#ifndef MISSION_DEVICES_PCDUHANDLER_H_
#define MISSION_DEVICES_PCDUHANDLER_H_

#include <devices/powerSwitcherList.h>
#include <fsfw/datapoollocal/HasLocalDataPoolIF.h>
#include <fsfw/objectmanager/SystemObject.h>
#include <fsfw/power/PowerSwitchIF.h>
#include <fsfw/tasks/ExecutableObjectIF.h>
#include <fsfw/timemanager/CCSDSTime.h>
#include <mission/devices/GomspaceDeviceHandler.h>
#include <mission/devices/devicedefinitions/GomspaceDefinitions.h>

/**
 * @brief	The PCDUHandler provides a compact interface to handle all devices related to the
 * 			control of power. This is necessary because the fsfw manages all power
 * related functionalities via one power object. This includes for example the switch on and off of
 * devices.
 */
class PCDUHandler : public PowerSwitchIF,
                    public HasLocalDataPoolIF,
                    public SystemObject,
                    public ExecutableObjectIF {
 public:
  PCDUHandler(object_id_t setObjectId, size_t cmdQueueSize = 20);
  virtual ~PCDUHandler();

  virtual ReturnValue_t initialize() override;
  virtual ReturnValue_t performOperation(uint8_t counter) override;
  virtual void handleChangedDataset(sid_t sid,
                                    store_address_t storeId = storeId::INVALID_STORE_ADDRESS);

  virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const override;
  virtual void sendFuseOnCommand(uint8_t fuseNr) const override;
  virtual ReturnValue_t getSwitchState(uint8_t switchNr) const override;
  virtual ReturnValue_t getFuseState(uint8_t fuseNr) const override;
  virtual uint32_t getSwitchDelayMs(void) const override;
  virtual object_id_t getObjectId() const override;
  virtual LocalDataPoolManager* getHkManagerHandle() override;

  virtual MessageQueueId_t getCommandQueue() const override;
  virtual ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
                                                LocalDataPoolManager& poolManager) override;
  virtual uint32_t getPeriodicOperationFrequency() const override;
  virtual ReturnValue_t initializeAfterTaskCreation() override;
  virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) override;
  virtual void setTaskIF(PeriodicTaskIF* task_);

 private:
  uint32_t pstIntervalMs = 0;

  /** Housekeeping manager. Handles updates of local pool variables. */
  LocalDataPoolManager poolManager;

  /**
   * The dataset holding the hk table of PDU2. This dataset is a copy of the PDU2 HK dataset
   * of the PDU2Handler. Each time the PDU2Handler updates his HK dataset, a copy is sent
   * to this object via a HousekeepingMessage.
   */
  PDU2::PDU2HkTableDataset pdu2HkTableDataset;
  /** The timeStamp of the current pdu2HkTableDataset */
  CCSDSTime::CDS_short timeStampPdu2HkDataset;

  /** Hk table dataset of PDU1 */
  PDU1::PDU1HkTableDataset pdu1HkTableDataset;
  /** The timeStamp of the current pdu1HkTableDataset */
  CCSDSTime::CDS_short timeStampPdu1HkDataset;

  uint8_t switchStates[pcduSwitches::NUMBER_OF_SWITCHES];
  /**
   * Pointer to the IPCStore.
   * This caches the pointer received from the objectManager in the constructor.
   */
  StorageManagerIF* IPCStore = nullptr;

  /**
   * Message queue to communicate with other objetcs. Used for example to receive
   * local pool messages from ACU, PDU1 and PDU2.
   */
  MessageQueueIF* commandQueue = nullptr;

  size_t cmdQueueSize;

  PeriodicTaskIF* executingTask = nullptr;

  void readCommandQueue();

  /**
   * @brief   This function sets all switchStates to the initial switch configuration of the
   *          two PDUs after reboot.
   */
  void initializeSwitchStates();

  /**
   * @brief   Updates all switchStates related to the PDU2.
   *          Function is called each time a new hk dataset has been received from the PDU2Handler.
   */
  void updatePdu2SwitchStates();

  /**
   * @brief   Updates all switchStates related to the PDU1. Called each time the PDU1Handler
   *          sends a new hk dataset.
   */
  void updatePdu1SwitchStates();

  /**
   * @brief   In case of an update snapshot message this function handles the update of the
   *          local dataset.
   * @param storeId   Storage id of updated dataset.
   * @param dataset   Pointer to the local dataset.
   * @param datasetTimeStamp  Pointer to a variable which will hold the timestamp of the updated
   *                          dataset.
   */
  void updateHkTableDataset(store_address_t storeId, LocalPoolDataSetBase* dataset,
                            CCSDSTime::CDS_short* datasetTimeStamp);
};

#endif /* MISSION_DEVICES_PCDUHANDLER_H_ */