2020-08-18 13:09:15 +02:00
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/**
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* @file Farm1StateWait.cpp
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* @brief This file defines the Farm1StateWait class.
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* @date 24.04.2013
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* @author baetz
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*/
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#include "../datalinklayer/ClcwIF.h"
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#include "../datalinklayer/Farm1StateWait.h"
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#include "../datalinklayer/TcTransferFrame.h"
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#include "../datalinklayer/VirtualChannelReception.h"
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Farm1StateWait::Farm1StateWait(VirtualChannelReception* setMyVC) : myVC(setMyVC) {
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}
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ReturnValue_t Farm1StateWait::handleADFrame(TcTransferFrame* frame,
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ClcwIF* clcw) {
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int8_t diff = frame->getSequenceNumber() - myVC->vR;
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if ( diff < -myVC->negativeWindow || diff >= myVC->positiveWindow ) {
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clcw->setLockoutFlag(true);
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myVC->currentState = &(myVC->lockoutState);
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}
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return FARM_IN_WAIT;
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}
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ReturnValue_t Farm1StateWait::handleBCUnlockCommand(ClcwIF* clcw) {
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myVC->farmBCounter++;
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clcw->setRetransmitFlag(false);
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clcw->setWaitFlag( false );
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myVC->currentState = &(myVC->openState);
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return BC_IS_UNLOCK_COMMAND;
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}
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ReturnValue_t Farm1StateWait::handleBCSetVrCommand(ClcwIF* clcw, uint8_t vr) {
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myVC->farmBCounter++;
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clcw->setWaitFlag( false );
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clcw->setRetransmitFlag(false);
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myVC->vR = vr;
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myVC->currentState = &(myVC->openState);
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return BC_IS_SET_VR_COMMAND;
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}
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