#ifndef FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_ #define FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_ #include "RtemsBasic.h" #include "fsfw/internalerror/InternalErrorReporterIF.h" #include "fsfw/ipc/MessageQueueIF.h" #include "fsfw/ipc/MessageQueueMessage.h" #include "fsfw/ipc/definitions.h" /** * @brief This class manages sending and receiving of message queue messages. * * @details Message queues are used to pass asynchronous messages between processes. * They work like post boxes, where all incoming messages are stored in *FIFO order. This class creates a new receiving queue and provides methods to fetch received *messages. Being a child of MessageQueueSender, this class also provides methods to send a message *to a user-defined or a default destination. In addition it also provides a reply method to answer *to the queue it received its last message from. The MessageQueue should be used as "post box" for *a single owning object. So all message queue communication is "n-to-one". For creating the queue, *as well as sending and receiving messages, the class makes use of the operating system calls *provided. \ingroup message_queue */ class MessageQueue : public MessageQueueIF { public: /** * @brief The constructor initializes and configures the message queue. * @details By making use of the according operating system call, a message queue is created * and initialized. The message depth - the maximum number of messages to be * buffered - may be set with the help of a parameter, whereas the message size * is automatically set to the maximum message queue message size. The operating system sets the * message queue id, or i case of failure, it is set to zero. * @param message_depth The number of messages to be buffered before passing an error to the * sender. Default is three. * @param max_message_size With this parameter, the maximum message size can be adjusted. * This should be left default. */ MessageQueue(size_t message_depth = 3, size_t max_message_size = MessageQueueMessage::MAX_MESSAGE_SIZE, MqArgs* args = nullptr); /** * @brief The destructor deletes the formerly created message queue. * @details This is accomplished by using the delete call provided by the operating system. */ virtual ~MessageQueue(); /** * @brief This operation sends a message to the given destination. * @details It directly uses the sendMessage call of the MessageQueueSender parent, but passes * its queue id as "sentFrom" parameter. * @param sendTo This parameter specifies the message queue id of the destination message * queue. * @param message A pointer to a previously created message, which is sent. * @param ignoreFault If set to true, the internal software fault counter is not incremented if * queue is full. */ ReturnValue_t sendMessage(MessageQueueId_t sendTo, MessageQueueMessageIF* message, bool ignoreFault = false); /** * @brief This operation sends a message to the default destination. * @details As in the sendMessage method, this function uses the sendToDefault call of the * MessageQueueSender parent class and adds its queue id as "sentFrom" * information. * @param message A pointer to a previously created message, which is sent. */ ReturnValue_t sendToDefault(MessageQueueMessageIF* message); /** * @brief This operation sends a message to the last communication partner. * @details This operation simplifies answering an incoming message by using the stored * lastParnter information as destination. If there was no message received yet * (i.e. lastPartner is zero), an error code is returned. * @param message A pointer to a previously created message, which is sent. */ ReturnValue_t reply(MessageQueueMessageIF* message); /** * @brief This function reads available messages from the message queue and returns the * sender. * @details It works identically to the other receiveMessage call, but in addition returns the * sender's queue id. * @param message A pointer to a message in which the received data is stored. * @param receivedFrom A pointer to a queue id in which the sender's id is stored. */ ReturnValue_t receiveMessage(MessageQueueMessageIF* message, MessageQueueId_t* receivedFrom); /** * @brief This function reads available messages from the message queue. * @details If data is available it is stored in the passed message pointer. The message's * original content is overwritten and the sendFrom information is stored in * the lastPartner attribute. Else, the lastPartner information remains untouched, the message's * content is cleared and the function returns immediately. * @param message A pointer to a message in which the received data is stored. */ ReturnValue_t receiveMessage(MessageQueueMessageIF* message); /** * Deletes all pending messages in the queue. * @param count The number of flushed messages. * @return RETURN_OK on success. */ ReturnValue_t flush(uint32_t* count); /** * @brief This method returns the message queue id of the last communication partner. */ MessageQueueId_t getLastPartner() const; /** * @brief This method returns the message queue id of this class's message queue. */ MessageQueueId_t getId() const; /** * \brief With the sendMessage call, a queue message is sent to a receiving queue. * \details This method takes the message provided, adds the sentFrom information and passes * it on to the destination provided with an operating system call. The OS's * return value is returned. * \param sendTo This parameter specifies the message queue id to send the message to. * \param message This is a pointer to a previously created message, which is sent. * \param sentFrom The sentFrom information can be set to inject the sender's queue id into the * message. This variable is set to zero by default. \param ignoreFault If set to true, the * internal software fault counter is not incremented if queue is full. */ virtual ReturnValue_t sendMessageFrom(MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false); /** * \brief The sendToDefault method sends a queue message to the default destination. * \details In all other aspects, it works identical to the sendMessage method. * \param message This is a pointer to a previously created message, which is sent. * \param sentFrom The sentFrom information can be set to inject the sender's queue id into the * message. This variable is set to zero by default. */ virtual ReturnValue_t sendToDefaultFrom(MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false); /** * \brief This method is a simple setter for the default destination. */ void setDefaultDestination(MessageQueueId_t defaultDestination); /** * \brief This method is a simple getter for the default destination. */ MessageQueueId_t getDefaultDestination() const; bool isDefaultDestinationSet() const; private: /** * @brief The class stores the queue id it got assigned from the operating system in this * attribute. If initialization fails, the queue id is set to zero. */ MessageQueueId_t id; /** * @brief In this attribute, the queue id of the last communication partner is stored * to allow for replying. */ MessageQueueId_t lastPartner; /** * @brief The message queue's name -a user specific information for the operating system- is * generated automatically with the help of this static counter. */ /** * \brief This attribute stores a default destination to send messages to. * \details It is stored to simplify sending to always-the-same receiver. The attribute may * be set in the constructor or by a setter call to setDefaultDestination. */ MessageQueueId_t defaultDestination; /** * \brief This attribute stores a reference to the internal error reporter for reporting full * queues. \details In the event of a full destination queue, the reporter will be notified. The * reference is set by lazy loading */ InternalErrorReporterIF* internalErrorReporter; static uint16_t queueCounter; /** * A method to convert an OS-specific return code to the frameworks return value concept. * @param inValue The return code coming from the OS. * @return The converted return value. */ static ReturnValue_t convertReturnCode(rtems_status_code inValue); }; #endif /* FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_ */