fsfw/devicehandlers/AssemblyBase.h

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#ifndef FSFW_DEVICEHANDLERS_ASSEMBLYBASE_H_
#define FSFW_DEVICEHANDLERS_ASSEMBLYBASE_H_
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#include "DeviceHandlerBase.h"
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#include "../container/FixedArrayList.h"
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#include "../subsystem/SubsystemBase.h"
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/**
* @brief Base class to implement reconfiguration and failure handling for
* redundant devices by monitoring their modes health states.
* @details
* Documentation: Dissertation Baetz p.156, 157.
*
* This class reduces the complexity of controller components which would
* otherwise be needed for the handling of redundant devices.
*
* The template class monitors mode and health state of its children
* and checks availability of devices on every detected change.
* AssemblyBase does not implement any redundancy logic by itself, but provides
* adaptation points for implementations to do so. Since most monitoring
* activities rely on mode and health state only and are therefore
* generic, it is sufficient for subclasses to provide:
*
* 1. check logic when active-> checkChildrenStateOn
* 2. transition logic to change the mode -> commandChildren
*
* Important:
*
* The implementation must call registerChild(object_id_t child)
* for all commanded children during initialization.
* The implementation must call the initialization function of the base class.
* (This will call the function in SubsystemBase)
*
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*/
class AssemblyBase: public SubsystemBase {
public:
static const uint8_t INTERFACE_ID = CLASS_ID::ASSEMBLY_BASE;
static const ReturnValue_t NEED_SECOND_STEP = MAKE_RETURN_CODE(0x01);
static const ReturnValue_t NEED_TO_RECONFIGURE = MAKE_RETURN_CODE(0x02);
static const ReturnValue_t MODE_FALLBACK = MAKE_RETURN_CODE(0x03);
static const ReturnValue_t CHILD_NOT_COMMANDABLE = MAKE_RETURN_CODE(0x04);
static const ReturnValue_t NEED_TO_CHANGE_HEALTH = MAKE_RETURN_CODE(0x05);
static const ReturnValue_t NOT_ENOUGH_CHILDREN_IN_CORRECT_STATE =
MAKE_RETURN_CODE(0xa1);
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AssemblyBase(object_id_t objectId, object_id_t parentId,
uint16_t commandQueueDepth = 8);
virtual ~AssemblyBase();
protected:
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/**
* Command children to reach [mode,submode] combination
* Can be done by setting #commandsOutstanding correctly,
* or using executeTable()
* @param mode
* @param submode
* @return
* - @c RETURN_OK if ok
* - @c NEED_SECOND_STEP if children need to be commanded again
*/
virtual ReturnValue_t commandChildren(Mode_t mode, Submode_t submode) = 0;
/**
* Check whether desired assembly mode was achieved by checking the modes
* or/and health states of child device handlers.
* The assembly template class will also call this function if a health
* or mode change of a child device handler was detected.
* @param wantedMode
* @param wantedSubmode
* @return
*/
virtual ReturnValue_t checkChildrenStateOn(Mode_t wantedMode,
Submode_t wantedSubmode) = 0;
/**
* Check whether a combination of mode and submode is valid.
*
* Ground Controller like precise return values from HasModesIF.
* So, please return any of them.
*
* @param mode The targeted mode
* @param submode The targeted submmode
* @return Any information why this combination is invalid from HasModesIF
* like HasModesIF::INVALID_SUBMODE.
* On success return HasReturnvaluesIF::RETURN_OK
*/
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virtual ReturnValue_t isModeCombinationValid(Mode_t mode,
Submode_t submode) = 0;
enum InternalState {
STATE_NONE,
STATE_OVERWRITE_HEALTH,
STATE_NEED_SECOND_STEP,
STATE_SINGLE_STEP,
STATE_SECOND_STEP,
} internalState;
enum RecoveryState {
RECOVERY_IDLE,
RECOVERY_STARTED,
RECOVERY_ONGOING,
RECOVERY_ONGOING_2,
RECOVERY_WAIT
} recoveryState; //!< Indicates if one of the children requested a recovery.
ChildrenMap::iterator recoveringDevice;
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/**
* the mode the current transition is trying to achieve.
* Can be different from the modehelper.commandedMode!
*/
Mode_t targetMode;
/**
* the submode the current transition is trying to achieve.
* Can be different from the modehelper.commandedSubmode!
*/
Submode_t targetSubmode;
Countdown recoveryOffTimer;
static const uint32_t POWER_OFF_TIME_MS = 1000;
virtual ReturnValue_t handleCommandMessage(CommandMessage *message);
virtual ReturnValue_t handleHealthReply(CommandMessage *message);
virtual void performChildOperation();
bool handleChildrenChanged();
/**
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* This method is called if the children changed its mode in a way that
* the current mode can't be kept.
* Default behavior is to go to MODE_OFF.
* @param result The failure code which was returned by checkChildrenState.
*/
virtual void handleChildrenLostMode(ReturnValue_t result);
bool handleChildrenChangedHealth();
virtual void handleChildrenTransition();
ReturnValue_t checkModeCommand(Mode_t mode, Submode_t submode,
uint32_t *msToReachTheMode);
virtual void startTransition(Mode_t mode, Submode_t submode);
virtual void doStartTransition(Mode_t mode, Submode_t submode);
virtual bool isInTransition();
virtual void handleModeReached();
virtual void handleModeTransitionFailed(ReturnValue_t result);
void sendHealthCommand(MessageQueueId_t sendTo, HealthState health);
virtual ReturnValue_t checkChildrenStateOff();
ReturnValue_t checkChildrenState();
virtual ReturnValue_t checkChildOff(uint32_t objectId);
/**
* Manages recovery of a device
* @return true if recovery is still ongoing, false else.
*/
bool checkAndHandleRecovery();
/**
* Helper method to overwrite health state of one of the children.
* Also sets state to STATE_OVERWRITE_HEATH.
* @param objectId Must be a registered child.
*/
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void overwriteDeviceHealth(object_id_t objectId,
HasHealthIF::HealthState oldHealth);
};
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#endif /* FSFW_DEVICEHANDLERS_ASSEMBLYBASE_H_ */