#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
#define MISSION_SYSTEM_EIVESYSTEM_H_

#include <fsfw/subsystem/Subsystem.h>

class EiveSystem : public Subsystem {
 public:
  EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables);

 private:
  void announceMode(bool recursive) override;
};

#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */