Merge pull request 'timeval: Use system clock' (#126) from feature_timeval_use_sysclock into develop
Reviewed-on: eive/fsfw#126
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commit
6e17e45506
@ -68,7 +68,7 @@ ReturnValue_t FaultCounter::getParameter(uint8_t domainId, uint8_t uniqueId,
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parameterWrapper->set(faultCount);
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break;
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case ParameterIds::TIMEOUT:
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parameterWrapper->set(timer.timeout);
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parameterWrapper->set(timer.getTimeoutMs());
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break;
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default:
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return INVALID_IDENTIFIER_ID;
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@ -26,11 +26,11 @@ class MutexGuard {
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#if FSFW_VERBOSE_LEVEL >= 1
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if (result == MutexIF::MUTEX_TIMEOUT) {
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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sif::error << "MutexGuard: Lock of mutex failed with timeout of " << timeoutMs
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<< " milliseconds!" << std::endl;
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sif::error << "MutexGuard::" << context << ": Lock of mutex failed with timeout of "
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<< timeoutMs << " milliseconds!" << std::endl;
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#else
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sif::printError("MutexGuard: Lock of mutex failed with timeout of %lu milliseconds\n",
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timeoutMs);
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sif::printError("MutexGuard::%s: Lock of mutex failed with timeout of %lu milliseconds\n",
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context, timeoutMs);
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#endif /* FSFW_CPP_OSTREAM_ENABLED == 1 */
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} else if (result != returnvalue::OK) {
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@ -79,11 +79,16 @@ ReturnValue_t Clock::getUptime(timeval* uptime) {
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// TODO This is not posix compatible and delivers only seconds precision
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// Linux specific file read but more precise.
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double uptimeSeconds;
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if (std::ifstream("/proc/uptime", std::ios::in) >> uptimeSeconds) {
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std::ifstream ifile("/proc/uptime");
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if (ifile.bad()) {
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return returnvalue::FAILED;
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}
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if (ifile >> uptimeSeconds) {
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uptime->tv_sec = uptimeSeconds;
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uptime->tv_usec = uptimeSeconds * (double)1e6 - (uptime->tv_sec * 1e6);
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}
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return returnvalue::OK;
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}
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return returnvalue::FAILED;
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}
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// Wait for new FSFW Clock function delivering seconds uptime.
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@ -283,7 +283,7 @@ ReturnValue_t Heater::getParameter(uint8_t domainId, uint8_t uniqueId,
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}
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switch (uniqueId) {
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case 0:
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parameterWrapper->set(heaterOnCountdown.timeout);
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parameterWrapper->set(heaterOnCountdown.getTimeoutMs());
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break;
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default:
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return INVALID_IDENTIFIER_ID;
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@ -1,49 +1,62 @@
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#include "fsfw/timemanager/Countdown.h"
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Countdown::Countdown(uint32_t initialTimeout, bool startImmediately) : timeout(initialTimeout) {
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#include "fsfw/globalfunctions/timevalOperations.h"
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Countdown::Countdown(uint32_t initialTimeout, bool startImmediately) {
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if (startImmediately) {
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setTimeout(initialTimeout);
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} else {
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timeout = initialTimeout;
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timeout.tv_sec = initialTimeout / 1000;
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timeout.tv_usec = (initialTimeout % 1000) * 1000;
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}
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}
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Countdown::~Countdown() {}
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Countdown::~Countdown() = default;
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ReturnValue_t Countdown::setTimeout(uint32_t milliseconds) {
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ReturnValue_t returnValue = Clock::getUptime(&startTime);
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timeout = milliseconds;
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return returnValue;
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timeout.tv_sec = milliseconds / 1000;
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timeout.tv_usec = (milliseconds % 1000) * 1000;
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return Clock::getClock_timeval(&startTime);
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}
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bool Countdown::hasTimedOut() const {
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if (uint32_t(this->getCurrentTime() - startTime) >= timeout) {
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// Account for system clock going back in time.
