#ifndef MISSION_DEVICES_PCDUHANDLER_H_ #define MISSION_DEVICES_PCDUHANDLER_H_ #include #include #include #include #include #include #include #include /** * @brief The PCDUHandler provides a compact interface to handle all devices related to the * control of power. This is necessary because the fsfw manages all power * related functionalities via one power object. This includes for example the switch on and off of * devices. */ class PCDUHandler : public PowerSwitchIF, public HasLocalDataPoolIF, public SystemObject, public ExecutableObjectIF { public: PCDUHandler(object_id_t setObjectId, size_t cmdQueueSize = 20); virtual ~PCDUHandler(); virtual ReturnValue_t initialize() override; virtual ReturnValue_t performOperation(uint8_t counter) override; virtual void handleChangedDataset(sid_t sid, store_address_t storeId = storeId::INVALID_STORE_ADDRESS); virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const override; virtual void sendFuseOnCommand(uint8_t fuseNr) const override; virtual ReturnValue_t getSwitchState(uint8_t switchNr) const override; virtual ReturnValue_t getFuseState(uint8_t fuseNr) const override; virtual uint32_t getSwitchDelayMs(void) const override; virtual object_id_t getObjectId() const override; virtual LocalDataPoolManager* getHkManagerHandle() override; virtual MessageQueueId_t getCommandQueue() const override; virtual ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap, LocalDataPoolManager& poolManager) override; virtual uint32_t getPeriodicOperationFrequency() const override; virtual ReturnValue_t initializeAfterTaskCreation() override; virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) override; virtual void setTaskIF(PeriodicTaskIF* task_); private: uint32_t pstIntervalMs = 0; /** Housekeeping manager. Handles updates of local pool variables. */ LocalDataPoolManager poolManager; /** * The dataset holding the hk table of PDU2. This dataset is a copy of the PDU2 HK dataset * of the PDU2Handler. Each time the PDU2Handler updates his HK dataset, a copy is sent * to this object via a HousekeepingMessage. */ PDU2::PDU2HkTableDataset pdu2HkTableDataset; /** The timeStamp of the current pdu2HkTableDataset */ CCSDSTime::CDS_short timeStampPdu2HkDataset; /** Hk table dataset of PDU1 */ PDU1::PDU1HkTableDataset pdu1HkTableDataset; /** The timeStamp of the current pdu1HkTableDataset */ CCSDSTime::CDS_short timeStampPdu1HkDataset; uint8_t switchStates[pcduSwitches::NUMBER_OF_SWITCHES]; /** * Pointer to the IPCStore. * This caches the pointer received from the objectManager in the constructor. */ StorageManagerIF* IPCStore = nullptr; /** * Message queue to communicate with other objetcs. Used for example to receive * local pool messages from ACU, PDU1 and PDU2. */ MessageQueueIF* commandQueue = nullptr; size_t cmdQueueSize; PeriodicTaskIF* executingTask = nullptr; void readCommandQueue(); /** * @brief This function sets all switchStates to the initial switch configuration of the * two PDUs after reboot. */ void initializeSwitchStates(); /** * @brief Updates all switchStates related to the PDU2. * Function is called each time a new hk dataset has been received from the PDU2Handler. */ void updatePdu2SwitchStates(); /** * @brief Updates all switchStates related to the PDU1. Called each time the PDU1Handler * sends a new hk dataset. */ void updatePdu1SwitchStates(); /** * @brief In case of an update snapshot message this function handles the update of the * local dataset. * @param storeId Storage id of updated dataset. * @param dataset Pointer to the local dataset. * @param datasetTimeStamp Pointer to a variable which will hold the timestamp of the updated * dataset. */ void updateHkTableDataset(store_address_t storeId, LocalPoolDataSetBase* dataset, CCSDSTime::CDS_short* datasetTimeStamp); }; #endif /* MISSION_DEVICES_PCDUHANDLER_H_ */