fsfw/src/fsfw/osal/rtems/TaskFactory.cpp

47 lines
1.8 KiB
C++

#include "fsfw/tasks/TaskFactory.h"
#include "fsfw/osal/rtems/FixedTimeslotTask.h"
#include "fsfw/osal/rtems/PeriodicTask.h"
#include "fsfw/osal/rtems/RtemsBasic.h"
#include "fsfw/returnvalues/HasReturnvaluesIF.h"
// TODO: Different variant than the lazy loading in QueueFactory. What's better and why?
TaskFactory* TaskFactory::factoryInstance = new TaskFactory();
TaskFactory::TaskFactory() = default;
TaskFactory::~TaskFactory() = default;
TaskFactory* TaskFactory::instance() { return TaskFactory::factoryInstance; }
PeriodicTaskIF* TaskFactory::createPeriodicTask(
TaskName name_, TaskPriority taskPriority_, TaskStackSize stackSize_,
TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) {
return static_cast<PeriodicTaskIF*>(new PeriodicTask(name_, taskPriority_, stackSize_,
periodInSeconds_, deadLineMissedFunction_));
}
FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(
TaskName name_, TaskPriority taskPriority_, TaskStackSize stackSize_,
TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) {
return static_cast<FixedTimeslotTaskIF*>(new FixedTimeslotTask(
name_, taskPriority_, stackSize_, periodInSeconds_, deadLineMissedFunction_));
}
ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) {
// This should call the OS specific destructor
delete (dynamic_cast<PeriodicTask*>(task));
return HasReturnvaluesIF::RETURN_FAILED;
}
ReturnValue_t TaskFactory::delayTask(uint32_t delayMs) {
rtems_task_wake_after(RtemsBasic::convertMsToTicks(delayMs));
// Only return value is "RTEMS_SUCCESSFUL - always successful" so it has been neglected
return HasReturnvaluesIF::RETURN_OK;
}
void TaskFactory::printMissedDeadline() {
/* TODO: Implement */
return;
}