#ifndef MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ #define MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ #include class PayloadSubsystem : public Subsystem { public: PayloadSubsystem(object_id_t setObjectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables); private: }; #endif /* MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ */