renormalized line endings
This commit is contained in:
@ -1,107 +1,107 @@
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#include "../objectmanager/ObjectManager.h"
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include <iomanip>
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#include <cstdlib>
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ObjectManager::ObjectManager( void (*setProducer)() ):
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produceObjects(setProducer) {
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//There's nothing special to do in the constructor.
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}
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ObjectManager::~ObjectManager() {
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for (auto const& iter : objectList) {
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delete iter.second;
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}
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}
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ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
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auto returnPair = objectList.emplace(id, object);
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if (returnPair.second) {
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// sif::debug << "ObjectManager::insert: Object " << std::hex
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// << (int)id << std::dec << " inserted." << std::endl;
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return this->RETURN_OK;
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} else {
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sif::error << "ObjectManager::insert: Object id " << std::hex
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<< (int)id << std::dec << " is already in use!" << std::endl;
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sif::error << "Terminating program." << std::endl;
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//This is very severe and difficult to handle in other places.
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std::exit(INSERTION_FAILED);
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}
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}
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ReturnValue_t ObjectManager::remove( object_id_t id ) {
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if ( this->getSystemObject(id) != NULL ) {
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this->objectList.erase( id );
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//sif::debug << "ObjectManager::removeObject: Object " << std::hex
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// << (int)id << std::dec << " removed." << std::endl;
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return RETURN_OK;
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} else {
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sif::error << "ObjectManager::removeObject: Requested object "
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<< std::hex << (int)id << std::dec << " not found." << std::endl;
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return NOT_FOUND;
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}
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}
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SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
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auto listIter = this->objectList.find( id );
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if (listIter == this->objectList.end() ) {
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return nullptr;
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} else {
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return listIter->second;
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}
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}
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ObjectManager::ObjectManager() : produceObjects(nullptr) {
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}
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void ObjectManager::initialize() {
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if(produceObjects == nullptr) {
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sif::error << "ObjectManager::initialize: Passed produceObjects "
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"functions is nullptr!" << std::endl;
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return;
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}
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this->produceObjects();
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ReturnValue_t result = RETURN_FAILED;
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uint32_t errorCount = 0;
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for (auto const& it : objectList) {
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result = it.second->initialize();
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if ( result != RETURN_OK ) {
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object_id_t var = it.first;
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sif::error << "ObjectManager::initialize: Object 0x" << std::hex <<
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std::setw(8) << std::setfill('0')<< var << " failed to "
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"initialize with code 0x" << result << std::dec <<
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std::setfill(' ') << std::endl;
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errorCount++;
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}
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}
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if (errorCount > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
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<< " failed initializations." << std::endl;
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}
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//Init was successful. Now check successful interconnections.
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errorCount = 0;
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for (auto const& it : objectList) {
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result = it.second->checkObjectConnections();
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if ( result != RETURN_OK ) {
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sif::error << "ObjectManager::ObjectManager: Object " << std::hex <<
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(int) it.first << " connection check failed with code 0x"
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<< result << std::dec << std::endl;
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errorCount++;
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}
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}
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if (errorCount > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
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<< " failed connection checks." << std::endl;
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}
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}
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void ObjectManager::printList() {
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sif::debug << "ObjectManager: Object List contains:" << std::endl;
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for (auto const& it : objectList) {
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sif::debug << std::hex << it.first << " | " << it.second << std::endl;
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}
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}
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#include "../objectmanager/ObjectManager.h"
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include <iomanip>
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#include <cstdlib>
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ObjectManager::ObjectManager( void (*setProducer)() ):
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produceObjects(setProducer) {
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//There's nothing special to do in the constructor.
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}
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ObjectManager::~ObjectManager() {
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for (auto const& iter : objectList) {
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delete iter.second;
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}
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}
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ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
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auto returnPair = objectList.emplace(id, object);
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if (returnPair.second) {
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// sif::debug << "ObjectManager::insert: Object " << std::hex
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// << (int)id << std::dec << " inserted." << std::endl;
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return this->RETURN_OK;
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} else {
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sif::error << "ObjectManager::insert: Object id " << std::hex
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<< (int)id << std::dec << " is already in use!" << std::endl;
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sif::error << "Terminating program." << std::endl;
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//This is very severe and difficult to handle in other places.
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std::exit(INSERTION_FAILED);
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}
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}
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ReturnValue_t ObjectManager::remove( object_id_t id ) {
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if ( this->getSystemObject(id) != NULL ) {
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this->objectList.erase( id );
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//sif::debug << "ObjectManager::removeObject: Object " << std::hex
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// << (int)id << std::dec << " removed." << std::endl;
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return RETURN_OK;
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} else {
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sif::error << "ObjectManager::removeObject: Requested object "
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<< std::hex << (int)id << std::dec << " not found." << std::endl;
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return NOT_FOUND;
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}
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}
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SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
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auto listIter = this->objectList.find( id );
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if (listIter == this->objectList.end() ) {
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return nullptr;
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} else {
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return listIter->second;
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}
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}
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ObjectManager::ObjectManager() : produceObjects(nullptr) {
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}
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void ObjectManager::initialize() {
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if(produceObjects == nullptr) {
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sif::error << "ObjectManager::initialize: Passed produceObjects "
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"functions is nullptr!" << std::endl;
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return;
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}
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this->produceObjects();
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ReturnValue_t result = RETURN_FAILED;
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uint32_t errorCount = 0;
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for (auto const& it : objectList) {
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result = it.second->initialize();
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if ( result != RETURN_OK ) {
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object_id_t var = it.first;
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sif::error << "ObjectManager::initialize: Object 0x" << std::hex <<
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std::setw(8) << std::setfill('0')<< var << " failed to "
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"initialize with code 0x" << result << std::dec <<
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std::setfill(' ') << std::endl;
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errorCount++;
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}
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}
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if (errorCount > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
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<< " failed initializations." << std::endl;
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}
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//Init was successful. Now check successful interconnections.
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errorCount = 0;
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for (auto const& it : objectList) {
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result = it.second->checkObjectConnections();
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if ( result != RETURN_OK ) {
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sif::error << "ObjectManager::ObjectManager: Object " << std::hex <<
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(int) it.first << " connection check failed with code 0x"
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<< result << std::dec << std::endl;
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errorCount++;
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}
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}
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if (errorCount > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << errorCount
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<< " failed connection checks." << std::endl;
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}
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}
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void ObjectManager::printList() {
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sif::debug << "ObjectManager: Object List contains:" << std::endl;
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for (auto const& it : objectList) {
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sif::debug << std::hex << it.first << " | " << it.second << std::endl;
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}
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}
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@ -1,67 +1,67 @@
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/**
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* @file ObjectManager.h
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* @brief This file contains the implementation of the ObjectManager class
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* @date 18.09.2012
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* @author Bastian Baetz
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*/
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#ifndef OBJECTMANAGER_H_
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#define OBJECTMANAGER_H_
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#include "../objectmanager/ObjectManagerIF.h"
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#include "../objectmanager/SystemObjectIF.h"
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#include <map>
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/**
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* @brief This class implements a global object manager.
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* @details This manager handles a list of available objects with system-wide
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* relevance, such as device handlers, and TM/TC services. Objects can
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* be inserted, removed and retrieved from the list. In addition, the
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* class holds a so-called factory, that creates and inserts new
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* objects if they are not already in the list. This feature automates
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* most of the system initialization.
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* As the system is static after initialization, no new objects are
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* created or inserted into the list after startup.
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* \ingroup system_objects
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*/
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class ObjectManager : public ObjectManagerIF {
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private:
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//comparison?
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/**
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* \brief This is the map of all initialized objects in the manager.
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* \details Objects in the List must inherit the SystemObjectIF.
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*/
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std::map<object_id_t, SystemObjectIF*> objectList;
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protected:
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SystemObjectIF* getSystemObject( object_id_t id );
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/**
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* @brief This attribute is initialized with the factory function
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* that creates new objects.
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* @details The function is called if an object was requested with
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* getSystemObject, but not found in objectList.
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* @param The id of the object to be created.
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* @return Returns a pointer to the newly created object or NULL.
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*/
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void (*produceObjects)();
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public:
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/**
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* @brief Apart from setting the producer function, nothing special
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* happens in the constructor.
