Update FSFW #25
@ -16,13 +16,41 @@
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#cmakedefine FSFW_ADD_MONITORING
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#cmakedefine FSFW_ADD_SGP4_PROPAGATOR
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// FSFW core defines
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#ifndef FSFW_CPP_OSTREAM_ENABLED
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#define FSFW_CPP_OSTREAM_ENABLED 1
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#endif /* FSFW_CPP_OSTREAM_ENABLED */
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#ifndef FSFW_VERBOSE_LEVEL
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#define FSFW_VERBOSE_LEVEL 1
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#endif /* FSFW_VERBOSE_LEVEL */
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#ifndef FSFW_USE_REALTIME_FOR_LINUX
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#define FSFW_USE_REALTIME_FOR_LINUX 0
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#endif /* FSFW_USE_REALTIME_FOR_LINUX */
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#ifndef FSFW_NO_C99_IO
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#define FSFW_NO_C99_IO 0
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#endif /* FSFW_NO_C99_IO */
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#ifndef FSFW_USE_PUS_C_TELEMETRY
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#define FSFW_USE_PUS_C_TELEMETRY 1
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#endif /* FSFW_USE_PUS_C_TELEMETRY */
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#ifndef FSFW_USE_PUS_C_TELECOMMANDS
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#define FSFW_USE_PUS_C_TELECOMMANDS 1
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#endif
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#ifndef FSFW_TCP_RECV_WIRETAPPING_ENABLED
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#define FSFW_TCP_RECV_WIRETAPPING_ENABLED 0
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#endif
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// FSFW HAL defines
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// Can be used for low-level debugging of the SPI bus
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#ifndef FSFW_HAL_SPI_WIRETAPPING
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#define FSFW_HAL_SPI_WIRETAPPING 0
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#define FSFW_HAL_SPI_WIRETAPPING 0
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#endif
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#ifndef FSFW_HAL_L3GD20_GYRO_DEBUG
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@ -3,8 +3,8 @@
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const char* const FSFW_VERSION_NAME = "ASTP";
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#define FSFW_VERSION 1
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#define FSFW_SUBVERSION 2
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#define FSFW_VERSION 2
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#define FSFW_SUBVERSION 0
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#define FSFW_REVISION 0
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#endif /* FSFW_VERSION_H_ */
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@ -13,7 +13,6 @@ target_sources(${LIB_FSFW_NAME}
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QueueFactory.cpp
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SemaphoreFactory.cpp
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TaskFactory.cpp
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Timer.cpp
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tcpipHelpers.cpp
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unixUtility.cpp
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CommandExecutor.cpp
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@ -6,16 +6,14 @@ Countdown::Countdown(uint32_t initialTimeout): timeout(initialTimeout) {
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Countdown::~Countdown() {
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}
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ReturnValue_t Countdown::setTimeout(uint32_t miliseconds) {
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ReturnValue_t return_value = Clock::getUptime( &startTime );
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timeout = miliseconds;
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return return_value;
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ReturnValue_t Countdown::setTimeout(uint32_t milliseconds) {
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ReturnValue_t returnValue = Clock::getUptime( &startTime );
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timeout = milliseconds;
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return returnValue;
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}
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bool Countdown::hasTimedOut() const {
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uint32_t current_time;
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Clock::getUptime( ¤t_time );
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if ( uint32_t(current_time - startTime) >= timeout) {
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if ( uint32_t( this->getCurrentTime() - startTime) >= timeout) {
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return true;
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} else {
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return false;
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@ -31,7 +29,23 @@ ReturnValue_t Countdown::resetTimer() {
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}
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void Countdown::timeOut() {
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uint32_t current_time;
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Clock::getUptime( ¤t_time );
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startTime= current_time - timeout;
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startTime = this->getCurrentTime() - timeout;
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}
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uint32_t Countdown::getRemainingMillis() const {
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// We fetch the time before the if-statement
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// to be sure that the return is in
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// range 0 <= number <= timeout
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uint32_t currentTime = this->getCurrentTime();
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if (this->hasTimedOut()){
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return 0;
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}else{
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return (startTime + timeout) - currentTime;
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}
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}
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uint32_t Countdown::getCurrentTime() const {
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uint32_t currentTime;
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Clock::getUptime( ¤tTime );
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return currentTime;
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}
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@ -4,28 +4,77 @@
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#include "Clock.h"
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/**
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* @brief This file defines the Countdown class.
