Merge pull request 'MQM IF used by FreeRTOS' (#212) from KSat/fsfw:mueller/MQMQ_IF_UpdateFreeRTOS into master

Reviewed-on: fsfw/fsfw#212
This commit is contained in:
Steffen Gaisser 2020-10-20 14:52:58 +02:00
commit 3580ec0e09
4 changed files with 206 additions and 176 deletions

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#ifndef FSFW_IPC_MESSAGEQUEUESENDERIF_H_ #ifndef FSFW_IPC_MESSAGEQUEUESENDERIF_H_
#define FSFW_IPC_MESSAGEQUEUESENDERIF_H_ #define FSFW_IPC_MESSAGEQUEUESENDERIF_H_
#include "../ipc/MessageQueueIF.h" #include "MessageQueueIF.h"
#include "../ipc/MessageQueueMessageIF.h" #include "MessageQueueMessageIF.h"
#include "../objectmanager/ObjectManagerIF.h" #include "../objectmanager/ObjectManagerIF.h"
class MessageQueueSenderIF { class MessageQueueSenderIF {

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#include "MessageQueue.h" #include "MessageQueue.h"
#include "../../objectmanager/ObjectManagerIF.h" #include "../../objectmanager/ObjectManagerIF.h"
#include "../../serviceinterface/ServiceInterfaceStream.h" #include "../../serviceinterface/ServiceInterfaceStream.h"
// TODO I guess we should have a way of checking if we are in an ISR and then use the "fromISR" versions of all calls // TODO I guess we should have a way of checking if we are in an ISR and then
// use the "fromISR" versions of all calls
MessageQueue::MessageQueue(size_t message_depth, size_t max_message_size) : // As a first step towards this, introduces system context variable which needs
defaultDestination(0),lastPartner(0) { // to be switched manually
handle = xQueueCreate(message_depth, max_message_size); // Haven't found function to find system context.
if (handle == NULL) { MessageQueue::MessageQueue(size_t messageDepth, size_t maxMessageSize):
sif::error << "MessageQueue creation failed" << std::endl; maxMessageSize(maxMessageSize) {
handle = xQueueCreate(messageDepth, maxMessageSize);
if (handle == nullptr) {
sif::error << "MessageQueue::MessageQueue Creation failed" << std::endl;
} }
} }
MessageQueue::~MessageQueue() { MessageQueue::~MessageQueue() {
if (handle != NULL) { if (handle != nullptr) {
vQueueDelete(handle); vQueueDelete(handle);
} }
} }
void MessageQueue::switchSystemContext(CallContext callContext) {
this->callContext = callContext;
}
ReturnValue_t MessageQueue::sendMessage(MessageQueueId_t sendTo, ReturnValue_t MessageQueue::sendMessage(MessageQueueId_t sendTo,
MessageQueueMessage* message, bool ignoreFault) { MessageQueueMessageIF* message, bool ignoreFault) {
return sendMessageFrom(sendTo, message, this->getId(), ignoreFault); return sendMessageFrom(sendTo, message, this->getId(), ignoreFault);
} }
ReturnValue_t MessageQueue::sendToDefault(MessageQueueMessage* message) { ReturnValue_t MessageQueue::sendToDefault(MessageQueueMessageIF* message) {
return sendToDefaultFrom(message, this->getId()); return sendToDefaultFrom(message, this->getId());
} }
ReturnValue_t MessageQueue::reply(MessageQueueMessage* message) { ReturnValue_t MessageQueue::sendToDefaultFrom(MessageQueueMessageIF* message,
if (this->lastPartner != 0) { MessageQueueId_t sentFrom, bool ignoreFault) {
return sendMessageFrom(defaultDestination,message,sentFrom,ignoreFault);
}
ReturnValue_t MessageQueue::reply(MessageQueueMessageIF* message) {
if (this->lastPartner != MessageQueueIF::NO_QUEUE) {
