fsfw/objectmanager/frameworkObjects.h

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#ifndef FSFW_OBJECTMANAGER_FRAMEWORKOBJECTS_H_
#define FSFW_OBJECTMANAGER_FRAMEWORKOBJECTS_H_
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#include "SystemObjectIF.h"
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// The objects will be instantiated in the ID order
namespace objects {
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enum framework_objects: object_id_t {
FSFW_OBJECTS_START = 0x53000000,
// Default verification reporter.
PUS_SERVICE_1_VERIFICATION = 0x53000001,
PUS_SERVICE_2_DEVICE_ACCESS = 0x53000002,
PUS_SERVICE_3_HOUSEKEEPING = 0x53000003,
PUS_SERVICE_5_EVENT_REPORTING = 0x53000005,
PUS_SERVICE_8_FUNCTION_MGMT = 0x53000008,
PUS_SERVICE_9_TIME_MGMT = 0x53000009,
PUS_SERVICE_17_TEST = 0x53000017,
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PUS_SERVICE_20_PARAMETERS = 0x53000020,
PUS_SERVICE_200_MODE_MGMT = 0x53000200,
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PUS_SERVICE_201_HEALTH = 0x53000201,
//Generic IDs for IPC, modes, health, events
HEALTH_TABLE = 0x53010000,
// MODE_STORE = 0x53010100,
EVENT_MANAGER = 0x53030000,
INTERNAL_ERROR_REPORTER = 0x53040000,
IPC_STORE = 0x534f0300,
//IDs for PUS Packet Communication
TC_STORE = 0x534f0100,
TM_STORE = 0x534f0200,
TIME_STAMPER = 0x53500010,
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FSFW_OBJECTS_END = 0x53ffffff,
NO_OBJECT = 0xFFFFFFFF
};
}
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#endif /* FSFW_OBJECTMANAGER_FRAMEWORKOBJECTS_H_ */