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* @param setProducer A pointer to a factory function.
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*/
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ObjectManager( void (*produce)() );
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ObjectManager();
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/**
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* @brief In the class's destructor, all objects in the list are deleted.
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*/
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//SHOULDDO: If, for some reason, deleting an ObjectManager instance is required, check if this works.
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virtual ~ObjectManager( void );
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ReturnValue_t insert( object_id_t id, SystemObjectIF* object );
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ReturnValue_t remove( object_id_t id );
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void initialize();
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void printList();
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};
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#endif /* OBJECTMANAGER_H_ */
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/**
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* @file ObjectManager.h
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* @brief This file contains the implementation of the ObjectManager class
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* @date 18.09.2012
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* @author Bastian Baetz
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*/
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#ifndef OBJECTMANAGER_H_
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#define OBJECTMANAGER_H_
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#include "../objectmanager/ObjectManagerIF.h"
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#include "../objectmanager/SystemObjectIF.h"
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#include <map>
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/**
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* @brief This class implements a global object manager.
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* @details This manager handles a list of available objects with system-wide
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* relevance, such as device handlers, and TM/TC services. Objects can
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* be inserted, removed and retrieved from the list. In addition, the
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* class holds a so-called factory, that creates and inserts new
|
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* objects if they are not already in the list. This feature automates
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* most of the system initialization.
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* As the system is static after initialization, no new objects are
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* created or inserted into the list after startup.
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* \ingroup system_objects
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*/
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class ObjectManager : public ObjectManagerIF {
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private:
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//comparison?
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/**
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* \brief This is the map of all initialized objects in the manager.
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* \details Objects in the List must inherit the SystemObjectIF.
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*/
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std::map<object_id_t, SystemObjectIF*> objectList;
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protected:
|
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SystemObjectIF* getSystemObject( object_id_t id );
|
||||
/**
|
||||
* @brief This attribute is initialized with the factory function
|
||||
* that creates new objects.
|
||||
* @details The function is called if an object was requested with
|
||||
* getSystemObject, but not found in objectList.
|
||||
* @param The id of the object to be created.
|
||||
* @return Returns a pointer to the newly created object or NULL.
|
||||
*/
|
||||
void (*produceObjects)();
|
||||
public:
|
||||
/**
|
||||
* @brief Apart from setting the producer function, nothing special
|
||||
* happens in the constructor.
|
||||
* @param setProducer A pointer to a factory function.
|
||||
*/
|
||||
ObjectManager( void (*produce)() );
|
||||
ObjectManager();
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||||
/**
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* @brief In the class's destructor, all objects in the list are deleted.
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||||
*/
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//SHOULDDO: If, for some reason, deleting an ObjectManager instance is required, check if this works.
|
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virtual ~ObjectManager( void );
|
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ReturnValue_t insert( object_id_t id, SystemObjectIF* object );
|
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ReturnValue_t remove( object_id_t id );
|
||||
void initialize();
|
||||
void printList();
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif /* OBJECTMANAGER_H_ */
|
||||
|
@ -1,95 +1,95 @@
|
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#ifndef FRAMEWORK_OBJECTMANAGER_OBJECTMANAGERIF_H_
|
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#define FRAMEWORK_OBJECTMANAGER_OBJECTMANAGERIF_H_
|
||||
|
||||
#include "../objectmanager/frameworkObjects.h"
|
||||
#include "../objectmanager/SystemObjectIF.h"
|
||||
#include "../returnvalues/HasReturnvaluesIF.h"
|
||||
#include "../serviceinterface/ServiceInterfaceStream.h"
|
||||
|
||||
/**
|
||||
* @brief This class provides an interface to the global object manager.
|
||||
* @details This manager handles a list of available objects with system-wide
|
||||
* relevance, such as device handlers, and TM/TC services. They can be
|
||||
* inserted, removed and retrieved from the list. On getting the
|
||||
* object, the call checks if the object implements the requested
|
||||
* interface.