return sendMessageFrom(this->lastPartner, message, this->getId()); return sendMessageFrom(this->lastPartner, message, this->getId());
} else { } else {
return NO_REPLY_PARTNER; return NO_REPLY_PARTNER;
} }
} }
ReturnValue_t MessageQueue::receiveMessage(MessageQueueMessage* message, ReturnValue_t MessageQueue::sendMessageFrom(MessageQueueId_t sendTo,
MessageQueueMessageIF* message, MessageQueueId_t sentFrom,
bool ignoreFault) {
return sendMessageFromMessageQueue(sendTo, message, sentFrom, ignoreFault,
callContext);
}
ReturnValue_t MessageQueue::handleSendResult(BaseType_t result, bool ignoreFault) {
if (result != pdPASS) {
if (not ignoreFault) {
InternalErrorReporterIF* internalErrorReporter = objectManager->
get<InternalErrorReporterIF>(
objects::INTERNAL_ERROR_REPORTER);
if (internalErrorReporter != nullptr) {
internalErrorReporter->queueMessageNotSent();
}
}
return MessageQueueIF::FULL;
}
return HasReturnvaluesIF::RETURN_OK;
}
ReturnValue_t MessageQueue::receiveMessage(MessageQueueMessageIF* message,
MessageQueueId_t* receivedFrom) { MessageQueueId_t* receivedFrom) {
ReturnValue_t status = this->receiveMessage(message); ReturnValue_t status = this->receiveMessage(message);
if(status == HasReturnvaluesIF::RETURN_OK) { if(status == HasReturnvaluesIF::RETURN_OK) {
@ -45,8 +79,9 @@ ReturnValue_t MessageQueue::receiveMessage(MessageQueueMessage* message,
return status; return status;
} }
ReturnValue_t MessageQueue::receiveMessage(MessageQueueMessage* message) { ReturnValue_t MessageQueue::receiveMessage(MessageQueueMessageIF* message) {
BaseType_t result = xQueueReceive(handle,reinterpret_cast<void*>(message->getBuffer()), 0); BaseType_t result = xQueueReceive(handle,reinterpret_cast<void*>(
message->getBuffer()), 0);
if (result == pdPASS){ if (result == pdPASS){
this->lastPartner = message->getSender(); this->lastPartner = message->getSender();
return HasReturnvaluesIF::RETURN_OK; return HasReturnvaluesIF::RETURN_OK;
@ -67,51 +102,55 @@ ReturnValue_t MessageQueue::flush(uint32_t* count) {
} }
MessageQueueId_t MessageQueue::getId() const { MessageQueueId_t MessageQueue::getId() const {
return (MessageQueueId_t) handle; return reinterpret_cast<MessageQueueId_t>(handle);
} }
void MessageQueue::setDefaultDestination(MessageQueueId_t defaultDestination) { void MessageQueue::setDefaultDestination(MessageQueueId_t defaultDestination) {
defaultDestinationSet = true;
this->defaultDestination = defaultDestination; this->defaultDestination = defaultDestination;
} }
ReturnValue_t MessageQueue::sendMessageFrom(MessageQueueId_t sendTo,
MessageQueueMessage* message, MessageQueueId_t sentFrom,
bool ignoreFault) {
return sendMessageFromMessageQueue(sendTo,message,sentFrom,ignoreFault);
}
ReturnValue_t MessageQueue::sendToDefaultFrom(MessageQueueMessage* message,
MessageQueueId_t sentFrom, bool ignoreFault) {
return sendMessageFrom(defaultDestination,message,sentFrom,ignoreFault);
}
MessageQueueId_t MessageQueue::getDefaultDestination() const { MessageQueueId_t MessageQueue::getDefaultDestination() const {
return defaultDestination; return defaultDestination;
} }
bool MessageQueue::isDefaultDestinationSet() const { bool MessageQueue::isDefaultDestinationSet() const {
return 0; return defaultDestinationSet;
} }
// static core function to send messages.