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* @author baetz
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*
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* Countdown keeps track of a timespan.
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*
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* Countdown::resetTimer restarts the timer.
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* Countdown::setTimeout sets a new countdown duration and resets.
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*
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* Can be checked with Countdown::hasTimedOut or
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* Countdown::isBusy.
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*
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* Countdown::timeOut will force the timer to time out.
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*
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*/
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class Countdown {
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public:
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uint32_t timeout;
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/**
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* Constructor which sets the countdown duration in milliseconds
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*
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* It does not start the countdown!
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* Call resetTimer or setTimeout before usage!
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* Otherwise a call to hasTimedOut might return True.
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*
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* @param initialTimeout Countdown duration in milliseconds
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*/
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Countdown(uint32_t initialTimeout = 0);
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~Countdown();
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ReturnValue_t setTimeout(uint32_t miliseconds);
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/**
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* Call to set a new countdown duration.
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*
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* Resets the countdown!
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*
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* @param milliseconds new countdown duration in milliseconds
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* @return Returnvalue from Clock::getUptime
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*/
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ReturnValue_t setTimeout(uint32_t milliseconds);
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/**
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* Returns true if the countdown duration has passed.
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*
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* @return True if the countdown has passed
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* False if it is still running
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*/
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bool hasTimedOut() const;
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/**
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* Complementary to hasTimedOut.
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*
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* @return True if the countdown is till running
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* False if it is still running
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*/
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bool isBusy() const;
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//!< Use last set timeout value and restart timer.
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/**
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* Uses last set timeout value and restarts timer.
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*/
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ReturnValue_t resetTimer();
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//!< Make hasTimedOut() return true
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/**
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* Returns the remaining milliseconds (0 if timeout)
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*/
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uint32_t getRemainingMillis() const;
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/**
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* Makes hasTimedOut() return true
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*/
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void timeOut();
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/**
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* Internal countdown duration in milliseconds
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*/
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uint32_t timeout;
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private:
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/**
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* Last time the timer was started (uptime)
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*/
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uint32_t startTime = 0;
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uint32_t getCurrentTime() const;
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};
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#endif /* FSFW_TIMEMANAGER_COUNTDOWN_H_ */
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@ -24,4 +24,5 @@ add_subdirectory(serialize)
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add_subdirectory(datapoollocal)
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add_subdirectory(storagemanager)
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add_subdirectory(globalfunctions)
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add_subdirectory(timemanager)
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add_subdirectory(tmtcpacket)
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3
tests/src/fsfw_tests/unit/timemanager/CMakeLists.txt
Normal file
3
tests/src/fsfw_tests/unit/timemanager/CMakeLists.txt
Normal file
@ -0,0 +1,3 @@
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target_sources(${TARGET_NAME} PRIVATE
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TestCountdown.cpp
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)
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27
tests/src/fsfw_tests/unit/timemanager/TestCountdown.cpp
Normal file
27
tests/src/fsfw_tests/unit/timemanager/TestCountdown.cpp
Normal file
@ -0,0 +1,27 @@
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#include "fsfw_tests/unit/CatchDefinitions.h"
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#include <fsfw/timemanager/Countdown.h>
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#include <catch2/catch_test_macros.hpp>
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TEST_CASE( "Countdown Tests", "[TestCountdown]") {
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INFO("Countdown Tests");
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Countdown count(20);
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REQUIRE(count.timeout == 20);
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REQUIRE(count.setTimeout(100) == static_cast<uint16_t>(HasReturnvaluesIF::RETURN_OK));
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REQUIRE(count.timeout == 100);
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REQUIRE(count.setTimeout(150) == static_cast<uint16_t>(HasReturnvaluesIF::RETURN_OK));
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REQUIRE(count.isBusy());
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REQUIRE(not count.hasTimedOut());
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uint32_t number = count.getRemainingMillis();
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REQUIRE(number > 0);
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bool blocked = false;
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while(not count.hasTimedOut()){
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blocked = true;
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};
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REQUIRE(blocked);
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number = count.getRemainingMillis();
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REQUIRE(number==0);
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count.resetTimer();
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REQUIRE(not count.hasTimedOut());
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REQUIRE(count.isBusy());
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}
|
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Reference in New Issue
Block a user