65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#include "CatchFactory.h"
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// #include <fsfw/datapoollocal/LocalDataPoolManager.h>
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#include <fsfw/devicehandlers/DeviceHandlerBase.h>
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#include <fsfw/events/EventManager.h>
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#include <fsfw/health/HealthTable.h>
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#include <fsfw/internalerror/InternalErrorReporter.h>
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#include <fsfw/objectmanager/frameworkObjects.h>
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#include <fsfw/storagemanager/PoolManager.h>
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#include <fsfw/tmtcservices/CommandingServiceBase.h>
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#include <fsfw/tmtcservices/PusServiceBase.h>
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#include "mock/HkReceiverMock.h"
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#include "tests/TestsConfig.h"
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#if FSFW_ADD_DEFAULT_FACTORY_FUNCTIONS == 1
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/**
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* @brief Produces system objects.
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* @details
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* Build tasks by using SystemObject Interface (Interface).
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* Header files of all tasks must be included
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* Please note that an object has to implement the system object interface
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* if the interface validity is checked or retrieved later by using the
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* get<TargetInterface>(object_id) function from the ObjectManagerIF.
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*
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* Framework objects are created first.
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*
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* @ingroup init
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*/
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void Factory::produceFrameworkObjects(void* args) {
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setStaticFrameworkObjectIds();
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new EventManager(objects::EVENT_MANAGER, 80);
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new HealthTable(objects::HEALTH_TABLE);
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new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER, 20, false, 5000);
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{
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PoolManager::LocalPoolConfig poolCfg = {{100, 16}, {50, 32}, {25, 64}, {15, 128}, {5, 1024}};
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new PoolManager(objects::TM_STORE, poolCfg);
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}
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{
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PoolManager::LocalPoolConfig poolCfg = {{100, 16}, {50, 32}, {25, 64}, {15, 128}, {5, 1024}};
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new PoolManager(objects::IPC_STORE, poolCfg);
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}
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}
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// TODO: Our tests, and the code base in general should really not depend on some arbitrary function
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// like this. Instead, this should be more like a general struct containing all important
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// object IDs which are then explicitely passed in the object constructor
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void Factory::setStaticFrameworkObjectIds() {
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PusServiceBase::PACKET_DESTINATION = objects::NO_OBJECT;
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CommandingServiceBase::defaultPacketSource = objects::NO_OBJECT;
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CommandingServiceBase::defaultPacketDestination = objects::NO_OBJECT;
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DeviceHandlerBase::powerSwitcherId = objects::NO_OBJECT;
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DeviceHandlerBase::rawDataReceiverId = objects::NO_OBJECT;
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// PeriodicHkGenerationHelper::defaultHkDestination = objects::NO_OBJECT;
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DeviceHandlerFailureIsolation::powerConfirmationId = objects::NO_OBJECT;
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}
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#endif
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