#ifndef FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_ #define FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_ #include "TcpIpBase.h" #include "../../objectmanager/SystemObject.h" #include "../../tasks/ExecutableObjectIF.h" #include #include //! Debugging preprocessor define. #define FSFW_TCP_RCV_WIRETAPPING_ENABLED 0 /** * @brief Windows TCP server used to receive telecommands on a Windows Host * @details * Based on: https://docs.microsoft.com/en-us/windows/win32/winsock/complete-server-code */ class TcpTmTcServer: public SystemObject, public TcpIpBase, public ExecutableObjectIF { public: /* The ports chosen here should not be used by any other process. */ static const std::string DEFAULT_TCP_SERVER_PORT; static const std::string DEFAULT_TCP_CLIENT_PORT; TcpTmTcServer(object_id_t objectId, object_id_t tmtcUnixUdpBridge, std::string customTcpServerPort = ""); virtual~ TcpTmTcServer(); ReturnValue_t initialize() override; ReturnValue_t performOperation(uint8_t opCode) override; private: std::string tcpPort; socket_t listenerTcpSocket = 0; struct sockaddr_in tcpAddress; int tcpAddrLen = sizeof(tcpAddress); int currentBacklog = 3; std::vector receptionBuffer; int tcpSockOpt = 0; }; #endif /* FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_ */