108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
#include <framework/objectmanager/ObjectManager.h>
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#include <framework/serviceinterface/ServiceInterfaceStream.h>
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#include <cstdlib>
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ObjectManager::ObjectManager( void (*setProducer)() ):
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produceObjects(setProducer) {
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//There's nothing special to do in the constructor.
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}
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ObjectManager::~ObjectManager() {
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for (auto const& iter : objectList) {
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delete iter.second;
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}
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}
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ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
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auto returnPair = objectList.emplace(id, object);
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if (returnPair.second) {
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// sif::debug << "ObjectManager::insert: Object " << std::hex
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// << (int)id << std::dec << " inserted." << std::endl;
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return this->RETURN_OK;
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} else {
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sif::error << "ObjectManager::insert: Object id " << std::hex
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<< (int)id << std::dec << " is already in use!" << std::endl;
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//This is very severe and difficult to handle in other places.
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std::exit(INSERTION_FAILED);
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}
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}
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ReturnValue_t ObjectManager::remove( object_id_t id ) {
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if ( this->getSystemObject(id) != NULL ) {
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this->objectList.erase( id );
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sif::debug << "ObjectManager::removeObject: Object " << std::hex
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<< (int)id << std::dec << " removed." << std::endl;
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return RETURN_OK;
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} else {
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sif::error << "ObjectManager::removeObject: Requested object "
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<< std::hex << (int)id << std::dec << " not found." << std::endl;
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return NOT_FOUND;
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}
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}
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SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
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auto listIter = this->objectList.find( id );
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if (listIter == this->objectList.end() ) {
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return nullptr;
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} else {
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return listIter->second;
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}
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}
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ObjectManager::ObjectManager() : produceObjects(nullptr) {
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}
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void ObjectManager::initialize() {
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if(produceObjects == nullptr) {
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sif::error << "ObjectManager: Passed produceObjects functions is"
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"nullptr!" << std::endl;
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return;
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}
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this->produceObjects();
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ReturnValue_t return_value = RETURN_FAILED;
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uint32_t error_count = 0;
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for (auto const& it : objectList) {
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return_value = it.second->initialize();
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if ( return_value != RETURN_OK ) {
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object_id_t var = it.first;
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sif::error << "Object 0x" << std::hex << std::setw(8) <<
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std::setfill('0') << var << " failed to initialize " <<
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"with code 0x" << return_value << std::dec <<
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std::setfill('') << std::endl;
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error_count++;
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}
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}
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if (error_count > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << error_count
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<< " failed initializations." << std::endl;
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}
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//Init was successful. Now check successful interconnections.
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error_count = 0;
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for (auto const& it : objectList) {
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return_value = it.second->checkObjectConnections();
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if ( return_value != RETURN_OK ) {
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sif::error << "Object " << std::hex << (int) it.first
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<< " connection check failed with code 0x" << return_value
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<< std::dec << std::endl;
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error_count++;
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}
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}
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if (error_count > 0) {
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sif::error << "ObjectManager::ObjectManager: Counted " << error_count
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<< " failed connection checks." << std::endl;
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}
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}
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void ObjectManager::printList() {
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std::map<object_id_t, SystemObjectIF*>::iterator it;
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sif::debug << "ObjectManager: Object List contains:" << std::endl;
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for (auto const& it : objectList) {
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sif::debug << std::hex << it.first << " | " << it.second << std::endl;
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}
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}
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