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@ -1,4 +1,6 @@
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#include "EventManager.h"
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#include "EventMessage.h"
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#include <FSFWConfig.h>
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include "../ipc/QueueFactory.h"
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@ -9,7 +11,6 @@
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// objects registering for certain events.
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// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
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// So a good guess is 75 to a max of 100 pools required for each, which fits well.
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// This should be configurable..
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const LocalPool::LocalPoolConfig EventManager::poolConfig = {
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{fsfwconfig::FSFW_EVENTMGMR_MATCHTREE_NODES,
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sizeof(EventMatchTree::Node)},
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@ -1,14 +1,16 @@
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#ifndef EVENTMANAGER_H_
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#define EVENTMANAGER_H_
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#ifndef FSFW_EVENT_EVENTMANAGER_H_
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#define FSFW_EVENT_EVENTMANAGER_H_
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#include "eventmatching/EventMatchTree.h"
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#include "EventManagerIF.h"
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#include "eventmatching/EventMatchTree.h"
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#include <FSFWConfig.h>
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#include "../objectmanager/SystemObject.h"
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#include "../storagemanager/LocalPool.h"
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#include "../tasks/ExecutableObjectIF.h"
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#include "../ipc/MessageQueueIF.h"
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#include "../ipc/MutexIF.h"
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#include <FSFWConfig.h>
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#include <map>
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@ -68,4 +70,4 @@ protected:
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void unlockMutex();
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};
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#endif /* EVENTMANAGER_H_ */
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#endif /* FSFW_EVENT_EVENTMANAGER_H_ */
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