has health IF improvements
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@ -1,5 +1,5 @@
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#ifndef HASHEALTHIF_H_
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#define HASHEALTHIF_H_
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#ifndef FSFW_HEALTH_HASHEALTHIF_H_
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#define FSFW_HEALTH_HASHEALTHIF_H_
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#include "../events/Event.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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@ -8,9 +8,13 @@
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class HasHealthIF {
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public:
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typedef enum {
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HEALTHY = 1, FAULTY = 0, EXTERNAL_CONTROL = 2, NEEDS_RECOVERY = 3, PERMANENT_FAULTY = 4
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} HealthState;
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enum HealthState: uint8_t {
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HEALTHY = 1,
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FAULTY = 0,
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EXTERNAL_CONTROL = 2,
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NEEDS_RECOVERY = 3,
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PERMANENT_FAULTY = 4
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};
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static const uint8_t INTERFACE_ID = CLASS_ID::HAS_HEALTH_IF;
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static const ReturnValue_t OBJECT_NOT_HEALTHY = MAKE_RETURN_CODE(1);
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@ -47,4 +51,4 @@ public:
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virtual HasHealthIF::HealthState getHealth() = 0;
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};
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#endif /* HASHEALTHIF_H_ */
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#endif /* FSFW_HEALTH_HASHEALTHIF_H_ */
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@ -114,7 +114,8 @@ private:
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* @param health the health is passed as parameter so that the number of calls to the health table can be minimized
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* @param oldHealth information of the previous health state.
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*/
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void informParent(HasHealthIF::HealthState health, HasHealthIF::HealthState oldHealth);
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void informParent(HasHealthIF::HealthState health,
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HasHealthIF::HealthState oldHealth);
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void handleSetHealthCommand(CommandMessage *message);
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};
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@ -1,4 +1,4 @@
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#include "../health/HealthMessage.h"
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#include "HealthMessage.h"
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void HealthMessage::setHealthMessage(CommandMessage* message, Command_t command,
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HasHealthIF::HealthState health, HasHealthIF::HealthState oldHealth) {
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@ -1,19 +1,22 @@
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#ifndef HEALTHMESSAGE_H_
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#define HEALTHMESSAGE_H_
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#ifndef FSFW_HEALTH_HEALTHMESSAGE_H_
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#define FSFW_HEALTH_HEALTHMESSAGE_H_
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#include "../health/HasHealthIF.h"
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#include "HasHealthIF.h"
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#include "../ipc/CommandMessage.h"
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class HealthMessage {
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public:
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static const uint8_t MESSAGE_ID = messagetypes::HEALTH_COMMAND;
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static const Command_t HEALTH_SET = MAKE_COMMAND_ID(1);//REPLY_COMMAND_OK/REPLY_REJECTED
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static const Command_t HEALTH_ANNOUNCE = MAKE_COMMAND_ID(3); //NO REPLY!
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// REPLY_COMMAND_OK/REPLY_REJECTED
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static const Command_t HEALTH_SET = MAKE_COMMAND_ID(1);
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// NO REPLY!
