EIVE upstream #29
@ -376,7 +376,7 @@ void DeviceHandlerBase::doStateMachine() {
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}
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ReturnValue_t switchState = getStateOfSwitches();
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if ((switchState == PowerSwitchIF::SWITCH_OFF) || (switchState == NO_SWITCH)) {
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setMode(_MODE_SWITCH_IS_OFF);
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setMode(MODE_OFF, SUBMODE_NONE);
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}
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} break;
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case MODE_OFF:
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@ -389,9 +389,6 @@ void DeviceHandlerBase::doStateMachine() {
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case MODE_NORMAL:
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case MODE_ERROR_ON:
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break;
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case _MODE_SWITCH_IS_OFF:
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setMode(MODE_OFF, SUBMODE_NONE);
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break;
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default:
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triggerEvent(OBJECT_IN_INVALID_MODE, mode, submode);
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setMode(_MODE_POWER_DOWN, 0);
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@ -150,11 +150,6 @@ class DeviceHandlerBase : public DeviceHandlerIF,
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//! has been commanded on and the handler waits for it to be on.
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//! When the switch is on, the mode changes to @c _MODE_TO_ON.
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static const Mode_t _MODE_WAIT_ON = TRANSITION_MODE_BASE_ACTION_MASK | 4;
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//! This is a transitional state which can not be commanded. The switch has
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//! been commanded off and is off now. This state is only to do an RMAP
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//! cycle once more where the doSendRead() function will set the mode to
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//! MODE_OFF. The reason to do this is to get rid of stuck packets in the IO Board.
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static const Mode_t _MODE_SWITCH_IS_OFF = TRANSITION_MODE_BASE_ACTION_MASK | 5;
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void setHkDestination(object_id_t hkDestination);
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@ -117,6 +117,20 @@ ReturnValue_t SubsystemBase::updateChildMode(MessageQueueId_t queue, Mode_t mode
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return CHILD_NOT_FOUND;
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}
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ReturnValue_t SubsystemBase::updateChildModeByObjId(object_id_t objectId, Mode_t mode,
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Submode_t submode) {
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std::map<object_id_t, ChildInfo>::iterator iter;
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for (iter = childrenMap.begin(); iter != childrenMap.end(); iter++) {
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if (iter->first == objectId) {
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iter->second.mode = mode;
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iter->second.submode = submode;
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return returnvalue::OK;
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}
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}
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return CHILD_NOT_FOUND;
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}
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ReturnValue_t SubsystemBase::updateChildChangedHealth(MessageQueueId_t queue, bool changedHealth) {
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for (auto iter = childrenMap.begin(); iter != childrenMap.end(); iter++) {
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if (iter->second.commandQueue == queue) {
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@ -115,6 +115,7 @@ class SubsystemBase : public SystemObject,
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Submode_t targetSubmode = SUBMODE_NONE);
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ReturnValue_t updateChildMode(MessageQueueId_t queue, Mode_t mode, Submode_t submode);
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ReturnValue_t updateChildModeByObjId(object_id_t objectId, Mode_t mode, Submode_t submode);
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ReturnValue_t updateChildChangedHealth(MessageQueueId_t queue, bool changedHealth = true);
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