vendor Catch2 and ETL
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/******************************************************************************
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The MIT License(MIT)
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Embedded Template Library.
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https://github.com/ETLCPP/etl
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https://www.etlcpp.com
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Copyright(c) 2020 jwellbelove
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions :
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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******************************************************************************/
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//*****************************************************************************
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// This example demonstrates the basic method to queue messages to an etl::fsm
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// derived class.
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//*****************************************************************************
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#include "etl/queue.h"
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#include "etl/fsm.h"
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#include "etl/message_packet.h"
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#include <iostream>
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#include <string>
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//*****************************************************************************
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// The messages.
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//*****************************************************************************
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struct Message1 : public etl::message<1>
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{
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Message1(int i_)
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: i(i_)
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{
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}
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int i;
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};
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struct Message2 : public etl::message<2>
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{
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Message2(double d_)
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: d(d_)
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{
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}
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double d;
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};
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struct Message3 : public etl::message<3>
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{
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Message3(const std::string& s_)
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: s(s_)
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{
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}
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std::string s;
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};
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struct Message4 : public etl::message<4>
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{
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};
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enum
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{
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STATE1,
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STATE2
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};
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//*****************************************************************************
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// The Finite State Machine.
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//*****************************************************************************
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class Fsm : public etl::fsm
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{
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public:
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//***************************************************************************
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// Constructor.
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//***************************************************************************
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Fsm()
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: fsm(1)
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{
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}
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//***************************************************************************
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// The overridden virtual receive function.
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//***************************************************************************
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void receive(const etl::imessage& msg_) override
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{
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if (accepts(msg_))
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{
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// Place in queue.
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queue.emplace(msg_);
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std::cout << "Queueing message " << int(msg_.get_message_id()) << std::endl;
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}
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else
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{
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std::cout << "Ignoring message " << int(msg_.get_message_id()) << std::endl;
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}
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}
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//***************************************************************************
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// The method to call to handle any queued messages.
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//***************************************************************************
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void process_queue()
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{
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while (!queue.empty())
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{
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message_packet& packet = queue.front();
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etl::imessage& msg = packet.get();
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std::cout << "Processing message " << int(msg.get_message_id()) << std::endl;
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// Call the base class's receive function.
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// This will route it to the correct 'on_event' handler.
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etl::fsm::receive(msg);
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queue.pop();
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}
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}
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private:
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typedef etl::message_packet< Message1, Message2, Message3, Message4> message_packet;
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// The queue of message items.
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etl::queue<message_packet, 10> queue;
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};
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//*****************************************************************************
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// State 1.
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//*****************************************************************************
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class State1 : public etl::fsm_state<Fsm, State1, STATE1, Message1, Message2, Message3>
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{
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public:
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//***************************************************************************
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// When we enter this state.
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//***************************************************************************
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etl::fsm_state_id_t on_enter_state() override
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{
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std::cout << " S1 : Enter state" << std::endl;
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return STATE1;
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}
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//***************************************************************************
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void on_exit_state() override
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{
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std::cout << " S1 : Exit state" << std::endl;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message1& msg)
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{
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std::cout << " S1 : Received message " << int(msg.get_message_id()) << " : '" << msg.i << "'" << std::endl;
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std::cout.flush();
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return STATE1;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message2& msg)
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{
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std::cout << " S1 : Received message " << int(msg.get_message_id()) << " : '" << msg.d << "'" << std::endl;
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std::cout.flush();
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return STATE1;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message3& msg)
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{
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std::cout << " S1 : Received message " << int(msg.get_message_id()) << " : '" << msg.s << "'" << std::endl;
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std::cout.flush();
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return STATE1;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event_unknown(const etl::imessage& msg)
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{
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std::cout << " S1 : Received unknown message " << int(msg.get_message_id()) << std::endl;
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std::cout.flush();
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return STATE2;
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}
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};
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//*****************************************************************************
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// State 2.
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//*****************************************************************************
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class State2 : public etl::fsm_state<Fsm, State2, STATE2, Message1, Message2, Message3>
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{
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public:
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//***************************************************************************
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etl::fsm_state_id_t on_enter_state() override
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{
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std::cout << " S2 : Enter state" << std::endl;
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return STATE2;
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}
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//***************************************************************************
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// When we enter this state.
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//***************************************************************************
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void on_exit_state() override
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{
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std::cout << " S2 : Exit state" << std::endl;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message1& msg)
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{
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std::cout << " S2 : Received message " << int(msg.get_message_id()) << " : '" << msg.i << "'" << std::endl;
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return STATE2;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message2& msg)
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{
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std::cout << " S2 : Received message " << int(msg.get_message_id()) << " : '" << msg.d << "'" << std::endl;
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return STATE2;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event(const Message3& msg)
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{
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std::cout << " S2 : Received message " << int(msg.get_message_id()) << " : '" << msg.s << "'" << std::endl;
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return STATE2;
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}
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//***************************************************************************
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etl::fsm_state_id_t on_event_unknown(const etl::imessage& msg)
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{
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std::cout << " S2 : Received unknown message " << int(msg.get_message_id()) << std::endl;
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return STATE1;
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}
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};
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//*****************************************************************************
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// The test application.
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//*****************************************************************************
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int main()
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{
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Fsm fsm;
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State1 state1;
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State2 state2;
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// The list of states.
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etl::ifsm_state* state_list[] = { &state1, &state2 };
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// Define some messages.
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Message1 m1(1);
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Message2 m2(1.2);
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Message3 m3("Hello");
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// Set up the FSM
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fsm.set_states(state_list, 2);
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fsm.start();
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// Queue all of the messages.
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etl::send_message(fsm, m1);
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etl::send_message(fsm, Message1(2));
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etl::send_message(fsm, m2);
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etl::send_message(fsm, Message2(3.4));
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etl::send_message(fsm, m3);
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etl::send_message(fsm, Message3("World"));
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etl::send_message(fsm, Message4());
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std::cout << std::endl;
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// De-queue them
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fsm.process_queue();
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return 0;
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}
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