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static const Command_t HEALTH_ANNOUNCE = MAKE_COMMAND_ID(3);
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static const Command_t HEALTH_INFO = MAKE_COMMAND_ID(5);
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static const Command_t REPLY_HEALTH_SET = MAKE_COMMAND_ID(6);
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static void setHealthMessage(CommandMessage *message, Command_t command,
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HasHealthIF::HealthState health, HasHealthIF::HealthState oldHealth = HasHealthIF::FAULTY);
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HasHealthIF::HealthState health,
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HasHealthIF::HealthState oldHealth = HasHealthIF::FAULTY);
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static void setHealthMessage(CommandMessage *message, Command_t command);
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@ -27,4 +30,4 @@ private:
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HealthMessage();
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};
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#endif /* HEALTHMESSAGE_H_ */
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#endif /* FSFW_HEALTH_HEALTHMESSAGE_H_ */
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@ -1,6 +1,7 @@
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#include "../health/HealthTable.h"
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#include "../serialize/SerializeAdapter.h"
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#include "HealthTable.h"
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#include "../ipc/MutexHelper.h"
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#include "../ipc/MutexFactory.h"
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#include "../serialize/SerializeAdapter.h"
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HealthTable::HealthTable(object_id_t objectid) :
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SystemObject(objectid) {
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@ -18,74 +19,64 @@ ReturnValue_t HealthTable::registerObject(object_id_t object,
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if (healthMap.count(object) != 0) {
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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healthMap.insert(
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std::pair<object_id_t, HasHealthIF::HealthState>(object,
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initilialState));
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healthMap.emplace(object, initilialState);
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return HasReturnvaluesIF::RETURN_OK;
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}
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void HealthTable::setHealth(object_id_t object,
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HasHealthIF::HealthState newState) {
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mutex->lockMutex(MutexIF::BLOCKING);
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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HealthMap::iterator iter = healthMap.find(object);
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if (iter != healthMap.end()) {
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iter->second = newState;
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}
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mutex->unlockMutex();
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}
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HasHealthIF::HealthState HealthTable::getHealth(object_id_t object) {
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HasHealthIF::HealthState state = HasHealthIF::HEALTHY;
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mutex->lockMutex(MutexIF::BLOCKING);
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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HealthMap::iterator iter = healthMap.find(object);
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if (iter != healthMap.end()) {
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state = iter->second;
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}
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mutex->unlockMutex();
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return state;
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}
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uint32_t HealthTable::getPrintSize() {
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mutex->lockMutex(MutexIF::BLOCKING);
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uint32_t size = healthMap.size() * 5 + 2;
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mutex->unlockMutex();
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bool HealthTable::hasHealth(object_id_t object) {
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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HealthMap::iterator iter = healthMap.find(object);
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if (iter != healthMap.end()) {
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return true;
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}
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return false;
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}
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size_t HealthTable::getPrintSize() {
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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uint32_t size = healthMap.size() * sizeof(object_id_t) +
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sizeof(HasHealthIF::HealthState) + sizeof(uint16_t);
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return size;
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}
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bool HealthTable::hasHealth(object_id_t object) {
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bool exits = false;
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mutex->lockMutex(MutexIF::BLOCKING);
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HealthMap::iterator iter = healthMap.find(object);
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if (iter != healthMap.end()) {
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exits = true;
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}
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mutex->unlockMutex();
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return exits;
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}
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void HealthTable::printAll(uint8_t* pointer, size_t maxSize) {
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mutex->lockMutex(MutexIF::BLOCKING);
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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size_t size = 0;
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uint16_t count = healthMap.size();
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ReturnValue_t result = SerializeAdapter::serialize(&count,
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SerializeAdapter::serialize(&count,
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&pointer, &size, maxSize, SerializeIF::Endianness::BIG);
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HealthMap::iterator iter;
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for (iter = healthMap.begin();
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iter != healthMap.end() && result == HasReturnvaluesIF::RETURN_OK;
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++iter) {
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result = SerializeAdapter::serialize(&iter->first,
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for (const auto& health: healthMap) {
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SerializeAdapter::serialize(&health.first,
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&pointer, &size, maxSize, SerializeIF::Endianness::BIG);
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uint8_t health = iter->second;
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result = SerializeAdapter::serialize(&health, &pointer, &size,
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uint8_t healthValue = health.second;
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SerializeAdapter::serialize(&healthValue, &pointer, &size,
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maxSize, SerializeIF::Endianness::BIG);
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}
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mutex->unlockMutex();
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}
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ReturnValue_t HealthTable::iterate(
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std::pair<object_id_t, HasHealthIF::HealthState> *value, bool reset) {
