vendor Catch2 and ETL
This commit is contained in:
@ -0,0 +1,74 @@
|
||||
|
||||
// Copyright Catch2 Authors
|
||||
// Distributed under the Boost Software License, Version 1.0.
|
||||
// (See accompanying file LICENSE.txt or copy at
|
||||
// https://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
// SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
// Fixture.cpp
|
||||
|
||||
// Catch2 has three ways to express fixtures:
|
||||
// - Sections
|
||||
// - Traditional class-based fixtures that are created and destroyed on every
|
||||
// partial run
|
||||
// - Traditional class-based fixtures that are created at the start of a test
|
||||
// case and destroyed at the end of a test case (this file)
|
||||
|
||||
// main() provided by linkage to Catch2WithMain
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
|
||||
#include <thread>
|
||||
|
||||
class ClassWithExpensiveSetup {
|
||||
public:
|
||||
ClassWithExpensiveSetup() {
|
||||
// Imagine some really expensive set up here.
|
||||
// e.g.
|
||||
// setting up a D3D12/Vulkan Device,
|
||||
// connecting to a database,
|
||||
// loading a file
|
||||
// etc etc etc
|
||||
std::this_thread::sleep_for( std::chrono::seconds( 2 ) );
|
||||
}
|
||||
|
||||
~ClassWithExpensiveSetup() noexcept {
|
||||
// We can do any clean up of the expensive class in the destructor
|
||||
// e.g.
|
||||
// destroy D3D12/Vulkan Device,
|
||||
// disconnecting from a database,
|
||||
// release file handle
|
||||
// etc etc etc
|
||||
std::this_thread::sleep_for( std::chrono::seconds( 1 ) );
|
||||
}
|
||||
|
||||
int getInt() const { return 42; }
|
||||
};
|
||||
|
||||
struct MyFixture {
|
||||
|
||||
// The test case member function is const.
|
||||
// Therefore we need to mark any member of the fixture
|
||||
// that needs to mutate as mutable.
|
||||
mutable int myInt = 0;
|
||||
ClassWithExpensiveSetup expensive;
|
||||
};
|
||||
|
||||
// Only one object of type MyFixture will be instantiated for the run
|
||||
// of this test case even though there are two leaf sections.
|
||||
// This is useful if your test case requires an object that is
|
||||
// expensive to create and could be reused for each partial run of the
|
||||
// test case.
|
||||
TEST_CASE_PERSISTENT_FIXTURE( MyFixture, "Tests with MyFixture" ) {
|
||||
|
||||
const int val = myInt++;
|
||||
|
||||
SECTION( "First partial run" ) {
|
||||
const auto otherValue = expensive.getInt();
|
||||
REQUIRE( val == 0 );
|
||||
REQUIRE( otherValue == 42 );
|
||||
}
|
||||
|
||||
SECTION( "Second partial run" ) { REQUIRE( val == 1 ); }
|
||||
}
|
Reference in New Issue
Block a user