Update FSFW #25

Merged
muellerr merged 89 commits from mueller/master into master 2021-10-05 20:21:44 +02:00
8 changed files with 146 additions and 25 deletions
Showing only changes of commit 77aaf81cf6 - Show all commits

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@ -16,13 +16,41 @@
#cmakedefine FSFW_ADD_MONITORING
#cmakedefine FSFW_ADD_SGP4_PROPAGATOR
// FSFW core defines
#ifndef FSFW_CPP_OSTREAM_ENABLED
#define FSFW_CPP_OSTREAM_ENABLED 1
#endif /* FSFW_CPP_OSTREAM_ENABLED */
#ifndef FSFW_VERBOSE_LEVEL
#define FSFW_VERBOSE_LEVEL 1
#endif /* FSFW_VERBOSE_LEVEL */
#ifndef FSFW_USE_REALTIME_FOR_LINUX
#define FSFW_USE_REALTIME_FOR_LINUX 0
#endif /* FSFW_USE_REALTIME_FOR_LINUX */
#ifndef FSFW_NO_C99_IO
#define FSFW_NO_C99_IO 0
#endif /* FSFW_NO_C99_IO */
#ifndef FSFW_USE_PUS_C_TELEMETRY
#define FSFW_USE_PUS_C_TELEMETRY 1
#endif /* FSFW_USE_PUS_C_TELEMETRY */
#ifndef FSFW_USE_PUS_C_TELECOMMANDS
#define FSFW_USE_PUS_C_TELECOMMANDS 1
#endif
#ifndef FSFW_TCP_RECV_WIRETAPPING_ENABLED
#define FSFW_TCP_RECV_WIRETAPPING_ENABLED 0
#endif
// FSFW HAL defines
// Can be used for low-level debugging of the SPI bus
#ifndef FSFW_HAL_SPI_WIRETAPPING
#define FSFW_HAL_SPI_WIRETAPPING 0
#define FSFW_HAL_SPI_WIRETAPPING 0
#endif
#ifndef FSFW_HAL_L3GD20_GYRO_DEBUG

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@ -3,8 +3,8 @@
const char* const FSFW_VERSION_NAME = "ASTP";
#define FSFW_VERSION 1
#define FSFW_SUBVERSION 2
#define FSFW_VERSION 2
#define FSFW_SUBVERSION 0
#define FSFW_REVISION 0
#endif /* FSFW_VERSION_H_ */

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@ -13,7 +13,6 @@ target_sources(${LIB_FSFW_NAME}
QueueFactory.cpp
SemaphoreFactory.cpp
TaskFactory.cpp
Timer.cpp
tcpipHelpers.cpp
unixUtility.cpp
CommandExecutor.cpp

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@ -6,16 +6,14 @@ Countdown::Countdown(uint32_t initialTimeout): timeout(initialTimeout) {
Countdown::~Countdown() {
}
ReturnValue_t Countdown::setTimeout(uint32_t miliseconds) {
ReturnValue_t return_value = Clock::getUptime( &startTime );
timeout = miliseconds;
return return_value;
ReturnValue_t Countdown::setTimeout(uint32_t milliseconds) {
ReturnValue_t returnValue = Clock::getUptime( &startTime );
timeout = milliseconds;
return returnValue;
}
bool Countdown::hasTimedOut() const {
uint32_t current_time;
Clock::getUptime( &current_time );
if ( uint32_t(current_time - startTime) >= timeout) {
if ( uint32_t( this->getCurrentTime() - startTime) >= timeout) {
return true;
} else {
return false;
@ -31,7 +29,23 @@ ReturnValue_t Countdown::resetTimer() {
}
void Countdown::timeOut() {
uint32_t current_time;
Clock::getUptime( &current_time );
startTime= current_time - timeout;
startTime = this->getCurrentTime() - timeout;
}
uint32_t Countdown::getRemainingMillis() const {
// We fetch the time before the if-statement
// to be sure that the return is in
// range 0 <= number <= timeout
uint32_t currentTime = this->getCurrentTime();
if (this->hasTimedOut()){
return 0;
}else{
return (startTime + timeout) - currentTime;
}
}
uint32_t Countdown::getCurrentTime() const {
uint32_t currentTime;
Clock::getUptime( &currentTime );
return currentTime;
}

