updating unittest folder
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#include "CatchFactory.h"
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#include <fsfw/events/EventManager.h>
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#include <fsfw/health/HealthTable.h>
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#include <fsfw/internalError/InternalErrorReporter.h>
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#include <fsfw/objectmanager/frameworkObjects.h>
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#include <fsfw/storagemanager/PoolManager.h>
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/**
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* @brief Produces system objects.
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* @details
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* Build tasks by using SystemObject Interface (Interface).
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* Header files of all tasks must be included
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* Please note that an object has to implement the system object interface
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* if the interface validity is checked or retrieved later by using the
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* get<TargetInterface>(object_id) function from the ObjectManagerIF.
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*
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* Framework objects are created first.
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*
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* @ingroup init
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*/
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void Factory::produce(void) {
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setStaticFrameworkObjectIds();
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new EventManager(objects::EVENT_MANAGER);
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new HealthTable(objects::HEALTH_TABLE);
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new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
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{
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PoolManager::LocalPoolConfig poolCfg = {
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{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
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};
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new PoolManager(objects::TC_STORE, poolCfg);
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}
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{
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PoolManager::LocalPoolConfig poolCfg = {
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{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
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};
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new PoolManager(objects::TM_STORE, poolCfg);
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}
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{
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PoolManager::LocalPoolConfig poolCfg = {
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{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
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};
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new PoolManager(objects::IPC_STORE, poolCfg);
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}
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}
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void Factory::setStaticFrameworkObjectIds() {
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}
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@ -1,16 +0,0 @@
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#ifndef FACTORY_H_
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#define FACTORY_H_
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#include <fsfw/objectmanager/SystemObjectIF.h>
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namespace Factory {
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/**
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* @brief Creates all SystemObject elements which are persistent
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* during execution.
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*/
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void produce();
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void setStaticFrameworkObjectIds();
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}
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#endif /* FACTORY_H_ */
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