#ifndef FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ #define FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ #include "locPoolDefinitions.h" #include "../datapool/PoolEntryIF.h" #include "../serviceinterface/ServiceInterface.h" #include "../ipc/MessageQueueSenderIF.h" #include "../housekeeping/HousekeepingMessage.h" #include class LocalDataPoolManager; class LocalPoolDataSetBase; class LocalPoolObjectBase; using LocalDataPool = std::map; using LocalDataPoolMapIter = LocalDataPool::iterator; /** * @brief This interface is implemented by classes which posses a local * data pool (not the managing class). It defines the relationship * between the local data pool owner and the LocalDataPoolManager. * @details * Any class implementing this interface shall also have a LocalDataPoolManager * member class which contains the actual pool data structure * and exposes the public interface for it. * This is required because the pool entries are templates, which makes * specifying an interface rather difficult. The local data pool can be * accessed by using the LocalPoolVariable, LocalPoolVector or LocalDataSet * classes. * * Architectural Note: * This could be circumvented by using a wrapper/accessor function or * implementing the templated function in this interface.. * The first solution sounds better than the second but * the LocalPoolVariable classes are templates as well, so this just shifts * the problem somewhere else. Interfaces are nice, but the most * pragmatic solution I found was to offer the client the full interface * of the LocalDataPoolManager. */ class HasLocalDataPoolIF { public: virtual~ HasLocalDataPoolIF() {}; static constexpr uint8_t INTERFACE_ID = CLASS_ID::LOCAL_POOL_OWNER_IF; static constexpr ReturnValue_t POOL_ENTRY_NOT_FOUND = MAKE_RETURN_CODE(0x00); static constexpr ReturnValue_t POOL_ENTRY_TYPE_CONFLICT = MAKE_RETURN_CODE(0x01); static constexpr uint32_t INVALID_LPID = localpool::INVALID_LPID; virtual object_id_t getObjectId() const = 0; /** Command queue for housekeeping messages. */ virtual MessageQueueId_t getCommandQueue() const = 0; /** * Is used by pool owner to initialize the pool map once * The manager instance shall also be passed to this function. * It can be used to subscribe for periodic packets for for updates. */ virtual ReturnValue_t initializeLocalDataPool( LocalDataPool& localDataPoolMap, LocalDataPoolManager& poolManager) = 0; /** Can be used to get a handle to the local data pool manager. */ virtual LocalDataPoolManager* getHkManagerHandle() = 0; /** * Returns the minimum sampling frequency in milliseconds, which will * usually be the period the pool owner performs its periodic operation. * @return */ virtual uint32_t getPeriodicOperationFrequency() const = 0; /** * This function is used by the pool manager to get a valid dataset * from a SID * @param sid Corresponding structure ID * @return */ virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) = 0; /** * Similar to the function above, but used to get a local pool variable * handle. This is only needed for update notifications, so it is not * defined as abstract. * @param localPoolId * @return */ virtual LocalPoolObjectBase* getPoolObjectHandle(lp_id_t localPoolId) { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::warning << "HasLocalDataPoolIF::getPoolObjectHandle: Not overriden" << ". Returning nullptr!" << std::endl; #else sif::printWarning("HasLocalDataPoolIF::getPoolObjectHandle: " "Not overriden. Returning nullptr!\n"); #endif return nullptr; } /** * @brief This function will be called by the manager if an update * notification is received. * @details * Can be overriden by the child class to handle changed datasets. * @param sid * @param storeId If a snapshot was requested, data will be located inside * the IPC store with this store ID. */ virtual void handleChangedDataset(sid_t sid, store_address_t storeId = storeId::INVALID_STORE_ADDRESS) { return; } /** * @brief This function will be called by the manager if an update * notification is received. * @details * Can be overriden by the child class to handle changed pool IDs. * @param sid * @param storeId If a snapshot was requested, data will be located inside * the IPC store with this store ID. */ virtual void handleChangedPoolVariable(lp_id_t poolId, store_address_t storeId = storeId::INVALID_STORE_ADDRESS) { return; } /* These function can be implemented by pool owner, as they are required * by the housekeeping message interface */ virtual ReturnValue_t addDataSet(sid_t sid) { return HasReturnvaluesIF::RETURN_FAILED; }; virtual ReturnValue_t removeDataSet(sid_t sid) { return HasReturnvaluesIF::RETURN_FAILED; }; virtual ReturnValue_t changeCollectionInterval(sid_t sid, float newIntervalSeconds) { return HasReturnvaluesIF::RETURN_FAILED; }; }; #endif /* FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ */