69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
#ifndef FSFW_OBJECTMANAGER_OBJECTMANAGERIF_H_
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#define FSFW_OBJECTMANAGER_OBJECTMANAGERIF_H_
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#include "frameworkObjects.h"
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#include "SystemObjectIF.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../serviceinterface/ServiceInterface.h"
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/**
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* @brief This class provides an interface to the global object manager.
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* @details
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* This manager handles a list of available objects with system-wide relevance, such as device
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* handlers, and TM/TC services. They can be inserted, removed and retrieved from the list.
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* On getting the object, the call checks if the object implements the requested interface.
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* This interface does not specify a getter function because templates can't be used in interfaces.
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* @author Bastian Baetz
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* @ingroup system_objects
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*/
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class ObjectManagerIF : public HasReturnvaluesIF {
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public:
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static constexpr uint8_t INTERFACE_ID = CLASS_ID::OBJECT_MANAGER_IF;
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static constexpr ReturnValue_t INSERTION_FAILED = MAKE_RETURN_CODE( 1 );
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static constexpr ReturnValue_t NOT_FOUND = MAKE_RETURN_CODE( 2 );
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//!< Can be used if the initialization of a SystemObject failed.
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static constexpr ReturnValue_t CHILD_INIT_FAILED = MAKE_RETURN_CODE( 3 );
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static constexpr ReturnValue_t INTERNAL_ERR_REPORTER_UNINIT = MAKE_RETURN_CODE( 4 );
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protected:
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/**
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* @brief This method is used to hide the template-based get call from
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* a specific implementation.
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* @details So, an implementation only has to implement this call.
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* @param id The object id of the requested object.
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* @return The method returns a pointer to an object implementing (at
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* least) the SystemObjectIF, or NULL.
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*/
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virtual SystemObjectIF* getSystemObject( object_id_t id ) = 0;
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public:
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/**
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* @brief This is the empty virtual destructor as requested by C++ interfaces.
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*/
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virtual ~ObjectManagerIF( void ) {};
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/**
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* @brief With this call, new objects are inserted to the list.
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* @details The implementation shall return an error code in case the
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* object can't be added (e.g. the id is already in use).
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* @param id The new id to be added to the list.
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* @param object A pointer to the object to be added.
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* @return @li INSERTION_FAILED in case the object could not be inserted.
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* @li RETURN_OK in case the object was successfully inserted
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*/
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virtual ReturnValue_t insert( object_id_t id, SystemObjectIF* object ) = 0;
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/**
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* @brief With this call, an object is removed from the list.
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* @param id The object id of the object to be removed.
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* @return @li NOT_FOUND in case the object was not found
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* @li RETURN_OK in case the object was successfully removed
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*/
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virtual ReturnValue_t remove( object_id_t id ) = 0;
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virtual void initialize() = 0;
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/**
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* @brief This is a debug function, that prints the current content of the
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* object list.
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*/
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virtual void printList() = 0;
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};
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#endif /* OBJECTMANAGERIF_H_ */
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