49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
#ifndef FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_
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#define FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_
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#include <framework/datapool/PoolEntryIF.h>
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#include <framework/ipc/MessageQueueSenderIF.h>
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#include <framework/housekeeping/HousekeepingMessage.h>
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#include <map>
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class HousekeepingManager;
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class DataSetIF;
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/**
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* @brief Type definition for local pool entries.
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*/
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using lp_id_t = uint32_t;
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using LocalDataPoolMap = std::map<lp_id_t, PoolEntryIF*>;
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using LocalDataPoolMapIter = LocalDataPoolMap::iterator;
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/**
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* @brief This interface is implemented by classes which posses a local
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* data pool (not the managing class)
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* @details
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* Any class implementing this interface shall also have a HousekeepingManager
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* member class which handles the retrieval of the local pool data.
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* This is required because the pool entries are templates, which makes
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* specifying an interface rather difficult.
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*
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* This could be circumvented by using a wrapper/accessor function, but
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* the LocalPoolVariable classes are templates as well, so this just shifts
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* the problem somewhere else. Interfaces are nice, but the most
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* pragmatic solution I found was to offer the client the full interface
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* of the housekeeping manager.
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*/
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class HasHkPoolParametersIF {
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public:
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virtual~ HasHkPoolParametersIF() {};
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static constexpr uint8_t INTERFACE_ID = CLASS_ID::HOUSEKEEPING;
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static constexpr ReturnValue_t POOL_ENTRY_NOT_FOUND = MAKE_RETURN_CODE(0XA0);
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static constexpr ReturnValue_t POOL_ENTRY_TYPE_CONFLICT = MAKE_RETURN_CODE(0xA1);
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virtual MessageQueueId_t getCommandQueue() const = 0;
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virtual ReturnValue_t initializeHousekeepingPoolEntries(
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LocalDataPoolMap& localDataPoolMap) = 0;
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//virtual float setMinimalHkSamplingFrequency() = 0;
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virtual HousekeepingManager* getHkManagerHandle() = 0;
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virtual DataSetIF* getDataSetHandle(sid_t sid) = 0;
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};
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#endif /* FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_ */
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