57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include "CatchFactory.h"
|
|
|
|
#include <fsfw/events/EventManager.h>
|
|
#include <fsfw/health/HealthTable.h>
|
|
|
|
#include <fsfw/internalError/InternalErrorReporter.h>
|
|
#include <fsfw/objectmanager/frameworkObjects.h>
|
|
#include <fsfw/storagemanager/PoolManager.h>
|
|
|
|
/**
|
|
* @brief Produces system objects.
|
|
* @details
|
|
* Build tasks by using SystemObject Interface (Interface).
|
|
* Header files of all tasks must be included
|
|
* Please note that an object has to implement the system object interface
|
|
* if the interface validity is checked or retrieved later by using the
|
|
* get<TargetInterface>(object_id) function from the ObjectManagerIF.
|
|
*
|
|
* Framework objects are created first.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
void Factory::produce(void) {
|
|
setStaticFrameworkObjectIds();
|
|
new EventManager(objects::EVENT_MANAGER);
|
|
new HealthTable(objects::HEALTH_TABLE);
|
|
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
|
|
|
|
{
|
|
PoolManager::LocalPoolConfig poolCfg = {
|
|
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
|
|
};
|
|
new PoolManager(objects::TC_STORE, poolCfg);
|
|
}
|
|
|
|
{
|
|
PoolManager::LocalPoolConfig poolCfg = {
|
|
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
|
|
};
|
|
new PoolManager(objects::TM_STORE, poolCfg);
|
|
}
|
|
|
|
{
|
|
PoolManager::LocalPoolConfig poolCfg = {
|
|
{100, 16}, {50, 32}, {25, 64} , {15, 128}, {5, 1024}
|
|
};
|
|
new PoolManager(objects::IPC_STORE, poolCfg);
|
|
}
|
|
|
|
}
|
|
|
|
void Factory::setStaticFrameworkObjectIds() {
|
|
|
|
}
|
|
|
|
|