47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
#include "fsfw/tasks/TaskFactory.h"
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#include "fsfw/osal/rtems/FixedTimeslotTask.h"
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#include "fsfw/osal/rtems/PeriodicTask.h"
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#include "fsfw/osal/rtems/RtemsBasic.h"
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#include "fsfw/returnvalues/HasReturnvaluesIF.h"
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// TODO: Different variant than the lazy loading in QueueFactory. What's better and why?
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TaskFactory* TaskFactory::factoryInstance = new TaskFactory();
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TaskFactory::TaskFactory() = default;
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TaskFactory::~TaskFactory() = default;
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TaskFactory* TaskFactory::instance() { return TaskFactory::factoryInstance; }
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PeriodicTaskIF* TaskFactory::createPeriodicTask(
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TaskName name_, TaskPriority taskPriority_, TaskStackSize stackSize_,
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TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) {
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return static_cast<PeriodicTaskIF*>(new PeriodicTask(name_, taskPriority_, stackSize_,
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periodInSeconds_, deadLineMissedFunction_));
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}
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FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(
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TaskName name_, TaskPriority taskPriority_, TaskStackSize stackSize_,
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TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) {
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return static_cast<FixedTimeslotTaskIF*>(new FixedTimeslotTask(
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name_, taskPriority_, stackSize_, periodInSeconds_, deadLineMissedFunction_));
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}
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ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) {
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// This should call the OS specific destructor
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delete (dynamic_cast<PeriodicTask*>(task));
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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ReturnValue_t TaskFactory::delayTask(uint32_t delayMs) {
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rtems_task_wake_after(RtemsBasic::convertMsToTicks(delayMs));
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// Only return value is "RTEMS_SUCCESSFUL - always successful" so it has been neglected
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return HasReturnvaluesIF::RETURN_OK;
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}
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void TaskFactory::printMissedDeadline() {
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/* TODO: Implement */
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return;
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}
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