/****************************************************************************** The MIT License(MIT) Embedded Template Library. https://github.com/ETLCPP/etl https://www.etlcpp.com Copyright(c) 2021 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions : The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/ #include "unit_test_framework.h" #include "etl/hfsm.h" #include "etl/enum_type.h" #include "etl/container.h" #include "etl/packet.h" #include "etl/queue.h" #include "etl/circular_buffer.h" #include // This test implements the following state machine: // +--------------------------------------------+ // | | // | O running | // | | | // O | v | // | | +-----------+ +-----------+ | // v | | |Timeout | | | // +------+ Start | | windingUp +------->| atSpeed | | // | idle +-------+--->| | | | | // +------+ | +------+----+ +------+----+ | // ^ ^ | | | | // | | | Stop | | | // | | | v |Stop | // | | | +------------------+ | | // | | Stopped | | | | | // | +----------+--------+ windingDown |<---+ | // | | | | | // | EStop | +------------------+ | // +-------------+ | // | | // +--------------------------------------------+ // Created with asciiflow.com namespace { struct HFsmId { enum { Motor_Control }; }; //*************************************************************************** // Events struct EventId { enum enum_type { Start, Stop, EStop, Stopped, Set_Speed, Recursive, Timeout, Unsupported }; ETL_DECLARE_ENUM_TYPE(EventId, etl::message_id_t) ETL_ENUM_TYPE(Start, "Start") ETL_ENUM_TYPE(Stop, "Stop") ETL_ENUM_TYPE(EStop, "E-Stop") ETL_ENUM_TYPE(Stopped, "Stopped") ETL_ENUM_TYPE(Set_Speed, "Set Speed") ETL_ENUM_TYPE(Recursive, "Recursive") ETL_ENUM_TYPE(Timeout, "Timeout") ETL_ENUM_TYPE(Unsupported, "Unsupported") ETL_END_ENUM_TYPE }; //*********************************** class Start : public etl::message { }; //*********************************** class Stop : public etl::message { }; //*********************************** class EStop : public etl::message { }; //*********************************** class SetSpeed : public etl::message { public: SetSpeed(int speed_) : speed(speed_) {} const int speed; }; //*********************************** class Stopped : public etl::message { }; //*********************************** class Recursive : public etl::message { }; //*********************************** class Timeout : public etl::message { }; //*********************************** class Unsupported : public etl::message { }; //*************************************************************************** // States struct StateId { enum enum_type { Idle, Running, Winding_Up, Winding_Down, At_Speed, Number_Of_States }; ETL_DECLARE_ENUM_TYPE(StateId, etl::fsm_state_id_t) ETL_ENUM_TYPE(Idle, "Idle") ETL_ENUM_TYPE(Running, "Running") ETL_ENUM_TYPE(Winding_Up, "Winding Up") ETL_ENUM_TYPE(Winding_Down, "Winding Down") ETL_ENUM_TYPE(At_Speed, "At Speed") ETL_END_ENUM_TYPE }; //*********************************** // The motor control FSM. //*********************************** class MotorControl : public etl::hfsm { public: MotorControl() : hfsm(HFsmId::Motor_Control) { } //*********************************** void Initialise(etl::ifsm_state** p_states, size_t size) { set_states(p_states, size); ClearStatistics(); } //*********************************** void ClearStatistics() { startCount = 0; stopCount = 0; setSpeedCount = 0; windUpCompleteCount = 0; windUpStartCount = 0; unknownCount = 0; stoppedCount = 0; isLampOn = false; speed = 0; stateEnterHistory.clear(); stateExitHistory.clear(); } //*********************************** void SetSpeedValue(int speed_) { speed = speed_; } //*********************************** void TurnRunningLampOn() { isLampOn = true; } //*********************************** void TurnRunningLampOff() { isLampOn = false; } //*********************************** template void queue_recursive_message(const T& message) { messageQueue.emplace(message); } typedef etl::largest Largest_t; typedef etl::packet Packet_t; etl::queue messageQueue; int startCount; int stopCount; int windUpCompleteCount; int windUpStartCount; int setSpeedCount; int unknownCount; int stoppedCount; bool isLampOn; int speed; // A circular buffer is used so that data overflows won't assert in tests which don't use this data etl::circular_buffer stateEnterHistory{}; etl::circular_buffer stateExitHistory{}; }; //*********************************** // The idle state. //*********************************** class Idle : public etl::fsm_state { public: //*********************************** etl::fsm_state_id_t on_event(const Start&) { ++get_fsm_context().startCount; return StateId::Running; } //*********************************** etl::fsm_state_id_t