|
||||
* @author Bastian Baetz
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
class ObjectManagerIF : public HasReturnvaluesIF {
|
||||
public:
|
||||
static constexpr uint8_t INTERFACE_ID = CLASS_ID::OBJECT_MANAGER_IF;
|
||||
static constexpr ReturnValue_t INSERTION_FAILED = MAKE_RETURN_CODE( 1 );
|
||||
static constexpr ReturnValue_t NOT_FOUND = MAKE_RETURN_CODE( 2 );
|
||||
static constexpr ReturnValue_t CHILD_INIT_FAILED = MAKE_RETURN_CODE( 3 );
|
||||
static constexpr ReturnValue_t INTERNAL_ERR_REPORTER_UNINIT = MAKE_RETURN_CODE( 4 );
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @brief This method is used to hide the template-based get call from
|
||||
* a specific implementation.
|
||||
* @details So, an implementation only has to implement this call.
|
||||
* @param id The object id of the requested object.
|
||||
* @return The method returns a pointer to an object implementing (at
|
||||
* least) the SystemObjectIF, or NULL.
|
||||
*/
|
||||
virtual SystemObjectIF* getSystemObject( object_id_t id ) = 0;
|
||||
public:
|
||||
/**
|
||||
* @brief This is the empty virtual destructor as requested by C++ interfaces.
|
||||
*/
|
||||
virtual ~ObjectManagerIF( void ) {};
|
||||
/**
|
||||
* @brief With this call, new objects are inserted to the list.
|
||||
* @details The implementation shall return an error code in case the
|
||||
* object can't be added (e.g. the id is already in use).
|
||||
* @param id The new id to be added to the list.
|
||||
* @param object A pointer to the object to be added.
|
||||
* @return @li INSERTION_FAILED in case the object could not be inserted.
|
||||
* @li RETURN_OK in case the object was successfully inserted
|
||||
*/
|
||||
virtual ReturnValue_t insert( object_id_t id, SystemObjectIF* object ) = 0;
|
||||
/**
|
||||
* @brief With the get call, interfaces of an object can be retrieved in
|
||||
* a type-safe manner.
|
||||
* @details With the template-based call, the object list is searched with the
|
||||
* getSystemObject method and afterwards it is checked, if the object
|
||||
* implements the requested interface (with a dynamic_cast).
|
||||
* @param id The object id of the requested object.
|
||||
* @return The method returns a pointer to an object implementing the
|
||||
* requested interface, or NULL.
|
||||
*/
|
||||
template <typename T> T* get( object_id_t id );
|
||||
/**
|
||||
* @brief With this call, an object is removed from the list.
|
||||
* @param id The object id of the object to be removed.
|
||||
* @return \li NOT_FOUND in case the object was not found
|
||||
* \li RETURN_OK in case the object was successfully removed
|
||||
*/
|
||||
virtual ReturnValue_t remove( object_id_t id ) = 0;
|
||||
virtual void initialize() = 0;
|
||||
/**
|
||||
* @brief This is a debug function, that prints the current content of the
|
||||
* object list.
|
||||
*/
|
||||
virtual void printList() = 0;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @brief This is the forward declaration of the global objectManager instance.
|
||||
*/
|
||||
extern ObjectManagerIF *objectManager;
|
||||
|
||||
/*Documentation can be found in the class method declaration above.*/
|
||||
template <typename T>
|
||||
T* ObjectManagerIF::get( object_id_t id ) {
|
||||
if(objectManager == nullptr) {
|
||||
sif::error << "ObjectManagerIF: Global object manager has not "
|
||||
"been initialized yet!" << std::endl;
|
||||
}
|
||||
SystemObjectIF* temp = this->getSystemObject(id);
|
||||
return dynamic_cast<T*>(temp);
|
||||
}
|
||||
|
||||
#endif /* OBJECTMANAGERIF_H_ */
|
||||
#ifndef FRAMEWORK_OBJECTMANAGER_OBJECTMANAGERIF_H_
|
||||
#define FRAMEWORK_OBJECTMANAGER_OBJECTMANAGERIF_H_
|
||||
|
||||
#include "../objectmanager/frameworkObjects.h"
|
||||
#include "../objectmanager/SystemObjectIF.h"
|
||||
#include "../returnvalues/HasReturnvaluesIF.h"
|
||||
#include "../serviceinterface/ServiceInterfaceStream.h"
|
||||
|
||||
/**
|
||||
* @brief This class provides an interface to the global object manager.
