Make FSFW tests accessible from outside

1. Further reduces the amount of code the user needs to copy and paste
2. Makes FSFW tests more accessible. This can be used to simplify moving mission unit tests
   to the FSFW
3. A lot of include improvements
This commit is contained in:
2021-08-16 10:49:07 +02:00
parent d92a796705
commit a18706ec53
39 changed files with 124 additions and 91 deletions

View File

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#include "CatchFactory.h"
#include "datapoollocal/LocalPoolOwnerBase.h"
#include "mocks/HkReceiverMock.h"
#include <fsfw/datapoollocal/LocalDataPoolManager.h>
#include <fsfw/devicehandlers/DeviceHandlerBase.h>
#include <fsfw/events/EventManager.h>
#include <fsfw/health/HealthTable.h>
#include <fsfw/internalerror/InternalErrorReporter.h>
#include <fsfw/objectmanager/frameworkObjects.h>
#include <fsfw/storagemanager/PoolManager.h>
#include <fsfw/tmtcpacket/pus/tm/TmPacketStored.h>
#include <fsfw/tmtcservices/CommandingServiceBase.h>
#include <fsfw/tmtcservices/PusServiceBase.h>
#if FSFW_ADD_DEFAULT_FACTORY_FUNCTIONS == 1
/**
* @brief Produces system objects.
* @details
* Build tasks by using SystemObject Interface (Interface).
* Header files of all tasks must be included
* Please note that an object has to implement the system object interface
* if the interface validity is checked or retrieved later by using the
* get<TargetInterface>(object_id) function from the ObjectManagerIF.
*
* Framework objects are created first.
*
* @ingroup init
*/
void Factory::produceFrameworkObjects(void* args) {
setStaticFrameworkObjectIds();
new EventManager(objects::EVENT_MANAGER);
new HealthTable(objects::HEALTH_TABLE);
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
new LocalPoolOwnerBase (objects::TEST_LOCAL_POOL_OWNER_BASE);
new HkReceiverMock(objects::HK_RECEIVER_MOCK);
{
PoolManager::LocalPoolConfig poolCfg = {
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
};
new PoolManager(objects::TC_STORE, poolCfg);
}
{
PoolManager::LocalPoolConfig poolCfg = {
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
};
new PoolManager(objects::TM_STORE, poolCfg);
}
{
PoolManager::LocalPoolConfig poolCfg = {
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
};
new PoolManager(objects::IPC_STORE, poolCfg);
}
}
void Factory::setStaticFrameworkObjectIds() {
PusServiceBase::packetSource = objects::NO_OBJECT;
PusServiceBase::packetDestination = objects::NO_OBJECT;
CommandingServiceBase::defaultPacketSource = objects::NO_OBJECT;
CommandingServiceBase::defaultPacketDestination = objects::NO_OBJECT;
VerificationReporter::messageReceiver = objects::PUS_SERVICE_1_VERIFICATION;
DeviceHandlerBase::powerSwitcherId = objects::NO_OBJECT;
DeviceHandlerBase::rawDataReceiverId = objects::PUS_SERVICE_2_DEVICE_ACCESS;
LocalDataPoolManager::defaultHkDestination = objects::HK_RECEIVER_MOCK;
DeviceHandlerFailureIsolation::powerConfirmationId = objects::NO_OBJECT;
TmPacketBase::timeStamperId = objects::NO_OBJECT;
}
#endif