ReturnValue_t MessageQueue::sendMessageFromMessageQueue(MessageQueueId_t sendTo, ReturnValue_t MessageQueue::sendMessageFromMessageQueue(MessageQueueId_t sendTo,
MessageQueueMessage *message, MessageQueueId_t sentFrom, MessageQueueMessageIF* message, MessageQueueId_t sentFrom,
bool ignoreFault) { bool ignoreFault, CallContext callContext) {
BaseType_t result = pdFALSE;
QueueHandle_t destination = nullptr;
if(sendTo == MessageQueueIF::NO_QUEUE or sendTo == 0x00) {
return MessageQueueIF::DESTINVATION_INVALID;
}
else {
destination = reinterpret_cast<QueueHandle_t>(sendTo);
}
message->setSender(sentFrom); message->setSender(sentFrom);
BaseType_t result = xQueueSendToBack(reinterpret_cast<QueueHandle_t>(sendTo),
reinterpret_cast<const void*>(message->getBuffer()), 0);
if (result != pdPASS) {
if (!ignoreFault) {
InternalErrorReporterIF* internalErrorReporter =
objectManager->get<InternalErrorReporterIF>(
objects::INTERNAL_ERROR_REPORTER);
if (internalErrorReporter != NULL) {
internalErrorReporter->queueMessageNotSent();
}
}
return MessageQueueIF::FULL;
}
return HasReturnvaluesIF::RETURN_OK;
if(callContext == CallContext::TASK) {
result = xQueueSendToBack(destination,
static_cast<const void*>(message->getBuffer()), 0);
}
else {
/* If the call context is from an interrupt,
* request a context switch if a higher priority task
* was blocked by the interrupt. */
BaseType_t xHigherPriorityTaskWoken = pdFALSE;
result = xQueueSendFromISR(reinterpret_cast<QueueHandle_t>(sendTo),
static_cast<const void*>(message->getBuffer()),
&xHigherPriorityTaskWoken);
if(xHigherPriorityTaskWoken == pdTRUE) {
TaskManagement::requestContextSwitch(callContext);
}
}
return handleSendResult(result, ignoreFault);
} }

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#ifndef MESSAGEQUEUE_H_ #ifndef FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_
#define MESSAGEQUEUE_H_ #define FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_
#include "../../internalError/InternalErrorReporterIF.h" #include "../../internalError/InternalErrorReporterIF.h"
#include "../../ipc/MessageQueueIF.h" #include "../../ipc/MessageQueueIF.h"
#include "../../ipc/MessageQueueMessage.h" #include "../../ipc/MessageQueueMessageIF.h"
#include "../../osal/FreeRTOS/TaskManagement.h"
#include <FreeRTOS.h> #include <freertos/FreeRTOS.h>
#include <queue.h> #include <freertos/queue.h>
#include <fsfw/ipc/MessageQueueMessage.h>
//TODO this class assumes that MessageQueueId_t is the same size as void* (the FreeRTOS handle type), compiler will catch this but it might be nice to have something checking or even an always working solution // TODO: this class assumes that MessageQueueId_t is the same size as void*
// (the FreeRTOS handle type), compiler will catch this but it might be nice
// to have something checking or even an always working solution
// https://scaryreasoner.wordpress.com/2009/02/28/checking-sizeof-at-compile-time/ // https://scaryreasoner.wordpress.com/2009/02/28/checking-sizeof-at-compile-time/
/** /**
* @brief This class manages sending and receiving of message queue messages. * @brief This class manages sending and receiving of
* * message queue messages.
* @details Message queues are used to pass asynchronous messages between processes. * @details
* Message queues are used to pass asynchronous messages between processes.
* They work like post boxes, where all incoming messages are stored in FIFO * They work like post boxes, where all incoming messages are stored in FIFO
* order. This class creates a new receiving queue and provides methods to fetch * order. This class creates a new receiving queue and provides methods to fetch
* received messages. Being a child of MessageQueueSender, this class also provides * received messages. Being a child of MessageQueueSender, this class also
* methods to send a message to a user-defined or a default destination. In addition * provides methods to send a message to a user-defined or a default destination.
* it also provides a reply method to answer to the queue it received its last message * In addition it also provides a reply method to answer to the queue it
* from. * received its last message from.
* The MessageQueue should be used as "post box" for a single owning object. So all *
* message queue communication is "n-to-one". * The MessageQueue should be used as "post box" for a single owning object.
* For creating the queue, as well as sending and receiving messages, the class makes * So all message queue communication is "n-to-one".
* use of the operating system calls provided. * For creating the queue, as well as sending and receiving messages, the class
* \ingroup message_queue * makes use of the operating system calls provided.
*
* Please keep in mind that FreeRTOS offers different calls for message queue
* operations if called from an ISR.
* For now, the system context needs to be switched manually.
* @ingroup osal
* @ingroup message_queue
*/ */
class MessageQueue : public MessageQueueIF { class MessageQueue : public MessageQueueIF {
friend class MessageQueueSenderIF; friend class MessageQueueSenderIF;
public: public:
/** /**
* @brief The constructor initializes and configures the message queue. * @brief The constructor initializes and configures the message queue.
