Change the SubsystemBase to allow commanding of objects in executeTable which are not in the childrenMap. This enebales us to wiretap mode messages and operate the power switch of a shared power line without breaking the mode tree
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@ -64,6 +64,11 @@ void SubsystemBase::executeTable(HybridIterator<ModeListEntry> tableIter, Submod
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for (; tableIter.value != nullptr; ++tableIter) {
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object_id_t object = tableIter.value->getObject();
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// As default, the objectId in the commandTable is the same as the one in the childrenMap.
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// The user has to specify otherwise if required.
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object = commandObjectIdToChildrenMapObjectId(object);
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if ((iter = childrenMap.find(object)) == childrenMap.end()) {
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// illegal table entry, should only happen due to misconfigured mode table
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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@ -119,7 +124,11 @@ void SubsystemBase::executeTable(HybridIterator<ModeListEntry> tableIter, Submod
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continue; // don't send redundant mode commands (produces event spam), but still command if
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// mode is forced to reach lower levels
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}
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ReturnValue_t result = commandQueue->sendMessage(iter->second.commandQueue, &command);
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// Get the messageQueueId if the receiver specified by the commandTable.
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// This the same MessageQueueId as stored in the childrenMap if the commanded object is part of the childrenMap.
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MessageQueueId_t commandedReceiver = ObjectManager::instance()->get<HasHealthIF>(tableIter->getObject())->getCommandQueue();
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ReturnValue_t result = commandQueue->sendMessage(commandedReceiver, &command);
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if (result == returnvalue::OK) {
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++commandsOutstanding;
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}
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@ -353,3 +362,7 @@ ReturnValue_t SubsystemBase::registerChild(object_id_t childObjectId, MessageQue
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}
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return returnvalue::OK;
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}
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object_id_t SubsystemBase::commandObjectIdToChildrenMapObjectId(object_id_t commandId) {
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return commandId;
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}
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@ -153,6 +153,15 @@ class SubsystemBase : public SystemObject,
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virtual void announceMode(bool recursive) override;
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virtual void modeChanged();
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/**
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* @brief This converts the objectId of the object we want to send a mode command to into the
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* objectId of the corresponding object in the childrenMap for the current mode command.
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* As default implementation, this is the same objectId, and this functions returns it's input value
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*
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* It is up to the user to specify otherwise.
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*/
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virtual object_id_t commandObjectIdToChildrenMapObjectId(object_id_t commandId);
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};
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#endif /* FSFW_SUBSYSTEM_SUBSYSTEMBASE_H_ */
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