (int)id << std::dec << " removed." << std::endl;
return RETURN_OK;
} else {
sif::error << "ObjectManager::removeObject: Requested object "
<< std::hex << (int)id << std::dec << " not found." << std::endl;
return NOT_FOUND;
}
}
SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
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auto listIter = this->objectList.find( id );
if (listIter == this->objectList.end() ) {
return nullptr;
} else {
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return listIter->second;
}
}
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ObjectManager::ObjectManager() : produceObjects(nullptr) {
}
void ObjectManager::initialize() {
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if(produceObjects == nullptr) {
sif::error << "ObjectManager::initialize: Passed produceObjects "
"functions is nullptr!" << std::endl;
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return;
}
this->produceObjects();
ReturnValue_t result = RETURN_FAILED;
uint32_t errorCount = 0;
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for (auto const& it : objectList) {
result = it.second->initialize();
if ( result != RETURN_OK ) {
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object_id_t var = it.first;
sif::error << "ObjectManager::initialize: Object 0x" << std::hex <<
std::setw(8) << std::setfill('0')<< var << " failed to "
"initialize with code 0x" << result << std::dec <<
std::setfill(' ') << std::endl;
errorCount++;
}
}
if (errorCount > 0) {
sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
<< " failed initializations." << std::endl;
}
//Init was successful. Now check successful interconnections.
errorCount = 0;
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for (auto const& it : objectList) {
result = it.second->checkObjectConnections();
if ( result != RETURN_OK ) {
sif::error << "ObjectManager::ObjectManager: Object " << std::hex <<
(int) it.first << " connection check failed with code 0x"
<< result << std::dec << std::endl;
errorCount++;
}
}
if (errorCount > 0) {
sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
<< " failed connection checks." << std::endl;
}
}
void ObjectManager::printList() {
std::map<object_id_t, SystemObjectIF*>::iterator it;
sif::debug << "ObjectManager: Object List contains:" << std::endl;
for (auto const& it : objectList) {
sif::debug << std::hex << it.first << " | " << it.second << std::endl;
}
}