on_event(const Recursive&) { get_fsm_context().queue_recursive_message(Start()); return StateId::Idle; } //*********************************** etl::fsm_state_id_t on_event_unknown(const etl::imessage&) { ++get_fsm_context().unknownCount; return No_State_Change; } //*********************************** etl::fsm_state_id_t on_enter_state() { auto& context = get_fsm_context(); context.stateEnterHistory.push(static_cast(get_state_id())); context.TurnRunningLampOff(); return No_State_Change; } //*********************************** void on_exit_state() { auto& context = get_fsm_context(); context.stateExitHistory.push(static_cast(get_state_id())); } }; //*********************************** // The running state. //*********************************** class Running : public etl::fsm_state { public: //*********************************** etl::fsm_state_id_t on_event(const EStop&) { ++get_fsm_context().stopCount; return StateId::Idle; } //*********************************** etl::fsm_state_id_t on_event_unknown(const etl::imessage&) { ++get_fsm_context().unknownCount; return No_State_Change; } //*********************************** etl::fsm_state_id_t on_enter_state() { auto& context = get_fsm_context(); context.stateEnterHistory.push(static_cast(get_state_id())); context.TurnRunningLampOn(); return No_State_Change; } //*********************************** void on_exit_state() { auto& context = get_fsm_context(); context.stateExitHistory.push(static_cast(get_state_id())); } }; //*********************************** // The winding up state. //*********************************** class WindingUp : public etl::fsm_state { public: //*********************************** etl::fsm_state_id_t on_event(const Stop&) { ++get_fsm_context().stopCount; return StateId::Winding_Down; } //*********************************** etl::fsm_state_id_t on_event(const Timeout&) { ++get_fsm_context().windUpCompleteCount; return StateId::At_Speed; } //*********************************** etl::fsm_state_id_t on_event_unknown(const etl::imessage&) { ++get_fsm_context().unknownCount; return No_State_Change; } //*********************************** etl::fsm_state_id_t on_enter_state() { auto& context = get_fsm_context(); context.stateEnterHistory.push(static_cast(get_state_id())); ++context.windUpStartCount; return No_State_Change; } //*********************************** void on_exit_state() { auto& context = get_fsm_context(); context.stateExitHistory.push(static_cast(get_state_id())); } }; //*********************************** // The at speed state. //*********************************** class AtSpeed : public etl::fsm_state { public: //*********************************** etl::fsm_state_id_t on_event(const Stop&) { ++get_fsm_context().stopCount; return StateId::Winding_Down; } //*********************************** etl::fsm_state_id_t on_event(const SetSpeed& event) { ++get_fsm_context().setSpeedCount; get_fsm_context().SetSpeedValue(event.speed); //return No_State_Change; return this->get_state_id(); } //*********************************** etl::fsm_state_id_t on_event_unknown(const etl::imessage&) { ++get_fsm_context().unknownCount; return No_State_Change; } //*********************************** void on_exit_state() { auto& context = get_fsm_context(); context.stateExitHistory.push(static_cast(get_state_id())); } }; //*********************************** // The winding down state. //*********************************** class WindingDown : public etl::fsm_state { public: etl::fsm_state_id_t on_event(const EStop&) { ++get_fsm_context().stopCount; return Pass_To_Parent; } //*********************************** etl::fsm_state_id_t on_event(const Stopped&) { ++get_fsm_context().stoppedCount; return StateId::Idle; } //*********************************** etl::fsm_state_id_t on_event_unknown(const etl::imessage&) { ++get_fsm_context().unknownCount; return No_State_Change; } }; // The states. Idle idle; Running running; WindingUp windingUp; WindingDown windingDown; AtSpeed atSpeed; etl::ifsm_state* stateList[StateId::Number_Of_States] = { &idle, &running, &windingUp, &windingDown, &atSpeed }; etl::ifsm_state* childStates[] = { &windingUp, &atSpeed, &windingDown }; MotorControl motorControl; SUITE(test_hfsm_states) { //************************************************************************* TEST(test_hfsm) { etl::null_message_router nmr; CHECK(motorControl.is_producer()); CHECK(motorControl.is_consumer()); running.set_child_states(childStates, ETL_OR_STD17::size(childStates)); motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the