|
||||
* @details This manager handles a list of available objects with system-wide
|
||||
* relevance, such as device handlers, and TM/TC services. They can be
|
||||
* inserted, removed and retrieved from the list. On getting the
|
||||
* object, the call checks if the object implements the requested
|
||||
* interface.
|
||||
* @author Bastian Baetz
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
class ObjectManagerIF : public HasReturnvaluesIF {
|
||||
public:
|
||||
static constexpr uint8_t INTERFACE_ID = CLASS_ID::OBJECT_MANAGER_IF;
|
||||
static constexpr ReturnValue_t INSERTION_FAILED = MAKE_RETURN_CODE( 1 );
|
||||
static constexpr ReturnValue_t NOT_FOUND = MAKE_RETURN_CODE( 2 );
|
||||
static constexpr ReturnValue_t CHILD_INIT_FAILED = MAKE_RETURN_CODE( 3 );
|
||||
static constexpr ReturnValue_t INTERNAL_ERR_REPORTER_UNINIT = MAKE_RETURN_CODE( 4 );
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @brief This method is used to hide the template-based get call from
|
||||
* a specific implementation.
|
||||
* @details So, an implementation only has to implement this call.
|
||||
* @param id The object id of the requested object.
|
||||
* @return The method returns a pointer to an object implementing (at
|
||||
* least) the SystemObjectIF, or NULL.
|
||||
*/
|
||||
virtual SystemObjectIF* getSystemObject( object_id_t id ) = 0;
|
||||
public:
|
||||
/**
|
||||
* @brief This is the empty virtual destructor as requested by C++ interfaces.
|
||||
*/
|
||||
virtual ~ObjectManagerIF( void ) {};
|
||||
/**
|
||||
* @brief With this call, new objects are inserted to the list.
|
||||
* @details The implementation shall return an error code in case the
|
||||
* object can't be added (e.g. the id is already in use).
|
||||
* @param id The new id to be added to the list.
|
||||
* @param object A pointer to the object to be added.
|
||||
* @return @li INSERTION_FAILED in case the object could not be inserted.
|
||||
* @li RETURN_OK in case the object was successfully inserted
|
||||
*/
|
||||
virtual ReturnValue_t insert( object_id_t id, SystemObjectIF* object ) = 0;
|
||||
/**
|
||||
* @brief With the get call, interfaces of an object can be retrieved in
|
||||
* a type-safe manner.
|
||||
* @details With the template-based call, the object list is searched with the
|
||||
* getSystemObject method and afterwards it is checked, if the object
|
||||
* implements the requested interface (with a dynamic_cast).
|
||||
* @param id The object id of the requested object.
|
||||
* @return The method returns a pointer to an object implementing the
|
||||
* requested interface, or NULL.
|
||||
*/
|
||||
template <typename T> T* get( object_id_t id );
|
||||
/**
|
||||
* @brief With this call, an object is removed from the list.
|
||||
* @param id The object id of the object to be removed.
|
||||
* @return \li NOT_FOUND in case the object was not found
|
||||
* \li RETURN_OK in case the object was successfully removed
|
||||
*/
|
||||
virtual ReturnValue_t remove( object_id_t id ) = 0;
|
||||
virtual void initialize() = 0;
|
||||
/**
|
||||
* @brief This is a debug function, that prints the current content of the
|
||||
* object list.
|
||||
*/
|
||||
virtual void printList() = 0;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @brief This is the forward declaration of the global objectManager instance.
