fsfw/storagemanager/PoolManager.cpp

61 lines
1.7 KiB
C++

#include "PoolManager.h"
#include <FSFWConfig.h>
PoolManager::PoolManager(object_id_t setObjectId,
const LocalPoolConfig& localPoolConfig):
LocalPool(setObjectId, localPoolConfig, true) {
mutex = MutexFactory::instance()->createMutex();
}
PoolManager::~PoolManager(void) {
MutexFactory::instance()->deleteMutex(mutex);
}
ReturnValue_t PoolManager::reserveSpace(const size_t size,
store_address_t* address, bool ignoreFault) {
MutexHelper mutexHelper(mutex, MutexIF::TimeoutType::WAITING,
mutexTimeoutMs);
ReturnValue_t status = LocalPool::reserveSpace(size,
address,ignoreFault);
return status;
}
ReturnValue_t PoolManager::deleteData(
store_address_t storeId) {
#if FSFW_DEBUGGING == 1
sif::debug << "PoolManager( " << translateObject(getObjectId()) <<
" )::deleteData from store " << storeId.poolIndex <<
". id is "<< storeId.packetIndex << std::endl;
#endif
MutexHelper mutexHelper(mutex, MutexIF::TimeoutType::WAITING,
mutexTimeoutMs);
return LocalPool::deleteData(storeId);
}
ReturnValue_t PoolManager::deleteData(uint8_t* buffer,
size_t size, store_address_t* storeId) {
MutexHelper mutexHelper(mutex, MutexIF::TimeoutType::WAITING, 20);
ReturnValue_t status = LocalPool::deleteData(buffer,
size, storeId);
return status;
}
void PoolManager::setMutexTimeout(
uint32_t mutexTimeoutMs) {
this->mutexTimeoutMs = mutexTimeoutMs;
}
ReturnValue_t PoolManager::lockMutex(MutexIF::TimeoutType timeoutType,
uint32_t timeoutMs) {
return mutex->lockMutex(timeoutType, timeoutMs);
}
ReturnValue_t PoolManager::unlockMutex() {
return mutex->unlockMutex();
}