fsfw/ipc/MessageQueueMessageIF.h

65 lines
1.9 KiB
C++

#ifndef FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
#define FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
#include <cstddef>
#include <cstdint>
/*
* TODO: Actually, the definition of this ID to be a uint32_t is not ideal and
* breaks layering. However, it is difficult to keep layering, as the ID is
* stored in many places and sent around in MessageQueueMessage.
* Ideally, one would use the (current) object_id_t only, however, doing a
* lookup of queueIDs for every call does not sound ideal.
* In a first step, I'll circumvent the issue by not touching it,
* maybe in a second step. This also influences Interface design
* (getCommandQueue) and some other issues.. */
typedef uint32_t MessageQueueId_t;
class MessageQueueMessageIF {
public:
static const MessageQueueId_t NO_QUEUE = 0xffffffff;
virtual ~MessageQueueMessageIF() {};
/**
* @brief With this method, the whole content and the message
* size is set to zero.
*/
virtual void clear() = 0;
// /**
// * @brief This is a debug method that prints the content
// * (till messageSize) to the debug output.
// */
// virtual void print() = 0;
/**
* @brief Get read-only pointer to the raw buffer.
* @return
*/
virtual const uint8_t* getBuffer() const = 0;
/**
* @brief This method is used to get the complete data of the message.
*/
virtual uint8_t* getBuffer() = 0;
/**
* @brief This method is used to set the sender's message queue id
* information prior to sending the message.
* @param setId
* The message queue id that identifies the sending message queue.
*/
virtual void setSender(MessageQueueId_t setId) = 0;
virtual MessageQueueId_t getSender() const = 0;
/**
* @brief This helper function is used by the MessageQueue class to
* check the size of an incoming message.
*/
virtual size_t getMinimumMessageSize() const = 0;
};
#endif /* FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_ */