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ReturnValue_t HealthTable::iterate(HealthEntry *value, bool reset) {
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ReturnValue_t result = HasReturnvaluesIF::RETURN_OK;
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mutex->lockMutex(MutexIF::BLOCKING);
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MutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
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if (reset) {
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mapIterator = healthMap.begin();
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}
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@ -94,7 +85,5 @@ ReturnValue_t HealthTable::iterate(
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}
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*value = *mapIterator;
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mapIterator++;
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mutex->unlockMutex();
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return result;
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}
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@ -1,27 +1,31 @@
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#ifndef FRAMEWORK_HEALTH_HEALTHTABLE_H_
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#define FRAMEWORK_HEALTH_HEALTHTABLE_H_
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#ifndef FSFW_HEALTH_HEALTHTABLE_H_
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#define FSFW_HEALTH_HEALTHTABLE_H_
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#include "../health/HealthTableIF.h"
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#include "HealthTableIF.h"
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#include "../objectmanager/SystemObject.h"
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#include "../ipc/MutexIF.h"
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#include <map>
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typedef std::map<object_id_t, HasHealthIF::HealthState> HealthMap;
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using HealthEntry = std::pair<object_id_t, HasHealthIF::HealthState>;
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class HealthTable: public HealthTableIF, public SystemObject {
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public:
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HealthTable(object_id_t objectid);
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virtual ~HealthTable();
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/** HealthTableIF overrides */
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virtual ReturnValue_t registerObject(object_id_t object,
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HasHealthIF::HealthState initilialState = HasHealthIF::HEALTHY);
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HasHealthIF::HealthState initilialState =
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HasHealthIF::HEALTHY) override;
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virtual size_t getPrintSize() override;
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virtual void printAll(uint8_t *pointer, size_t maxSize) override;
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virtual bool hasHealth(object_id_t object);
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virtual void setHealth(object_id_t object, HasHealthIF::HealthState newState);
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virtual HasHealthIF::HealthState getHealth(object_id_t);
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virtual uint32_t getPrintSize();
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virtual void printAll(uint8_t *pointer, size_t maxSize);
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/** ManagesHealthIF overrides */
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virtual bool hasHealth(object_id_t object) override;
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virtual void setHealth(object_id_t object,
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HasHealthIF::HealthState newState) override;
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virtual HasHealthIF::HealthState getHealth(object_id_t) override;
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protected:
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MutexIF* mutex;
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@ -29,7 +33,9 @@ protected:
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HealthMap::iterator mapIterator;
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virtual ReturnValue_t iterate(std::pair<object_id_t,HasHealthIF::HealthState> *value, bool reset = false);
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virtual ReturnValue_t iterate(
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HealthEntry* value,
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bool reset = false) override;
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};
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#endif /* HEALTHTABLE_H_ */
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#endif /* FSFW_HEALTH_HEALTHTABLE_H_ */
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#ifndef FRAMEWORK_HEALTH_HEALTHTABLEIF_H_
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#define FRAMEWORK_HEALTH_HEALTHTABLEIF_H_
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#ifndef FSFW_HEALTH_HEALTHTABLEIF_H_
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#define FSFW_HEALTH_HEALTHTABLEIF_H_
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#include "../health/ManagesHealthIF.h"
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#include "ManagesHealthIF.h"
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#include "../objectmanager/ObjectManagerIF.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include <map>
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class HealthTableIF: public ManagesHealthIF {
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// TODO: This is in the mission folder and not in the framework folder.
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// delete it?
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friend class HealthCommandingService;
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public:
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virtual ~HealthTableIF() {
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}
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virtual ~HealthTableIF() {}
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virtual ReturnValue_t registerObject(object_id_t object,
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HasHealthIF::HealthState initilialState = HasHealthIF::HEALTHY) = 0;
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virtual uint32_t getPrintSize() = 0;
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virtual size_t getPrintSize() = 0;
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virtual void printAll(uint8_t *pointer, size_t maxSize) = 0;
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protected:
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virtual ReturnValue_t iterate(std::pair<object_id_t,HasHealthIF::HealthState> *value, bool reset = false) = 0;
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virtual ReturnValue_t iterate(
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std::pair<object_id_t,HasHealthIF::HealthState> *value,
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bool reset = false) = 0;
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};
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#endif /* FRAMEWORK_HEALTH_HEALTHTABLEIF_H_ */
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#ifndef FRAMEWORK_HEALTH_MANAGESHEALTHIF_H_
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#define FRAMEWORK_HEALTH_MANAGESHEALTHIF_H_
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#ifndef FSFW_HEALTH_MANAGESHEALTHIF_H_
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#define FSFW_HEALTH_MANAGESHEALTHIF_H_
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#include "../health/HasHealthIF.h"
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#include "HasHealthIF.h"
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#include "../objectmanager/ObjectManagerIF.h"
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class ManagesHealthIF {
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public:
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virtual ~ManagesHealthIF() {
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@ -49,4 +50,4 @@ public:
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}
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};
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#endif /* FRAMEWORK_HEALTH_MANAGESHEALTHIF_H_ */
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#endif /* FSFW_HEALTH_MANAGESHEALTHIF_H_ */
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