115 lines
5.3 KiB
C++
115 lines
5.3 KiB
C++
/**
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* @file VirtualChannelReception.h
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* @brief This file defines the VirtualChannelReception class.
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* @date 25.03.2013
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* @author baetz
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*/
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#ifndef VIRTUALCHANNELRECEPTION_H_
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#define VIRTUALCHANNELRECEPTION_H_
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#include "../datalinklayer/CCSDSReturnValuesIF.h"
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#include "../datalinklayer/Clcw.h"
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#include "../datalinklayer/Farm1StateIF.h"
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#include "../datalinklayer/Farm1StateLockout.h"
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#include "../datalinklayer/Farm1StateOpen.h"
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#include "../datalinklayer/Farm1StateWait.h"
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#include "../datalinklayer/MapPacketExtractionIF.h"
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#include "../datalinklayer/VirtualChannelReceptionIF.h"
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#include <map>
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/**
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* Implementation of a TC Virtual Channel.
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* This is a full implementation of a virtual channel as specified in the CCSDS TC Space Data Link
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* Protocol. It is designed to operate within an instance of the @c DataLinkLayer class.
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* Features:
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* - any (6bit) Virtual Channel ID is assignable.
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* - Supports an arbitrary number of MAP Channels (with a map).
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* - Has a complete FARM-1 Machine built-in.
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*
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* The FARM-1 state machine uses the State Pattern.
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*/
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class VirtualChannelReception : public VirtualChannelReceptionIF, public CCSDSReturnValuesIF {
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friend class Farm1StateOpen;
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friend class Farm1StateWait;
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friend class Farm1StateLockout;
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private:
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uint8_t channelId; //!< Stores the VCID that was assigned on construction.
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uint8_t slidingWindowWidth; //!< A constant to set the FARM-1 sliding window width.
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uint8_t positiveWindow; //!< The positive window for the FARM-1 machine.
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uint8_t negativeWindow; //!< The negative window for the FARM-1 machine.
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protected:
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Farm1StateIF* currentState; //!< The current state. To change, one of the other states must be assigned to this pointer.
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Farm1StateOpen openState; //!< Instance of the FARM-1 State "Open".
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Farm1StateWait waitState; //!< Instance of the FARM-1 State "Wait".
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Farm1StateLockout lockoutState; //!< Instance of the FARM-1 State "Lockout".
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Clcw internalClcw; //!< A CLCW class to internally set the values before writing them back to the TTC System.
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uint8_t vR; //!< The Receiver Frame Sequence Number V(R) as it shall be maintained for every Virtual Channel.
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uint8_t farmBCounter; //!< The FARM-B COunter as it shall be maintained for every Virtual Channel.
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typedef std::map<uint8_t, MapPacketExtractionIF*>::iterator mapChannelIterator; //!< Typedef to simplify handling of the mapChannels map.
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std::map<uint8_t, MapPacketExtractionIF*> mapChannels; //!< A map that maintains all map Channels. Channels must be configured on initialization. MAy be omitted in a simplified version.
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/**
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* This method handles demultiplexing to different map channels.
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* It parses the entries of #mapChannels and forwards the Frame to a found MAP Channel.
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* @param frame The frame to forward.
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* @return #VC_NOT_FOUND or the return value of the map channel extraction.
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*/
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ReturnValue_t mapDemultiplexing( TcTransferFrame* frame );
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/**
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* A sub-method that actually does the FARM-1 handling for different Frame types.
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* @param frame The Tc Transfer Frame to handle.
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* @param clcw Any changes on the CLCW shall be done with this method.
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* @return The return code of higher methods or @c ILLEGAL_FLAG_COMBINATION.
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*/
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ReturnValue_t doFARM(TcTransferFrame* frame, ClcwIF* clcw);
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/**
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* Handles incoming BD Frames.
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* Handling these Frames is independent of the State, so no subcall to #currentState is
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* required.
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* @param frame The Tc Transfer Frame to handle.
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* @param clcw Any changes on the CLCW shall be done with this method.
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* @return Always returns @c RETURN_OK.
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*/
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ReturnValue_t handleBDFrame( TcTransferFrame* frame, ClcwIF* clcw );
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/**
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* Handles incoming BC Frames.
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* The type of the BC Frame is detected and checked first, then methods of #currentState are called.
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* @param frame The Tc Transfer Frame to handle.
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* @param clcw Any changes on the CLCW shall be done with this method.
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* @return The failure code of BC Frame interpretation or the return code of higher methods.
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*/
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ReturnValue_t handleBCFrame( TcTransferFrame* frame, ClcwIF* clcw );
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public:
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/**
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* Default constructor.
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* Only sets the channelId of the channel. Setting the Sliding Window width is possible as well.
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* @param setChannelId Virtual Channel Identifier (VCID) of the channel.
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*/
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VirtualChannelReception( uint8_t setChannelId, uint8_t setSlidingWindowWidth );
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ReturnValue_t frameAcceptanceAndReportingMechanism( TcTransferFrame* frame, ClcwIF* clcw );
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/**
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* Helper method to simplify adding a mapChannel during construction.
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* @param mapId The mapId of the object to add.
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* @param object Pointer to the MapPacketExtraction object itself.
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* @return @c RETURN_OK if the channel was successfully inserted, @c RETURN_FAILED otherwise.
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*/
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ReturnValue_t addMapChannel( uint8_t mapId, MapPacketExtractionIF* object );
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/**
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* The initialization routine checks the set #slidingWindowWidth and initializes all MAP
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* channels.
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* @return @c RETURN_OK on successful initialization, @c RETURN_FAILED otherwise.
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*/
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ReturnValue_t initialize();
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/**
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* Getter for the VCID.
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* @return The #channelId.
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*/
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uint8_t getChannelId() const;
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/**
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* Small method to set the state to Farm1StateWait.
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*/
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void setToWaitState();
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};
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#endif /* VIRTUALCHANNELRECEPTION_H_ */
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