fsfw/datalinklayer/VirtualChannelReception.h

115 lines
5.0 KiB
C
Raw Permalink Normal View History

/**
* @file VirtualChannelReception.h
* @brief This file defines the VirtualChannelReception class.
* @date 25.03.2013
* @author baetz
*/
#ifndef VIRTUALCHANNELRECEPTION_H_
#define VIRTUALCHANNELRECEPTION_H_
2020-08-13 20:53:35 +02:00
#include "CCSDSReturnValuesIF.h"
#include "Clcw.h"
#include "Farm1StateIF.h"
#include "Farm1StateLockout.h"
#include "Farm1StateOpen.h"
#include "Farm1StateWait.h"
#include "MapPacketExtractionIF.h"
#include "VirtualChannelReceptionIF.h"
#include <map>
/**
* Implementation of a TC Virtual Channel.
* This is a full implementation of a virtual channel as specified in the CCSDS TC Space Data Link
* Protocol. It is designed to operate within an instance of the @c DataLinkLayer class.
* Features:
* - any (6bit) Virtual Channel ID is assignable.
* - Supports an arbitrary number of MAP Channels (with a map).
* - Has a complete FARM-1 Machine built-in.
*
* The FARM-1 state machine uses the State Pattern.
*/
class VirtualChannelReception : public VirtualChannelReceptionIF, public CCSDSReturnValuesIF {
friend class Farm1StateOpen;
friend class Farm1StateWait;
friend class Farm1StateLockout;
private:
uint8_t channelId; //!< Stores the VCID that was assigned on construction.
uint8_t slidingWindowWidth; //!< A constant to set the FARM-1 sliding window width.
uint8_t positiveWindow; //!< The positive window for the FARM-1 machine.
uint8_t negativeWindow; //!< The negative window for the FARM-1 machine.
protected:
Farm1StateIF* currentState; //!< The current state. To change, one of the other states must be assigned to this pointer.
Farm1StateOpen openState; //!< Instance of the FARM-1 State "Open".
Farm1StateWait waitState; //!< Instance of the FARM-1 State "Wait".
Farm1StateLockout lockoutState; //!< Instance of the FARM-1 State "Lockout".
Clcw internalClcw; //!< A CLCW class to internally set the values before writing them back to the TTC System.
uint8_t vR; //!< The Receiver Frame Sequence Number V(R) as it shall be maintained for every Virtual Channel.
uint8_t farmBCounter; //!< The FARM-B COunter as it shall be maintained for every Virtual Channel.
typedef std::map<uint8_t, MapPacketExtractionIF*>::iterator mapChannelIterator; //!< Typedef to simplify handling of the mapChannels map.
std::map<uint8_t, MapPacketExtractionIF*> mapChannels; //!< A map that maintains all map Channels. Channels must be configured on initialization. MAy be omitted in a simplified version.
/**
* This method handles demultiplexing to different map channels.
* It parses the entries of #mapChannels and forwards the Frame to a found MAP Channel.
* @param frame The frame to forward.
* @return #VC_NOT_FOUND or the return value of the map channel extraction.
*/
ReturnValue_t mapDemultiplexing( TcTransferFrame* frame );
/**
* A sub-method that actually does the FARM-1 handling for different Frame types.
* @param frame The Tc Transfer Frame to handle.
* @param clcw Any changes on the CLCW shall be done with this method.
* @return The return code of higher methods or @c ILLEGAL_FLAG_COMBINATION.
*/
ReturnValue_t doFARM(TcTransferFrame* frame, ClcwIF* clcw);
/**
* Handles incoming BD Frames.
* Handling these Frames is independent of the State, so no subcall to #currentState is
* required.
* @param frame The Tc Transfer Frame to handle.
* @param clcw Any changes on the CLCW shall be done with this method.
* @return Always returns @c RETURN_OK.
*/
ReturnValue_t handleBDFrame( TcTransferFrame* frame, ClcwIF* clcw );
/**
* Handles incoming BC Frames.
* The type of the BC Frame is detected and checked first, then methods of #currentState are called.
* @param frame The Tc Transfer Frame to handle.
* @param clcw Any changes on the CLCW shall be done with this method.
* @return The failure code of BC Frame interpretation or the return code of higher methods.
*/
ReturnValue_t handleBCFrame( TcTransferFrame* frame, ClcwIF* clcw );
public:
/**
* Default constructor.
* Only sets the channelId of the channel. Setting the Sliding Window width is possible as well.
* @param setChannelId Virtual Channel Identifier (VCID) of the channel.
*/
VirtualChannelReception( uint8_t setChannelId, uint8_t setSlidingWindowWidth );
ReturnValue_t frameAcceptanceAndReportingMechanism( TcTransferFrame* frame, ClcwIF* clcw );
/**
* Helper method to simplify adding a mapChannel during construction.
* @param mapId The mapId of the object to add.
* @param object Pointer to the MapPacketExtraction object itself.
* @return @c RETURN_OK if the channel was successfully inserted, @c RETURN_FAILED otherwise.
*/
ReturnValue_t addMapChannel( uint8_t mapId, MapPacketExtractionIF* object );
/**
* The initialization routine checks the set #slidingWindowWidth and initializes all MAP
* channels.
* @return @c RETURN_OK on successful initialization, @c RETURN_FAILED otherwise.
*/
ReturnValue_t initialize();
/**
* Getter for the VCID.
* @return The #channelId.
*/
uint8_t getChannelId() const;
/**
* Small method to set the state to Farm1StateWait.
*/
void setToWaitState();
};
#endif /* VIRTUALCHANNELRECEPTION_H_ */