#ifndef FRAMEWORK_IPC_COMMANDMESSAGE_H_ #define FRAMEWORK_IPC_COMMANDMESSAGE_H_ #include #include #include namespace messagetypes { // Implemented in config. void clearMissionMessage(CommandMessageIF* message); } /** * @brief Default command message used to pass command messages between tasks. * Primary message type for IPC. Contains sender, 2-byte command ID * field, and 2 4-byte parameters. * @details * It operates on an external memory which is contained inside a * class implementing MessageQueueMessageIF by taking its address. * This allows for a more flexible designs of message implementations. * The pointer can be passed to different message implementations without * the need of unnecessary copying. * * The command message is based of the generic MessageQueueMessage which * currently has an internal message size of 28 bytes. * @author Bastian Baetz */ class CommandMessage: public CommandMessageBase { public: static const uint8_t INTERFACE_ID = CLASS_ID::COMMAND_MESSAGE; static const ReturnValue_t UNKNOWN_COMMAND = MAKE_RETURN_CODE(0x01); static const uint8_t MESSAGE_ID = messagetypes::COMMAND; //! Used internally, will be ignored static const Command_t CMD_NONE = MAKE_COMMAND_ID( 0 ); static const Command_t REPLY_COMMAND_OK = MAKE_COMMAND_ID( 3 ); //! Reply indicating that the current command was rejected, //! par1 should contain the error code static const Command_t REPLY_REJECTED = MAKE_COMMAND_ID( 0xD1 ); /** * This is the size of a message as it is seen by the MessageQueue. * 14 of the 24 available MessageQueueMessage bytes are used. */ static const size_t COMMAND_MESSAGE_SIZE = MessageQueueMessage::HEADER_SIZE + sizeof(Command_t) + 2 * sizeof(uint32_t); /** * Default Constructor, does not initialize anything. * * This constructor should be used when receiving a Message, as the * content is filled by the MessageQueue. */ CommandMessage(MessageQueueMessage* receiverMessage); /** * This constructor creates a new message with all message content * initialized * * @param command The DeviceHandlerCommand_t that will be sent * @param parameter1 The first parameter * @param parameter2 The second parameter */ CommandMessage(MessageQueueMessage* messageToSet, Command_t command, uint32_t parameter1, uint32_t parameter2); /** * @brief Default Destructor */ virtual ~CommandMessage() {} /** MessageQueueMessageIF functions used for minimum size check. */ size_t getMinimumMessageSize() const override; /** MessageQueueMessageIF functions used for maximum size check. */ size_t getMaximumMessageSize() const override; /** * Get the first parameter of the message * @return the first Parameter of the message */ uint32_t getParameter() const; /** * Set the first parameter of the message * @param the first parameter of the message */ void setParameter(uint32_t parameter1); /** * Get the second parameter of the message * @return the second Parameter of the message */ uint32_t getParameter2() const; /** * Set the second parameter of the message * @param the second parameter of the message */ void setParameter2(uint32_t parameter2); void clear() override; /** * Set the command to CMD_NONE and try to find the correct class to handle * a more detailed clear. * Also, calls a mission-specific clearMissionMessage function to separate * between framework and mission messages. Not optimal, may be replaced by * totally different auto-delete solution (e.g. smart pointers). * */ void clearCommandMessage(); /** * check if a message was cleared * * @return if the command is CMD_NONE */ bool isClearedCommandMessage(); /** * Sets the command to REPLY_REJECTED with parameter UNKNOWN_COMMAND. * Is needed quite often, so we better code it once only. */ void setToUnknownCommand(); void setReplyRejected(ReturnValue_t reason, Command_t initialCommand = CMD_NONE); }; #endif /* COMMANDMESSAGE_H_ */