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if (getCurrentTime() < startTime) {
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return true;
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} else {
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return false;
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}
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if (getCurrentTime() - startTime >= timeout) {
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return true;
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}
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return false;
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}
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bool Countdown::isBusy() const { return !hasTimedOut(); }
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ReturnValue_t Countdown::resetTimer() { return setTimeout(timeout); }
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ReturnValue_t Countdown::resetTimer() { return setTimeoutTv(timeout); }
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void Countdown::timeOut() { startTime = this->getCurrentTime() - timeout; }
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uint32_t Countdown::getRemainingMillis() const {
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// We fetch the time before the if-statement
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// to be sure that the return is in
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// range 0 <= number <= timeout
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uint32_t currentTime = this->getCurrentTime();
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if (this->hasTimedOut()) {
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return 0;
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} else {
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return (startTime + timeout) - currentTime;
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}
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timeval remainingMillisTv = (startTime + timeout) - this->getCurrentTime();
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return remainingMillisTv.tv_sec * 1000 + remainingMillisTv.tv_usec / 1000;
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}
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uint32_t Countdown::getCurrentTime() const {
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uint32_t currentTime;
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Clock::getUptime(¤tTime);
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uint32_t Countdown::timevalToMs(timeval &tv) { return tv.tv_sec * 1000 + tv.tv_usec / 1000; }
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ReturnValue_t Countdown::setTimeoutTv(timeval tv) {
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timeout = tv;
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return Clock::getClock_timeval(&startTime);
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}
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uint32_t Countdown::getTimeoutMs() const { return timeout.tv_sec * 1000 + timeout.tv_usec / 1000; }
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timeval Countdown::getTimeout() const { return timeout; }
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timeval Countdown::getCurrentTime() const {
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timeval currentTime{};
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Clock::getClock_timeval(¤tTime);
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return currentTime;
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}
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@ -6,6 +6,10 @@
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/**
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*
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* Countdown keeps track of a timespan.
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* This class uses the system clock internally to achieve
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* a high resolution. This means that the API is only partially
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* resistant against time jumps. The user must take care to account
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* for time jumps in some from if this relevant.
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*
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* Countdown::resetTimer restarts the timer.
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* Countdown::setTimeout sets a new countdown duration and resets.
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@ -39,6 +43,8 @@ class Countdown {
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* @return Returnvalue from Clock::getUptime
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*/
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ReturnValue_t setTimeout(uint32_t milliseconds);
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ReturnValue_t setTimeoutTv(timeval tv);
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/**
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* Returns true if the countdown duration has passed.
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*
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@ -61,22 +67,31 @@ class Countdown {
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* Returns the remaining milliseconds (0 if timeout)
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*/
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uint32_t getRemainingMillis() const;
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uint32_t getTimeoutMs() const;
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timeval getTimeout() const;
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/**
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* Makes hasTimedOut() return true
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*/
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void timeOut();
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/**
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* Internal countdown duration in milliseconds
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*/
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uint32_t timeout;
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static inline uint32_t timevalToMs(timeval& tv);
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private:
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/**
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* Last time the timer was started (uptime)
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* Start time of the countdown.
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*/
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uint32_t startTime = 0;
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timeval startTime{};
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uint32_t getCurrentTime() const;
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/**
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* Timeout as timeval type. The countdown has timed out when the
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* current time exceeds the start time plus the timeout.
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*/
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timeval timeout{};
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timeval getCurrentTime() const;
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};
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#endif /* FSFW_TIMEMANAGER_COUNTDOWN_H_ */
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@ -1,15 +1,18 @@
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#include <fsfw/timemanager/Countdown.h>
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#include <catch2/catch_test_macros.hpp>
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#include <chrono>
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#include <thread>
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#include "CatchDefinitions.h"
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static constexpr bool TEST_LONGER_CD = false;
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TEST_CASE("Countdown Tests", "[TestCountdown]") {
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INFO("Countdown Tests");
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Countdown count(20);
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REQUIRE(count.timeout == 20);
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REQUIRE(count.getTimeoutMs() == 20);
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REQUIRE(count.setTimeout(100) == static_cast<uint16_t>(returnvalue::OK));
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REQUIRE(count.timeout == 100);
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REQUIRE(count.getTimeoutMs() == 100);
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REQUIRE(count.setTimeout(150) == static_cast<uint16_t>(returnvalue::OK));
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REQUIRE(count.isBusy());
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REQUIRE(not count.hasTimedOut());
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@ -25,4 +28,19 @@ TEST_CASE("Countdown Tests", "[TestCountdown]") {
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count.resetTimer();
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REQUIRE(not count.hasTimedOut());
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REQUIRE(count.isBusy());
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count.setTimeout(100);
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REQUIRE(not count.hasTimedOut());
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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REQUIRE(not count.hasTimedOut());
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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REQUIRE(count.hasTimedOut());
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// Takes longer, disabled by default
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if (TEST_LONGER_CD) {
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count.setTimeout(2500);
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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REQUIRE(not count.hasTimedOut());
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std::this_thread::sleep_for(std::chrono::milliseconds(1500));
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REQUIRE(count.hasTimedOut());
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}
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}
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