#ifndef FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_ #define FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_ #include "LocalPoolDataSetBase.h" #include "../datapool/SharedDataSetIF.h" #include "../objectmanager/SystemObject.h" #include /** * Baseline question: If this dataset is shared, is there once instance * shared among many objects or multiple instances? Maybe be flexible * and provide both ways? Sharing one instance requires a mutex lock. * If there are multiple instances, it is not shared anymore, to be fair.. * Then a regular local data set is sufficient. */ class SharedLocalDataSet: public SystemObject, public LocalPoolDataSetBase, public SharedDataSetIF { public: SharedLocalDataSet(object_id_t objectId, sid_t sid, const size_t maxSize); ReturnValue_t lockDataset(dur_millis_t mutexTimeout) override; ReturnValue_t unlockDataset() override; private: MutexIF* datasetLock = nullptr; std::vector poolVarVector; }; #endif /* FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_ */