fsfw/datapoollocal/HasLocalDataPoolIF.h

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#ifndef FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_
#define FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_
#include "../datapool/PoolEntryIF.h"
#include "../ipc/MessageQueueSenderIF.h"
#include "../housekeeping/HousekeepingMessage.h"
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#include <map>
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class LocalDataPoolManager;
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class LocalPoolDataSetBase;
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/**
* @brief Type definition for local pool entries.
*/
using lp_id_t = uint32_t;
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using LocalDataPool = std::map<lp_id_t, PoolEntryIF*>;
using LocalDataPoolMapIter = LocalDataPool::iterator;
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/**
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* @brief This interface is implemented by classes which posses a local
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* data pool (not the managing class). It defines the relationship
* between the local data pool owner and the LocalDataPoolManager.
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* @details
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* Any class implementing this interface shall also have a LocalDataPoolManager
* member class which contains the actual pool data structure
* and exposes the public interface for it.
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* This is required because the pool entries are templates, which makes
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* specifying an interface rather difficult. The local data pool can be
* accessed by using the LocalPoolVariable, LocalPoolVector or LocalDataSet
* classes.
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*
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* Architectural Note:
* This could be circumvented by using a wrapper/accessor function or
* implementing the templated function in this interface..
* The first solution sounds better than the second but
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* the LocalPoolVariable classes are templates as well, so this just shifts
* the problem somewhere else. Interfaces are nice, but the most
* pragmatic solution I found was to offer the client the full interface
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* of the LocalDataPoolManager.
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*/
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class HasLocalDataPoolIF {
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public:
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virtual~ HasLocalDataPoolIF() {};
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static constexpr uint8_t INTERFACE_ID = CLASS_ID::LOCAL_POOL_OWNER_IF;
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static constexpr lp_id_t NO_POOL_ID = 0xffffffff;
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virtual object_id_t getObjectId() const = 0;
/** Command queue for housekeeping messages. */
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virtual MessageQueueId_t getCommandQueue() const = 0;
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/**
* Is used by pool owner to initialize the pool map once
* The manager instance shall also be passed to this function.
* It can be used to subscribe for periodic packets for for updates.
*/
virtual ReturnValue_t initializeLocalDataPool(
LocalDataPool& localDataPoolMap,
LocalDataPoolManager& poolManager) = 0;
/** Can be used to get a handle to the local data pool manager. */
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virtual LocalDataPoolManager* getHkManagerHandle() = 0;
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/**
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* Returns the minimum sampling frequency in milliseconds, which will
* usually be the period the pool owner performs its periodic operation.
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* @return
*/
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virtual uint32_t getPeriodicOperationFrequency() const = 0;
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/**
* This function is used by the pool manager to get a valid dataset
* from a SID
* @param sid Corresponding structure ID
* @return
*/
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virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) = 0;
/* These function can be implemented by pool owner, as they are required
* by the housekeeping message interface */
virtual ReturnValue_t addDataSet(sid_t sid) {
return HasReturnvaluesIF::RETURN_FAILED;
};
virtual ReturnValue_t removeDataSet(sid_t sid) {
return HasReturnvaluesIF::RETURN_FAILED;
};
virtual ReturnValue_t changeCollectionInterval(sid_t sid,
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float newIntervalSeconds) {
return HasReturnvaluesIF::RETURN_FAILED;
};
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};
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#endif /* FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ */