fsfw/power/PowerSwitcher.h

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#ifndef FSFW_POWER_POWERSWITCHER_H_
#define FSFW_POWER_POWERSWITCHER_H_
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#include "PowerSwitchIF.h"
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#include "../objectmanager/SystemObjectIF.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
#include "../timemanager/Countdown.h"
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class PowerSwitcher: public HasReturnvaluesIF {
public:
enum State_t {
WAIT_OFF,
WAIT_ON,
SWITCH_IS_OFF,
SWITCH_IS_ON,
};
State_t state;
static const uint8_t INTERFACE_ID = CLASS_ID::POWER_SWITCHER;
static const ReturnValue_t IN_POWER_TRANSITION = MAKE_RETURN_CODE(1);
static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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PowerSwitcher( uint8_t setSwitch1, uint8_t setSwitch2 = NO_SWITCH,
State_t setStartState = SWITCH_IS_OFF );
ReturnValue_t initialize(object_id_t powerSwitchId);
void turnOn();
void turnOff();
void doStateMachine();
State_t getState();
ReturnValue_t checkSwitchState();
uint32_t getSwitchDelay();
uint8_t getFirstSwitch() const;
uint8_t getSecondSwitch() const;
private:
uint8_t firstSwitch;
uint8_t secondSwitch;
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PowerSwitchIF* power = nullptr;
static const uint8_t NO_SWITCH = 0xFF;
enum SwitchReturn_t {
ONE_SWITCH = 1,
TWO_SWITCHES = 2
};
ReturnValue_t getStateOfSwitches();
void commandSwitches( ReturnValue_t onOff );
SwitchReturn_t howManySwitches();
};
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#endif /* FSFW_POWER_POWERSWITCHER_H_ */