fsfw/devicehandlers/AssemblyBase.h

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#ifndef ASSEMBLYBASE_H_
#define ASSEMBLYBASE_H_
#include <framework/container/FixedArrayList.h>
#include <framework/devicehandlers/DeviceHandlerBase.h>
#include <framework/subsystem/SubsystemBase.h>
class AssemblyBase: public SubsystemBase {
public:
static const uint8_t INTERFACE_ID = CLASS_ID::ASSEMBLY_BASE;
static const ReturnValue_t NEED_SECOND_STEP = MAKE_RETURN_CODE(0x01);
static const ReturnValue_t NEED_TO_RECONFIGURE = MAKE_RETURN_CODE(0x02);
static const ReturnValue_t MODE_FALLBACK = MAKE_RETURN_CODE(0x03);
static const ReturnValue_t CHILD_NOT_COMMANDABLE = MAKE_RETURN_CODE(0x04);
static const ReturnValue_t NEED_TO_CHANGE_HEALTH = MAKE_RETURN_CODE(0x05);
static const ReturnValue_t NOT_ENOUGH_CHILDREN_IN_CORRECT_STATE =
MAKE_RETURN_CODE(0xa1);
AssemblyBase(object_id_t objectId, object_id_t parentId, uint16_t commandQueueDepth = 8);
virtual ~AssemblyBase();
protected:
enum InternalState {
STATE_NONE,
STATE_OVERWRITE_HEALTH,
STATE_NEED_SECOND_STEP,
STATE_SINGLE_STEP,
STATE_SECOND_STEP,
} internalState;
enum RecoveryState {
RECOVERY_IDLE,
RECOVERY_STARTED,
RECOVERY_ONGOING,
RECOVERY_ONGOING_2,
RECOVERY_WAIT
} recoveryState; //!< Indicates if one of the children requested a recovery.
ChildrenMap::iterator recoveringDevice;
/**
* the mode the current transition is trying to achieve.
* Can be different from the modehelper.commandedMode!
*/
Mode_t targetMode;
/**
* the submode the current transition is trying to achieve.
* Can be different from the modehelper.commandedSubmode!
*/
Submode_t targetSubmode;
Countdown recoveryOffTimer;
static const uint32_t POWER_OFF_TIME_MS = 1000;
virtual ReturnValue_t handleCommandMessage(CommandMessage *message);
virtual ReturnValue_t handleHealthReply(CommandMessage *message);
virtual void performChildOperation();
bool handleChildrenChanged();
/**
* This method is called if the children changed its mode in a way that the current
* mode can't be kept.
* Default behavior is to go to MODE_OFF.
* @param result The failure code which was returned by checkChildrenState.
*/
virtual void handleChildrenLostMode(ReturnValue_t result);
bool handleChildrenChangedHealth();
virtual void handleChildrenTransition();
ReturnValue_t checkModeCommand(Mode_t mode, Submode_t submode,
uint32_t *msToReachTheMode);
virtual ReturnValue_t isModeCombinationValid(Mode_t mode,
Submode_t submode) = 0;
virtual void startTransition(Mode_t mode, Submode_t submode);
virtual void doStartTransition(Mode_t mode, Submode_t submode);
virtual bool isInTransition();
virtual void handleModeReached();
virtual void handleModeTransitionFailed(ReturnValue_t result);
void sendHealthCommand(MessageQueueId_t sendTo, HealthState health);
//SHOULDDO: Change that OVERWRITE_HEALTH may be returned (or return internalState directly?)
/**
* command children to reach mode,submode
*
* set #commandsOutstanding correctly, or use executeTable()
*
* @param mode
* @param submode
* @return
* - @c RETURN_OK if ok
* - @c NEED_SECOND_STEP if children need to be commanded again
*/
virtual ReturnValue_t commandChildren(Mode_t mode, Submode_t submode) = 0;
//SHOULDDO: Remove wantedMode, wantedSubmode, as targetMode/submode is available?
virtual ReturnValue_t checkChildrenStateOn(Mode_t wantedMode,
Submode_t wantedSubmode) = 0;
virtual ReturnValue_t checkChildrenStateOff();
ReturnValue_t checkChildrenState();
virtual ReturnValue_t checkChildOff(uint32_t objectId);
/**
* Manages recovery of a device
* @return true if recovery is still ongoing, false else.
*/
bool checkAndHandleRecovery();
/**
* Helper method to overwrite health state of one of the children.
* Also sets state to STATE_OVERWRITE_HEATH.
* @param objectId Must be a registered child.
*/
void overwriteDeviceHealth(object_id_t objectId, HasHealthIF::HealthState oldHealth);
};
#endif /* ASSEMBLYBASE_H_ */