* @details By making use of the according operating system call, a message queue is created * @details
* and initialized. The message depth - the maximum number of messages to be * By making use of the according operating system call, a message queue
* buffered - may be set with the help of a parameter, whereas the message size is * is created and initialized. The message depth - the maximum number of
* automatically set to the maximum message queue message size. The operating system * messages to be buffered - may be set with the help of a parameter,
* sets the message queue id, or i case of failure, it is set to zero. * whereas the message size is automatically set to the maximum message
* @param message_depth The number of messages to be buffered before passing an error to the * queue message size. The operating system sets the message queue id, or
* in case of failure, it is set to zero.
* @param message_depth
* The number of messages to be buffered before passing an error to the
* sender. Default is three. * sender. Default is three.
* @param max_message_size With this parameter, the maximum message size can be adjusted. * @param max_message_size
* With this parameter, the maximum message size can be adjusted.
* This should be left default. * This should be left default.
*/ */
MessageQueue( size_t message_depth = 3, size_t max_message_size = MessageQueueMessage::MAX_MESSAGE_SIZE ); MessageQueue( size_t messageDepth = 3,
size_t maxMessageSize = MessageQueueMessage::MAX_MESSAGE_SIZE );
/** Copying message queues forbidden */
MessageQueue(const MessageQueue&) = delete;
MessageQueue& operator=(const MessageQueue&) = delete;
/** /**
* @brief The destructor deletes the formerly created message queue. * @brief The destructor deletes the formerly created message queue.
* @details This is accomplished by using the delete call provided by the operating system. * @details This is accomplished by using the delete call provided
* by the operating system.
*/ */
virtual ~MessageQueue(); virtual ~MessageQueue();
/** /**
* @brief This operation sends a message to the given destination. * This function is used to switch the call context. This has to be called
* @details It directly uses the sendMessage call of the MessageQueueSender parent, but passes its * if a message is sent or received from an ISR!
* queue id as "sentFrom" parameter. * @param callContext
* @param sendTo This parameter specifies the message queue id of the destination message queue.
* @param message A pointer to a previously created message, which is sent.
* @param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full.
*/ */
void switchSystemContext(CallContext callContext);
/** MessageQueueIF implementation */
ReturnValue_t sendMessage(MessageQueueId_t sendTo, ReturnValue_t sendMessage(MessageQueueId_t sendTo,
MessageQueueMessage* message, bool ignoreFault = false ); MessageQueueMessageIF* message, bool ignoreFault = false) override;
/**
* @brief This operation sends a message to the default destination.
* @details As in the sendMessage method, this function uses the sendToDefault call of the
* MessageQueueSender parent class and adds its queue id as "sentFrom" information.
* @param message A pointer to a previously created message, which is sent.
*/
ReturnValue_t sendToDefault( MessageQueueMessage* message );
/**
* @brief This operation sends a message to the last communication partner.
* @details This operation simplifies answering an incoming message by using the stored
* lastParnter information as destination. If there was no message received yet
* (i.e. lastPartner is zero), an error code is returned.
* @param message A pointer to a previously created message, which is sent.
*/
ReturnValue_t reply( MessageQueueMessage* message );
/** ReturnValue_t sendToDefault(MessageQueueMessageIF* message) override;
* @brief This function reads available messages from the message queue and returns the sender.
* @details It works identically to the other receiveMessage call, but in addition returns the
* sender's queue id.
* @param message A pointer to a message in which the received data is stored.
* @param receivedFrom A pointer to a queue id in which the sender's id is stored.
*/
ReturnValue_t receiveMessage(MessageQueueMessage* message,
MessageQueueId_t *receivedFrom);
/** ReturnValue_t reply(MessageQueueMessageIF* message) override;
* @brief This function reads available messages from the message queue. virtual ReturnValue_t sendMessageFrom(MessageQueueId_t sendTo,
* @details If data is available it is stored in the passed message pointer. The message's MessageQueueMessageIF* message,
* original content is overwritten and the sendFrom information is stored in the MessageQueueId_t sentFrom = NO_QUEUE,
* lastPartner attribute. Else, the lastPartner information remains untouched, the bool ignoreFault = false) override;
* message's content is cleared and the function returns immediately.
* @param message A pointer to a message in which the received data is stored. virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message,
*/ MessageQueueId_t sentFrom = NO_QUEUE,
ReturnValue_t receiveMessage(MessageQueueMessage* message); bool ignoreFault = false) override;
/**
* Deletes all pending messages in the queue. ReturnValue_t receiveMessage(MessageQueueMessageIF* message,
* @param count The number of flushed messages. MessageQueueId_t *receivedFrom) override;
* @return RETURN_OK on success.
