#include "EiveSystem.h" #include EiveSystem::EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables) : Subsystem(setObjectId, maxNumberOfSequences, maxNumberOfTables) {} void EiveSystem::announceMode(bool recursive) { const char* modeStr = "UNKNOWN"; switch (mode) { case (acs::AcsMode::OFF): { modeStr = "OFF"; break; } case (acs::AcsMode::SAFE): { modeStr = "SAFE"; break; } case (acs::AcsMode::DETUMBLE): { modeStr = "DETUBMLE"; break; } case (acs::AcsMode::PTG_IDLE): { modeStr = "POINTING IDLE"; break; } case (acs::AcsMode::PTG_INERTIAL): { modeStr = "POINTING INERTIAL"; break; } case (acs::AcsMode::PTG_TARGET): { modeStr = "POINTING TARGET"; break; } case (acs::AcsMode::PTG_TARGET_GS): { modeStr = "POINTING TARGET GS"; break; } } sif::info << "EIVE system is now in " << modeStr << " mode" << std::endl; return Subsystem::announceMode(recursive); }