FSM. motorControl.start(false); CHECK(motorControl.is_started()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(0, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(0, motorControl.windUpStartCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); // Send unhandled events. motorControl.receive(Stop()); motorControl.receive(Stopped()); motorControl.receive(SetSpeed(10)); CHECK_EQUAL(StateId::Idle, motorControl.get_state_id()); CHECK_EQUAL(StateId::Idle, motorControl.get_state().get_state_id()); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(0, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(3, motorControl.unknownCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(0, motorControl.windUpStartCount); // Send Start event. motorControl.receive(Start()); // Now in WindingUp state. CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(3, motorControl.unknownCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send unhandled events. motorControl.receive(Start()); motorControl.receive(Stopped()); CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(5, motorControl.unknownCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send Timeout event motorControl.receive(Timeout()); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(5, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send SetSpeed event. motorControl.receive(SetSpeed(100)); // Still in at speed state. CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(1, motorControl.setSpeedCount); CHECK_EQUAL(100, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(5, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send Stop event. motorControl.receive(Stop()); // Now in WindingDown state. CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(1, motorControl.setSpeedCount); CHECK_EQUAL(100, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(5, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send unhandled events. motorControl.receive(Start()); motorControl.receive(Stop()); motorControl.receive(SetSpeed(100)); CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(1, motorControl.setSpeedCount); CHECK_EQUAL(100, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(8, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send Stopped event. motorControl.receive(Stopped()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(1, motorControl.setSpeedCount); CHECK_EQUAL(100, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(1, motorControl.stoppedCount); CHECK_EQUAL(8, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); } //************************************************************************* TEST(test_hfsm_emergency_stop_from_winding_up) { etl::null_message_router nmr; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the FSM. motorControl.start(false); CHECK(motorControl.is_started()); // Now in Idle state. // Send Start event. motorControl.receive(Start()); // Now in winding up state. CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send emergency Stop event. motorControl.receive(EStop()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); } //************************************************************************* TEST(test_hfsm_emergency_stop_from_at_speed) { etl::null_message_router nmr; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the FSM. motorControl.start(false); CHECK(motorControl.is_started()); // Now in Idle state. // Send Start event. motorControl.receive(Start()); motorControl.receive(Timeout()); // Now in at speed state. CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send emergency Stop event. motorControl.receive(EStop()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); } //************************************************************************* TEST(test_hfsm_emergency_stop_from_winding_down) { etl::null_message_router nmr; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the FSM. motorControl.start(false); CHECK(motorControl.is_started()); // Now in Idle state. // Send Start event. motorControl.receive(Start()); motorControl.receive(Timeout()); motorControl.receive(Stop()); // Now in at speed state. CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Down, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(1, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); // Send emergency Stop event. motorControl.receive(EStop()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(3, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); CHECK_EQUAL(1, motorControl.windUpCompleteCount); CHECK_EQUAL(1, motorControl.windUpStartCount); } //************************************************************************* TEST(test_hfsm_recursive_event) { etl::null_message_router nmr; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); motorControl.messageQueue.clear(); // Start