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@ -4,28 +4,77 @@
#include "Clock.h"
/**
* @brief This file defines the Countdown class.
* @author baetz
*
* Countdown keeps track of a timespan.
*
* Countdown::resetTimer restarts the timer.
* Countdown::setTimeout sets a new countdown duration and resets.
*
* Can be checked with Countdown::hasTimedOut or
* Countdown::isBusy.
*
* Countdown::timeOut will force the timer to time out.
*
*/
class Countdown {
public:
uint32_t timeout;
/**
* Constructor which sets the countdown duration in milliseconds
*
* It does not start the countdown!
* Call resetTimer or setTimeout before usage!
* Otherwise a call to hasTimedOut might return True.
*
* @param initialTimeout Countdown duration in milliseconds
*/
Countdown(uint32_t initialTimeout = 0);
~Countdown();
ReturnValue_t setTimeout(uint32_t miliseconds);
/**
* Call to set a new countdown duration.
*
* Resets the countdown!
*
* @param milliseconds new countdown duration in milliseconds
* @return Returnvalue from Clock::getUptime
*/
ReturnValue_t setTimeout(uint32_t milliseconds);
/**
* Returns true if the countdown duration has passed.
*
* @return True if the countdown has passed
* False if it is still running
*/
bool hasTimedOut() const;
/**
* Complementary to hasTimedOut.
*
* @return True if the countdown is till running
* False if it is still running
*/
bool isBusy() const;
//!< Use last set timeout value and restart timer.
/**
* Uses last set timeout value and restarts timer.
*/
ReturnValue_t resetTimer();
//!< Make hasTimedOut() return true
/**
* Returns the remaining milliseconds (0 if timeout)
*/
uint32_t getRemainingMillis() const;
/**
* Makes hasTimedOut() return true
*/
void timeOut();
/**
* Internal countdown duration in milliseconds
*/
uint32_t timeout;
private:
/**
* Last time the timer was started (uptime)
*/
uint32_t startTime = 0;
uint32_t getCurrentTime() const;
};
#endif /* FSFW_TIMEMANAGER_COUNTDOWN_H_ */

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@ -24,4 +24,5 @@ add_subdirectory(serialize)
add_subdirectory(datapoollocal)
add_subdirectory(storagemanager)
add_subdirectory(globalfunctions)
add_subdirectory(timemanager)
add_subdirectory(tmtcpacket)

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@ -0,0 +1,3 @@
target_sources(${TARGET_NAME} PRIVATE
TestCountdown.cpp
)

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@ -0,0 +1,27 @@
#include "fsfw_tests/unit/CatchDefinitions.h"
#include <fsfw/timemanager/Countdown.h>
#include <catch2/catch_test_macros.hpp>
TEST_CASE( "Countdown Tests", "[TestCountdown]") {
INFO("Countdown Tests");
Countdown count(20);
REQUIRE(count.timeout == 20);
REQUIRE(count.setTimeout(100) == static_cast<uint16_t>(HasReturnvaluesIF::RETURN_OK));
REQUIRE(count.timeout == 100);
REQUIRE(count.setTimeout(150) == static_cast<uint16_t>(HasReturnvaluesIF::RETURN_OK));
REQUIRE(count.isBusy());
REQUIRE(not count.hasTimedOut());
uint32_t number = count.getRemainingMillis();
REQUIRE(number > 0);
bool blocked = false;
while(not count.hasTimedOut()){
blocked = true;
};
REQUIRE(blocked);
number = count.getRemainingMillis();
REQUIRE(number==0);
count.resetTimer();
REQUIRE(not count.hasTimedOut());
REQUIRE(count.isBusy());
}