|
||||
*/
|
||||
extern ObjectManagerIF *objectManager;
|
||||
|
||||
/*Documentation can be found in the class method declaration above.*/
|
||||
template <typename T>
|
||||
T* ObjectManagerIF::get( object_id_t id ) {
|
||||
if(objectManager == nullptr) {
|
||||
sif::error << "ObjectManagerIF: Global object manager has not "
|
||||
"been initialized yet!" << std::endl;
|
||||
}
|
||||
SystemObjectIF* temp = this->getSystemObject(id);
|
||||
return dynamic_cast<T*>(temp);
|
||||
}
|
||||
|
||||
#endif /* OBJECTMANAGERIF_H_ */
|
||||
|
@ -1,37 +1,37 @@
|
||||
#include "../events/EventManagerIF.h"
|
||||
#include "../objectmanager/ObjectManager.h"
|
||||
#include "../objectmanager/SystemObject.h"
|
||||
|
||||
SystemObject::SystemObject(object_id_t setObjectId, bool doRegister) :
|
||||
objectId(setObjectId), registered(doRegister) {
|
||||
if (registered) {
|
||||
objectManager->insert(objectId, this);
|
||||
}
|
||||
}
|
||||
|
||||
SystemObject::~SystemObject() {
|
||||
if (registered) {
|
||||
objectManager->remove(objectId);
|
||||
}
|
||||
}
|
||||
|
||||
object_id_t SystemObject::getObjectId() const {
|
||||
return objectId;
|
||||
}
|
||||
|
||||
void SystemObject::triggerEvent(Event event, uint32_t parameter1,
|
||||
uint32_t parameter2) {
|
||||
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
|
||||
}
|
||||
|
||||
ReturnValue_t SystemObject::initialize() {
|
||||
return HasReturnvaluesIF::RETURN_OK;
|
||||
}
|
||||
|
||||
ReturnValue_t SystemObject::checkObjectConnections() {
|
||||
return HasReturnvaluesIF::RETURN_OK;
|
||||
}
|
||||
|
||||
void SystemObject::forwardEvent(Event event, uint32_t parameter1, uint32_t parameter2) const {
|
||||
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
|
||||
}
|
||||
#include "../events/EventManagerIF.h"
|
||||
#include "../objectmanager/ObjectManager.h"
|
||||
#include "../objectmanager/SystemObject.h"
|
||||
|
||||
SystemObject::SystemObject(object_id_t setObjectId, bool doRegister) :
|
||||
objectId(setObjectId), registered(doRegister) {
|
||||
if (registered) {
|
||||
objectManager->insert(objectId, this);
|
||||
}
|
||||
}
|
||||
|
||||
SystemObject::~SystemObject() {
|
||||
if (registered) {
|
||||
objectManager->remove(objectId);
|
||||
}
|
||||
}
|
||||
|
||||
object_id_t SystemObject::getObjectId() const {
|
||||
return objectId;
|
||||
}
|
||||
|
||||
void SystemObject::triggerEvent(Event event, uint32_t parameter1,
|
||||
uint32_t parameter2) {
|
||||
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
|
||||
}
|
||||
|
||||
ReturnValue_t SystemObject::initialize() {
|
||||
return HasReturnvaluesIF::RETURN_OK;
|
||||
}
|
||||
|
||||
ReturnValue_t SystemObject::checkObjectConnections() {
|
||||
return HasReturnvaluesIF::RETURN_OK;
|
||||
}
|
||||
|
||||
void SystemObject::forwardEvent(Event event, uint32_t parameter1, uint32_t parameter2) const {
|
||||
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
|
||||
}
|
||||
|
@ -1,62 +1,62 @@
|
||||
#ifndef FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_
|
||||
#define FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_
|
||||
|
||||
#include "../events/EventReportingProxyIF.h"
|
||||
#include "../returnvalues/HasReturnvaluesIF.h"
|
||||
#include <cstdint>
|
||||
/**
|
||||
* @defgroup system_objects Software System Object Management
|
||||
* The classes to create System Objects and classes to manage these are
|
||||
* contained in this group. System Objects are software elements that can be
|
||||
* controlled externally. They all have a unique object identifier.
|
||||
*/
|
||||
|
||||
/**
|
||||
* This is the typedef for object identifiers.
