fsfw/thermal/Heater.h

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#ifndef FSFW_THERMAL_HEATER_H_
#define FSFW_THERMAL_HEATER_H_
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#include "../devicehandlers/HealthDevice.h"
#include "../parameters/ParameterHelper.h"
#include "../power/PowerSwitchIF.h"
#include "../returnvalues/HasReturnvaluesIF.h"
#include "../timemanager/Countdown.h"
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#include <cstdint>
class Heater: public HealthDevice, public ReceivesParameterMessagesIF {
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friend class RedundantHeater;
public:
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static const uint8_t SUBSYSTEM_ID = SUBSYSTEM_ID::HEATER;
static const Event HEATER_ON = MAKE_EVENT(0, severity::INFO);
static const Event HEATER_OFF = MAKE_EVENT(1, severity::INFO);
static const Event HEATER_TIMEOUT = MAKE_EVENT(2, severity::LOW);
static const Event HEATER_STAYED_ON = MAKE_EVENT(3, severity::LOW);
static const Event HEATER_STAYED_OFF = MAKE_EVENT(4, severity::LOW);
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Heater(uint32_t objectId, uint8_t switch0, uint8_t switch1);
virtual ~Heater();
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ReturnValue_t performOperation(uint8_t opCode);
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ReturnValue_t initialize();
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ReturnValue_t set();
void clear(bool passive);
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void setPowerSwitcher(PowerSwitchIF *powerSwitch);
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MessageQueueId_t getCommandQueue() const;
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ReturnValue_t getParameter(uint8_t domainId, uint8_t uniqueId,
ParameterWrapper *parameterWrapper,
const ParameterWrapper *newValues, uint16_t startAtIndex);
protected:
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static const uint32_t INVALID_UPTIME = 0;
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enum InternalState {
STATE_ON,
STATE_OFF,
STATE_PASSIVE,
STATE_WAIT_FOR_SWITCHES_ON,
STATE_WAIT_FOR_SWITCHES_OFF,
STATE_WAIT_FOR_FDIR, // Used to avoid doing anything until fdir decided what to do
STATE_FAULTY,
STATE_WAIT, // Used when waiting for system to recover from miniops
// Entered when under external control and a fdir reaction would be triggered.
// This is useful when leaving external control into an unknown state
STATE_EXTERNAL_CONTROL
// If no fdir reaction is triggered under external control the state is still ok and
// no need for any special treatment is needed
} internalState;
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PowerSwitchIF *powerSwitcher = nullptr;
MessageQueueId_t pcduQueueId = MessageQueueIF::NO_QUEUE;
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uint8_t switch0;
uint8_t switch1;
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bool wasOn = false;
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bool timedOut = false;
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bool reactedToBeingFaulty = false;
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bool passive = false;
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MessageQueueIF* eventQueue = nullptr;
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Countdown heaterOnCountdown;
Countdown switchCountdown;
ParameterHelper parameterHelper;
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enum Action {
SET, CLEAR
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} lastAction = CLEAR;
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void doAction(Action action);
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void setSwitch(uint8_t number, ReturnValue_t state,
uint32_t *upTimeOfSwitching);
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void handleQueue();
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void handleEventQueue();
};
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#endif /* FSFW_THERMAL_HEATER_H_ */