the FSM. motorControl.start(false); // Now in Idle state. // Send Start event. motorControl.receive(Recursive()); CHECK_EQUAL(1U, motorControl.messageQueue.size()); // Send the queued message. motorControl.receive(motorControl.messageQueue.front().get()); motorControl.messageQueue.pop(); // Now in winding up state. CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Winding_Up, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(true, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(1, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); } //************************************************************************* TEST(test_hfsm_supported) { CHECK(motorControl.accepts(EventId::Set_Speed)); CHECK(motorControl.accepts(EventId::Start)); CHECK(motorControl.accepts(EventId::Stop)); CHECK(motorControl.accepts(EventId::Stopped)); CHECK(motorControl.accepts(EventId::Unsupported)); CHECK(motorControl.accepts(SetSpeed(0))); CHECK(motorControl.accepts(Start())); CHECK(motorControl.accepts(Stop())); CHECK(motorControl.accepts(Stopped())); CHECK(motorControl.accepts(Unsupported())); } //************************************************************************* TEST(test_hfsm_no_states) { MotorControl mc; // No states. etl::ifsm_state** stateList = nullptr; CHECK_THROW(mc.set_states(stateList, 0U), etl::fsm_state_list_exception); } //************************************************************************* TEST(test_hfsm_null_state) { MotorControl mc; // Null state. etl::ifsm_state* stateList[StateId::Number_Of_States] = { &idle, &running, &windingUp, &windingDown, nullptr }; CHECK_THROW(mc.set_states(stateList, StateId::Number_Of_States), etl::fsm_null_state_exception); } //************************************************************************* TEST(test_hfsm_incorrect_state_order) { MotorControl mc; // Incorrect order. etl::ifsm_state* stateList[StateId::Number_Of_States] = { &idle, &running, &windingDown, &windingUp, &atSpeed }; CHECK_THROW(mc.set_states(stateList, StateId::Number_Of_States), etl::fsm_state_list_order_exception); } //************************************************************************* TEST(test_hfsm_start_enters) { MotorControl mc; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the HFSM (with enters) motorControl.start(true); CHECK(motorControl.is_started()); // Now in Idle state. CHECK_EQUAL(StateId::Idle, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::Idle, int(motorControl.get_state().get_state_id())); CHECK_EQUAL(false, motorControl.isLampOn); CHECK_EQUAL(0, motorControl.setSpeedCount); CHECK_EQUAL(0, motorControl.speed); CHECK_EQUAL(0, motorControl.startCount); CHECK_EQUAL(0, motorControl.stopCount); CHECK_EQUAL(0, motorControl.windUpCompleteCount); CHECK_EQUAL(0, motorControl.windUpStartCount); CHECK_EQUAL(0, motorControl.stoppedCount); CHECK_EQUAL(0, motorControl.unknownCount); etl::array expectedEnters{StateId::Idle}; CHECK_EQUAL(expectedEnters.size(), motorControl.stateEnterHistory.size()); // No enters should have been performed CHECK(motorControl.stateExitHistory.empty()); bool entersCorrect = std::equal(motorControl.stateEnterHistory.begin(), motorControl.stateEnterHistory.end(), expectedEnters.begin()); CHECK(entersCorrect); } //************************************************************************* TEST(test_hfsm_reset_exits) { MotorControl mc; motorControl.Initialise(stateList, ETL_OR_STD17::size(stateList)); motorControl.reset(); motorControl.ClearStatistics(); CHECK(!motorControl.is_started()); // Start the HFSM (with enters) motorControl.start(false); CHECK(motorControl.is_started()); // Now in Idle state. // Send Start event. motorControl.receive(Start()); // Send Timeout event motorControl.receive(Timeout()); // Send SetSpeed event. motorControl.receive(SetSpeed(100)); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state_id())); CHECK_EQUAL(StateId::At_Speed, int(motorControl.get_state().get_state_id())); // Clean statistics before reset for clean results motorControl.ClearStatistics(); // Reset HFSM (with exits) motorControl.reset(true); etl::array expectedExits{StateId::At_Speed, StateId::Running}; CHECK_EQUAL(expectedExits.size(), motorControl.stateExitHistory.size()); // No enters should have been performed CHECK(motorControl.stateEnterHistory.empty()); bool exitsCorrect = std::equal(motorControl.stateExitHistory.begin(), motorControl.stateExitHistory.end(), expectedExits.begin()); CHECK(exitsCorrect); } //************************************************************************* TEST(test_fsm_no_states_and_no_start) { MotorControl mc; CHECK_THROW(mc.receive(Start()), etl::fsm_not_started); } }; }