event stuff added
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@ -2,6 +2,7 @@
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#define CONFIG_FSFWCONFIG_H_
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#define CONFIG_FSFWCONFIG_H_
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#include <FSFWVersion.h>
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#include <FSFWVersion.h>
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#include <cstddef>
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//! Used to determine whether C++ ostreams are used
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//! Used to determine whether C++ ostreams are used
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//! Those can lead to code bloat.
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//! Those can lead to code bloat.
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@ -37,5 +38,12 @@
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//! will not be provided. This define should be set to 1 if this is the case.
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//! will not be provided. This define should be set to 1 if this is the case.
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#define FSFW_NO_C99_IO 1
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#define FSFW_NO_C99_IO 1
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namespace fsfwconfig {
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//! Configure the allocated pool sizes for the event manager.
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static constexpr size_t FSFW_EVENTMGMR_MATCHTREE_NODES = 240;
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static constexpr size_t FSFW_EVENTMGMT_EVENTIDMATCHERS = 120;
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static constexpr size_t FSFW_EVENTMGMR_RANGEMATCHERS = 120;
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}
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#endif /* CONFIG_FSFWCONFIG_H_ */
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#endif /* CONFIG_FSFWCONFIG_H_ */
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@ -12,7 +12,6 @@ const uint16_t EventManager::POOL_SIZES[N_POOLS] = {
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// objects registering for certain events.
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// objects registering for certain events.
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// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
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// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
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// So a good guess is 75 to a max of 100 pools required for each, which fits well.
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// So a good guess is 75 to a max of 100 pools required for each, which fits well.
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// SHOULDDO: Shouldn't this be in the config folder and passed via ctor?
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const uint16_t EventManager::N_ELEMENTS[N_POOLS] = { 240, 120, 120 };
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const uint16_t EventManager::N_ELEMENTS[N_POOLS] = { 240, 120, 120 };
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EventManager::EventManager(object_id_t setObjectId) :
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EventManager::EventManager(object_id_t setObjectId) :
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