#ifndef MISSION_SYSTEM_OBJECTS_EPSSUBSYSTEM_H_ #define MISSION_SYSTEM_OBJECTS_EPSSUBSYSTEM_H_ #include class EpsSubsystem : public Subsystem { public: EpsSubsystem(object_id_t objectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables); private: void announceMode(bool recursive) override; }; #endif /* MISSION_SYSTEM_OBJECTS_EPSSUBSYSTEM_H_ */