catch factory in objects folder again
This commit is contained in:
parent
050770c184
commit
c1a156dde3
@ -1,34 +0,0 @@
|
||||
#include "Factory.h"
|
||||
|
||||
#include <fsfw/events/EventManager.h>
|
||||
#include <fsfw/health/HealthTable.h>
|
||||
|
||||
#include <fsfw/internalError/InternalErrorReporter.h>
|
||||
#include <fsfw/objectmanager/frameworkObjects.h>
|
||||
|
||||
/**
|
||||
* @brief Produces system objects.
|
||||
* @details
|
||||
* Build tasks by using SystemObject Interface (Interface).
|
||||
* Header files of all tasks must be included
|
||||
* Please note that an object has to implement the system object interface
|
||||
* if the interface validity is checked or retrieved later by using the
|
||||
* get<TargetInterface>(object_id) function from the ObjectManagerIF.
|
||||
*
|
||||
* Framework objects are created first.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
void Factory::produce(void) {
|
||||
setStaticFrameworkObjectIds();
|
||||
new EventManager(objects::EVENT_MANAGER);
|
||||
new HealthTable(objects::HEALTH_TABLE);
|
||||
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
|
||||
|
||||
}
|
||||
|
||||
void Factory::setStaticFrameworkObjectIds() {
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,16 +0,0 @@
|
||||
#ifndef FACTORY_H_
|
||||
#define FACTORY_H_
|
||||
|
||||
#include <fsfw/objectmanager/SystemObjectIF.h>
|
||||
|
||||
namespace Factory {
|
||||
/**
|
||||
* @brief Creates all SystemObject elements which are persistent
|
||||
* during execution.
|
||||
*/
|
||||
void produce();
|
||||
void setStaticFrameworkObjectIds();
|
||||
|
||||
}
|
||||
|
||||
#endif /* FACTORY_H_ */
|
Loading…
Reference in New Issue
Block a user