*/ ReturnValue_t receiveMessage(MessageQueueMessageIF* message) override;
ReturnValue_t flush(uint32_t* count);
/** ReturnValue_t flush(uint32_t* count) override;
* @brief This method returns the message queue id of the last communication partner.
*/ MessageQueueId_t getLastPartner() const override;
MessageQueueId_t getLastPartner() const;
/** MessageQueueId_t getId() const override;
* @brief This method returns the message queue id of this class's message queue.
*/ void setDefaultDestination(MessageQueueId_t defaultDestination) override;
MessageQueueId_t getId() const;
/** MessageQueueId_t getDefaultDestination() const override;
* \brief With the sendMessage call, a queue message is sent to a receiving queue.
* \details This method takes the message provided, adds the sentFrom information and passes bool isDefaultDestinationSet() const override;
* it on to the destination provided with an operating system call. The OS's return
* value is returned.
* \param sendTo This parameter specifies the message queue id to send the message to.
* \param message This is a pointer to a previously created message, which is sent.
* \param sentFrom The sentFrom information can be set to inject the sender's queue id into the message.
* This variable is set to zero by default.
* \param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full.
*/
virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo, MessageQueueMessage* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false );
/**
* \brief The sendToDefault method sends a queue message to the default destination.
* \details In all other aspects, it works identical to the sendMessage method.
* \param message This is a pointer to a previously created message, which is sent.
* \param sentFrom The sentFrom information can be set to inject the sender's queue id into the message.
* This variable is set to zero by default.
*/
virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessage* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false );
/**
* \brief This method is a simple setter for the default destination.
*/
void setDefaultDestination(MessageQueueId_t defaultDestination);
/**
* \brief This method is a simple getter for the default destination.
*/
MessageQueueId_t getDefaultDestination() const;
bool isDefaultDestinationSet() const;
protected: protected:
/** /**
* Implementation to be called from any send Call within MessageQueue and MessageQueueSenderIF * @brief Implementation to be called from any send Call within
* \details This method takes the message provided, adds the sentFrom information and passes * MessageQueue and MessageQueueSenderIF.
* it on to the destination provided with an operating system call. The OS's return * @details
* value is returned. * This method takes the message provided, adds the sentFrom information and
* \param sendTo This parameter specifies the message queue id to send the message to. * passes it on to the destination provided with an operating system call.
* \param message This is a pointer to a previously created message, which is sent. * The OS's return value is returned.
* \param sentFrom The sentFrom information can be set to inject the sender's queue id into the message. * @param sendTo
* This variable is set to zero by default. * This parameter specifies the message queue id to send the message to.
* \param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full. * @param message
* This is a pointer to a previously created message, which is sent.
* @param sentFrom
* The sentFrom information can be set to inject the sender's queue id into
* the message. This variable is set to zero by default.
* @param ignoreFault
* If set to true, the internal software fault counter is not incremented
* if queue is full.
* @param context Specify whether call is made from task or from an ISR.
*/ */
static ReturnValue_t sendMessageFromMessageQueue(MessageQueueId_t sendTo,MessageQueueMessage* message, MessageQueueId_t sentFrom = NO_QUEUE,bool ignoreFault=false); static ReturnValue_t sendMessageFromMessageQueue(MessageQueueId_t sendTo,
MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE,
bool ignoreFault=false, CallContext callContext = CallContext::TASK);
static ReturnValue_t handleSendResult(BaseType_t result, bool ignoreFault);
private: private:
bool defaultDestinationSet = false;
QueueHandle_t handle; QueueHandle_t handle;
MessageQueueId_t defaultDestination; MessageQueueId_t defaultDestination = MessageQueueIF::NO_QUEUE;
MessageQueueId_t lastPartner; MessageQueueId_t lastPartner = MessageQueueIF::NO_QUEUE;
const size_t maxMessageSize;
//! Stores the current system context
CallContext callContext = CallContext::TASK;
}; };
#endif /* MESSAGEQUEUE_H_ */ #endif /* FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_ */

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#include "MessageQueue.h"
#include "../../ipc/MessageQueueSenderIF.h" #include "../../ipc/MessageQueueSenderIF.h"
#include "../../ipc/QueueFactory.h" #include "../../ipc/QueueFactory.h"
#include "MessageQueue.h"
QueueFactory* QueueFactory::factoryInstance = nullptr; QueueFactory* QueueFactory::factoryInstance = nullptr;