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
typedef uint32_t object_id_t;
|
||||
|
||||
/**
|
||||
* This interface allows a class to be included in the object manager
|
||||
* list.
|
||||
* It does not provide any method definitions, still it is required to
|
||||
* perform a type check with dynamic_cast.
|
||||
* @author Bastian Baetz
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
class SystemObjectIF : public EventReportingProxyIF {
|
||||
public:
|
||||
/**
|
||||
* This is a simple getter to return the object identifier.
|
||||
* @return Returns the object id of this object.
|
||||
*/
|
||||
virtual object_id_t getObjectId() const = 0;
|
||||
/**
|
||||
* The empty virtual destructor as required for C++ interfaces.
|
||||
*/
|
||||
virtual ~SystemObjectIF() {}
|
||||
/**
|
||||
* @brief Initializes the object.
|
||||
* There are initialization steps which can also be done in the constructor.
|
||||
* However, there is no clean way to get a returnvalue from a constructor.
|
||||
* Furthermore some components require other system object to be created
|
||||
* which might not have been built yet.
|
||||
* Therefore, a two-step initialization resolves this problem and prevents
|
||||
* circular dependencies of not-fully initialized objects on start up.
|
||||
* @return - @c RETURN_OK in case the initialization was successful
|
||||
* - @c RETURN_FAILED otherwise
|
||||
*/
|
||||
virtual ReturnValue_t initialize() = 0;
|
||||
/**
|
||||
* @brief Checks if all object-object interconnections are satisfying
|
||||
* for operation.
|
||||
* Some objects need certain other objects (or a certain number), to be
|
||||
* registered as children. These checks can be done in this method.
|
||||
* @return - @c RETURN_OK in case the check was successful
|
||||
* - @c any other code otherwise
|
||||
*/
|
||||
virtual ReturnValue_t checkObjectConnections() = 0;
|
||||
};
|
||||
|
||||
#endif /* FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_ */
|
||||
#ifndef FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_
|
||||
#define FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_
|
||||
|
||||
#include "../events/EventReportingProxyIF.h"
|
||||
#include "../returnvalues/HasReturnvaluesIF.h"
|
||||
#include <cstdint>
|
||||
/**
|
||||
* @defgroup system_objects Software System Object Management
|
||||
* The classes to create System Objects and classes to manage these are
|
||||
* contained in this group. System Objects are software elements that can be
|
||||
* controlled externally. They all have a unique object identifier.
|
||||
*/
|
||||
|
||||
/**
|
||||
* This is the typedef for object identifiers.
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
typedef uint32_t object_id_t;
|
||||
|
||||
/**
|
||||
* This interface allows a class to be included in the object manager
|
||||
* list.
|
||||
* It does not provide any method definitions, still it is required to
|
||||
* perform a type check with dynamic_cast.
|
||||
* @author Bastian Baetz
|
||||
* @ingroup system_objects
|
||||
*/
|
||||
class SystemObjectIF : public EventReportingProxyIF {
|
||||
public:
|
||||
/**
|
||||
* This is a simple getter to return the object identifier.
|
||||
* @return Returns the object id of this object.
|
||||
*/
|
||||
virtual object_id_t getObjectId() const = 0;
|
||||
/**
|
||||
* The empty virtual destructor as required for C++ interfaces.
|
||||
*/
|
||||
virtual ~SystemObjectIF() {}
|
||||
/**
|
||||
* @brief Initializes the object.
|
||||
* There are initialization steps which can also be done in the constructor.
|
||||
* However, there is no clean way to get a returnvalue from a constructor.
|
||||
* Furthermore some components require other system object to be created
|
||||
* which might not have been built yet.
|
||||
* Therefore, a two-step initialization resolves this problem and prevents
|
||||
* circular dependencies of not-fully initialized objects on start up.
|
||||
* @return - @c RETURN_OK in case the initialization was successful
|
||||
* - @c RETURN_FAILED otherwise
|
||||
*/
|
||||
virtual ReturnValue_t initialize() = 0;
|
||||
/**
|
||||
* @brief Checks if all object-object interconnections are satisfying
|
||||
* for operation.
|
||||
* Some objects need certain other objects (or a certain number), to be
|
||||
* registered as children. These checks can be done in this method.
|
||||
* @return - @c RETURN_OK in case the check was successful
|
||||
* - @c any other code otherwise
|
||||
*/
|
||||
virtual ReturnValue_t checkObjectConnections() = 0;
|
||||
};
|
||||
|
||||
#endif /* FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_ */
|
||||
|
Reference in New Issue
Block a user