188 lines
7.4 KiB
C++
188 lines
7.4 KiB
C++
#ifndef FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_
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#define FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_
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#include "localPoolDefinitions.h"
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#include "LocalDataPoolManager.h"
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#include "../datapool/PoolEntryIF.h"
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#include "../serviceinterface/ServiceInterface.h"
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#include "../ipc/MessageQueueSenderIF.h"
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#include "../housekeeping/HousekeepingMessage.h"
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#include <map>
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class AccessPoolManagerIF;
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class ProvidesDataPoolSubscriptionIF;
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class LocalPoolDataSetBase;
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class LocalPoolObjectBase;
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/**
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* @brief This interface is implemented by classes which posses a local data pool (not the
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* managing class). It defines the relationship between the local data pool owner
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* and the LocalDataPoolManager.
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* @details
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* Any class implementing this interface shall also have a LocalDataPoolManager member class which
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* contains the actual pool data structure and exposes the public interface for it.
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*
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* The local data pool can be accessed using helper classes by using the
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* LocalPoolVariable, LocalPoolVector or LocalDataSet classes. Every local pool variable can
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* be uniquely identified by a global pool ID (gp_id_t) and every dataset tied
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* to a pool manager can be uniqely identified by a global structure ID (sid_t).
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*
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* All software objects which want to use the local pool of another object shall also use this
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* interface, for example to get a handle to the subscription interface. The interface
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* can be retrieved using the object manager, provided the target object is a SystemObject.
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* For example, the following line of code can be used to retrieve the interface
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*
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* HasLocalDataPoolIF* poolIF = ObjectManager::instance()->
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* get<HasLocalDataPoolIF>(objects::SOME_OBJECT);
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* if(poolIF != nullptr) {
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* doSomething()
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* }
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*/
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class HasLocalDataPoolIF {
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friend class HasLocalDpIFManagerAttorney;
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friend class HasLocalDpIFUserAttorney;
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public:
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virtual~ HasLocalDataPoolIF() {};
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static constexpr uint32_t INVALID_LPID = localpool::INVALID_LPID;
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virtual object_id_t getObjectId() const = 0;
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/** Command queue for housekeeping messages. */
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virtual MessageQueueId_t getCommandQueue() const = 0;
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/**
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* Is used by pool owner to initialize the pool map once
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* The manager instance shall also be passed to this function.
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* It can be used to subscribe for periodic packets for for updates.
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*/
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virtual ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
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LocalDataPoolManager& poolManager) = 0;
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/**
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* Returns the minimum sampling frequency in milliseconds, which will
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* usually be the period the pool owner performs its periodic operation.
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* @return
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*/
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virtual dur_millis_t getPeriodicOperationFrequency() const = 0;
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/**
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* @brief This function will be called by the manager if an update
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* notification is received.
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* @details HasLocalDataPoolIF
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* Can be overriden by the child class to handle changed datasets.
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* @param sid SID of the updated set
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* @param storeId If a snapshot was requested, data will be located inside
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* the IPC store with this store ID.
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* @param clearMessage If this is set to true, the pool manager will take care of
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* clearing the store automatically
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*/
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virtual void handleChangedDataset(sid_t sid,
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store_address_t storeId = storeId::INVALID_STORE_ADDRESS,
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bool* clearMessage = nullptr) {
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if(clearMessage != nullptr) {
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*clearMessage = true;
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}
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}
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/**
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* @brief This function will be called by the manager if an update
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* notification is received.
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* @details
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* Can be overriden by the child class to handle changed pool variables.
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* @param gpid GPID of the updated variable.
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* @param storeId If a snapshot was requested, data will be located inside
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* the IPC store with this store ID.
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* @param clearMessage Relevant for snapshots. If the boolean this points to is set to true,
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* the pool manager will take care of clearing the store automatically
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* after the callback.
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*/
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virtual void handleChangedPoolVariable(gp_id_t gpid,
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store_address_t storeId = storeId::INVALID_STORE_ADDRESS,
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bool* clearMessage = nullptr) {
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if(clearMessage != nullptr) {
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*clearMessage = true;
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}
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}
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/**
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* These function can be implemented by pool owner, if they are required
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* and used by the housekeeping message interface.
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* */
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virtual ReturnValue_t addDataSet(sid_t sid) {
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return HasReturnvaluesIF::RETURN_FAILED;
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};
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virtual ReturnValue_t removeDataSet(sid_t sid) {
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return HasReturnvaluesIF::RETURN_FAILED;
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};
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virtual ReturnValue_t changeCollectionInterval(sid_t sid, float newIntervalSeconds) {
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return HasReturnvaluesIF::RETURN_FAILED;
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};
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/**
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* This function can be used by data pool consumers to retrieve a handle
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* which allows subscriptions to dataset and variable updates in form of messages.
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* The consumers can then read the most recent variable value by calling read with
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* an own pool variable or set instance or using the deserialized snapshot data.
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* Returns the HK manager casted to the required interface by default.
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* @return
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*/
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virtual ProvidesDataPoolSubscriptionIF* getSubscriptionInterface() {
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return getHkManagerHandle();
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}
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protected:
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/**
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* Every class implementing this interface should have a local data pool manager. This
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* function will return a reference to the manager.
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* @return
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*/
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virtual LocalDataPoolManager* getHkManagerHandle() = 0;
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/**
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* Accessor handle required for internal handling. Not intended for users and therefore
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* declared protected. Users should instead use pool variables, sets or the subscription
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* interface to access pool entries. Returns the HK manager casted to a different interface
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* by default.
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* @return
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*/
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virtual AccessPoolManagerIF* getAccessorHandle() {
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return getHkManagerHandle();
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}
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/**
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* This function is used by the pool manager to get a valid dataset
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* from a SID. This function is protected to prevent users from
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* using raw data set pointers which could not be thread-safe. Users
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* should use the #ProvidesDataPoolSubscriptionIF.
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* @param sid Corresponding structure ID
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* @return
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*/
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virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) = 0;
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/**
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* Similar to the function above, but used to get a local pool variable
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* handle. This is only needed for update notifications, so it is not
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* defined as abstract. This function is protected to prevent users from
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* using raw pool variable pointers which could not be thread-safe.
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* Users should use the #ProvidesDataPoolSubscriptionIF.
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* @param localPoolId
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* @return
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*/
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virtual LocalPoolObjectBase* getPoolObjectHandle(lp_id_t localPoolId) {
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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sif::warning << "HasLocalDataPoolIF::getPoolObjectHandle: Not overriden. "
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"Returning nullptr!" << std::endl;
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#else
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sif::printWarning("HasLocalDataPoolIF::getPoolObjectHandle: "
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"Not overriden. Returning nullptr!\n");
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#endif
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return nullptr;
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}
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};
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#endif /* FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ */
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