new file for typedef to avoid circular include
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#ifndef FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
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#ifndef FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
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#define FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
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#define FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
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#include <fsfw/ipc/messageQueueDefinitions.h>
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <cstdint>
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/*
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* TODO: Actually, the definition of this ID to be a uint32_t is not ideal and
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* breaks layering. However, it is difficult to keep layering, as the ID is
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* stored in many places and sent around in MessageQueueMessage.
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* Ideally, one would use the (current) object_id_t only, however, doing a
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* lookup of queueIDs for every call does not sound ideal.
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* In a first step, I'll circumvent the issue by not touching it,
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* maybe in a second step. This also influences Interface design
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* (getCommandQueue) and some other issues..
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*/
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typedef uint32_t MessageQueueId_t;
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class MessageQueueMessageIF {
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class MessageQueueMessageIF {
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public:
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public:
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static const MessageQueueId_t NO_QUEUE = -1;
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/**
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/**
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* @brief This constants defines the size of the header,
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* @brief This constants defines the size of the header,
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* which is added to every message.
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* which is added to every message.
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@ -1,37 +1,26 @@
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#ifndef FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
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#ifndef FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
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#define FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
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#define FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
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#include "../ipc/MessageQueueIF.h"
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#include "../ipc/MessageQueueMessageIF.h"
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#include "../objectmanager/ObjectManagerIF.h"
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#include "../objectmanager/ObjectManagerIF.h"
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class MessageQueueMessage;
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//TODO: Actually, the definition of this ID to be a uint32_t is not ideal and breaks layering.
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//However, it is difficult to keep layering, as the ID is stored in many places and sent around in
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//MessageQueueMessage.
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//Ideally, one would use the (current) object_id_t only, however, doing a lookup of queueIDs for every
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//call does not sound ideal.
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//In a first step, I'll circumvent the issue by not touching it, maybe in a second step.
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//This also influences Interface design (getCommandQueue) and some other issues..
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typedef uint32_t MessageQueueId_t;
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class MessageQueueSenderIF {
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class MessageQueueSenderIF {
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public:
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public:
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static const MessageQueueId_t NO_QUEUE = 0;
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virtual ~MessageQueueSenderIF() {}
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virtual ~MessageQueueSenderIF() {}
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/**
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/**
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* Allows sending messages without actually "owing" a message queue.
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* Allows sending messages without actually "owning" a message queue.
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* Not sure whether this is actually a good idea.
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* Not sure whether this is actually a good idea.
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* Must be implemented by a subclass.
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*/
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*/
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static ReturnValue_t sendMessage(MessageQueueId_t sendTo,
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static ReturnValue_t sendMessage(MessageQueueId_t sendTo,
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MessageQueueMessage* message, MessageQueueId_t sentFrom =
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MessageQueueMessageIF* message,
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MessageQueueSenderIF::NO_QUEUE, bool ignoreFault=false);
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MessageQueueId_t sentFrom = MessageQueueIF::NO_QUEUE,
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bool ignoreFault = false);
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private:
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private:
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MessageQueueSenderIF() {}
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MessageQueueSenderIF() {}
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};
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};
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#endif /* FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_ */
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#endif /* FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_ */
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18
ipc/messageQueueDefinitions.h
Normal file
18
ipc/messageQueueDefinitions.h
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@ -0,0 +1,18 @@
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#ifndef FSFW_IPC_MESSAGEQUEUEDEFINITIONS_H_
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#define FSFW_IPC_MESSAGEQUEUEDEFINITIONS_H_
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#include <cstdint>
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/*
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* TODO: Actually, the definition of this ID to be a uint32_t is not ideal and
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* breaks layering. However, it is difficult to keep layering, as the ID is
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* stored in many places and sent around in MessageQueueMessage.
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* Ideally, one would use the (current) object_id_t only, however, doing a
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* lookup of queueIDs for every call does not sound ideal.
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* In a first step, I'll circumvent the issue by not touching it,
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* maybe in a second step. This also influences Interface design
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* (getCommandQueue) and some other issues..
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*/
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using MessageQueueId_t = uint32_t;
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#endif /* FSFW_IPC_MESSAGEQUEUEDEFINITIONS_H_ */
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