Bump FSFW #31
@ -48,7 +48,7 @@ void QuaternionOperations::slerp(const double q1[4], const double q2[4], const d
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VectorOperations<double>::mulScalar(q1, std::sin((1 - weight) * angle) / std::sin(angle), left,
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VectorOperations<double>::mulScalar(q1, std::sin((1 - weight) * angle) / std::sin(angle), left,
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4);
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4);
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VectorOperations<double>::mulScalar(q1, std::sin(weight * angle) / std::sin(angle), right, 4);
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VectorOperations<double>::mulScalar(q2, std::sin(weight * angle) / std::sin(angle), right, 4);
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VectorOperations<double>::add(left, right, q, 4);
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VectorOperations<double>::add(left, right, q, 4);
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normalize(q);
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normalize(q);
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