fsfw/unittest/config/objects/Factory.cpp

38 lines
1.1 KiB
C++

#include <fsfw/events/EventManager.h>
#include <fsfw/health/HealthTable.h>
#include <fsfw/internalError/InternalErrorReporter.h>
#include <fsfw/objectmanager/frameworkObjects.h>
#include <fsfw/unittest/config/cdatapool/dataPoolInit.h>
#include <fsfw/unittest/config/objects/Factory.h>
/**
* @brief Produces system objects.
* @details
* Build tasks by using SystemObject Interface (Interface).
* Header files of all tasks must be included
* Please note that an object has to implement the system object interface
* if the interface validity is checked or retrieved later by using the
* get<TargetInterface>(object_id) function from the ObjectManagerIF.
*
* Framework objects are created first.
*
* @ingroup init
*/
void Factory::produce(void) {
setStaticFrameworkObjectIds();
new EventManager(objects::EVENT_MANAGER);
new HealthTable(objects::HEALTH_TABLE);
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER,
datapool::INTERNAL_ERROR_FULL_MSG_QUEUES,
datapool::INTERNAL_ERROR_MISSED_LIVE_TM,
datapool::INTERNAL_ERROR_STORE_FULL);
}
void Factory::setStaticFrameworkObjectIds() {
}