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# Structure
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The general structure is driven by the usage of interfaces provided by objects.
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The FSFW uses C++17 as baseline. Most modern compilers like GCC should have support for this
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standard, even for micocontrollers.
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The FSFW might use dynamic allocation during program initialization but not during runtime.
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It offers pool objects, static containers and it also exposes the Embedded Template Library
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to allow writing code which does not perform allocation during runtime. The fsfw uses run-time type
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information but will not throw exceptions.
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The FSFW uses C++11 as baseline. The intention behind this is that this C++ Standard should be
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widely available, even with older compilers.
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The FSFW uses dynamic allocation during the initialization but provides static containers during runtime.
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This simplifies the instantiation of objects and allows the usage of some standard containers.
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Dynamic Allocation after initialization is discouraged and different solutions are provided in the
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FSFW to achieve that. The fsfw uses run-time type information but exceptions are not allowed.
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# Failure Handling
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